Brutal Traffic - V4.1 - Updated [8-Mar-2024]

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Kass
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Re: Brutal Traffic - V3.1 - Updated [11-Nov-2022]

#191 Post by Kass » 17 Nov 2022 19:58

@TequilaSunrise Try it and see how it goes, anything you can always edit this file traffic_rules_spawn.sui and decrease the amount of traffic, cars, buses, trucks etc by editing file:

Code: Select all

traffic_rules_spawn.sui
Ice0_8
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Joined: 19 Nov 2022 20:27

Re: Brutal Traffic - V3.1 - Updated [11-Nov-2022]

#192 Post by Ice0_8 » 19 Nov 2022 20:35

This seems like a great mod. However, I'm currently unable to get it to work? I use ProMods and a few other things. I tried creating a test profile with only this mod activated but still no noticable change to traffic levels. Is this just a me problem or are others experiencing this?
Ge0rgy
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Joined: 25 Mar 2021 15:33

Re: Brutal Traffic - V3.1 - Updated [11-Nov-2022]

#194 Post by Ge0rgy » 22 Nov 2022 16:41

Hello and thanks for great mod. I have a problem - my game keeps crashing when i enable it. I have last steam version, couple Jazzycat ai traffic and trailers packs (all updated) and your graphics and weather mod. Brutal traffic on top in mod priority. Game loads, but after a couple minutes driving crashes.
I can drop last few strings from gamelog, maybe this helps?

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00:25:04.779 : Sector force started.
00:25:04.873 : Sector force finished.
00:25:05.358 : [actor] Initialized at [54844.9;7.9;-52618.7]
00:25:05.397 : [app_lcl] Localization module '/locale/en_us/local_module.jazzytrail.sii' has been applied.
00:25:09.979 : Forcing sector data!
00:25:09.979 : Sector force started.
00:25:10.652 : Sector force finished.
00:25:51.719 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 441272
00:25:51.719 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 616980
00:25:51.719 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 147168
00:25:51.719 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 815932
00:25:51.719 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 48420
00:25:51.719 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 24780
00:25:51.719 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 8580
00:25:51.719 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 267900
00:25:51.719 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 28168
00:25:51.719 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 7956
00:26:06.059 : [gate_trigger] Activated gate trigger at [54827.8;7.9;-52615.2]
00:26:06.061 : Nothing to activate
00:26:06.074 : Nothing to activate
00:26:06.086 : Nothing to activate
00:26:06.911 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ets2_146_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(491): ??A?$array_t@Ur_buffer_segment_t@prism@@@prism@@QEAAAEAUr_buffer_segment_t@1@_K@Z: Index outside array boundaries.
Last edited by Ge0rgy on 22 Nov 2022 16:43, edited 2 times in total.
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Kass
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Re: Brutal Traffic - V3.1 - Updated [11-Nov-2022]

#195 Post by Kass » 22 Nov 2022 18:53

@Ice0_8 Probably mod conflict, try to put the mod above (Top) all other mods, if that still not work make new profile and activate only Brutal traffic mod.

@Sasa_S Thanks for the video, added in first page ;)
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Madkine
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Re: Brutal Traffic - V3.1 - Updated [11-Nov-2022]

#196 Post by Madkine » 23 Nov 2022 07:04

@Ge0rgy Incomplete logs rarely help.

After a crash, post your complete game.log.txt to pastebin.com (no account needed) and then post the link here and we'll have a look for you (split the game.log.txt into multiple pastes if it is too big).
If pastebin is not available in your country please use http://rentry.co and post the link to it here please. The page works like pastebin.
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Ge0rgy
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Joined: 25 Mar 2021 15:33

Re: Brutal Traffic - V3.1 - Updated [11-Nov-2022]

#197 Post by Ge0rgy » 23 Nov 2022 21:18

There is full log - https://pastebin.com/neRUqi8x
Hope this helps :)
Ice0_8
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Joined: 19 Nov 2022 20:27

Re: Brutal Traffic - V3.1 - Updated [11-Nov-2022]

#198 Post by Ice0_8 » 23 Nov 2022 21:34

Thanks, all working fine now. It looks like it was a conflict with one of my traffic mods.
Last edited by Ice0_8 on 23 Nov 2022 22:19, edited 1 time in total.
Scriptm8
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Joined: 06 Dec 2022 08:01

Re: Brutal Traffic - V3.1 - Updated [11-Nov-2022]

#199 Post by Scriptm8 » 06 Dec 2022 08:20

Your brutal traffic mod is insane. Very excellent work! 8-)
I whould be cool if there came less traffic when its not rush hour and night.
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Kass
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Location: Blue Planet Called Earth

Re: Brutal Traffic - V3.1 - Updated [11-Nov-2022]

#200 Post by Kass » 06 Dec 2022 17:03

@Scriptm8 Thanks. Now you can change to your liking by editing this file inside folder def/world:

Code: Select all

traffic_rules_spawn.sui
;)
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