SCS General Discussion Thread
- Marcello Julio
- Posts: 5658
- Joined: 12 Nov 2016 19:27
- Location: Ceará, Brazil
Re: SCS General Discussion Thread
ATS and ETS2 is Hella nice!
My threads:
ETS2:
West Balkans Expansion Discussion
New DAF arrived on Euro Truck Simulator 2
ATS:
The Dakotas (North and South) Discussion Thread
Mack Trucks Discussion Thread
Volvo Trucks Discussion Thread
My threads:
ETS2:
West Balkans Expansion Discussion
New DAF arrived on Euro Truck Simulator 2
ATS:
The Dakotas (North and South) Discussion Thread
Mack Trucks Discussion Thread
Volvo Trucks Discussion Thread
Re: SCS General Discussion Thread
Nice! But why does the trophy says 2021?
- oldmanclippy
- Posts: 5300
- Joined: 15 Jul 2020 02:23
- Location: Twin Cities, Minnesota
- Contact:
Re: SCS General Discussion Thread
@-MLP- I think it actually might be correct https://ceskahraroku.cz/ https://www.youtube.com/watch?v=28MSrerXtxM Maybe since December 2021 is likely the beginning of the eligibility they use 2021 as the year? IDK.
blog screenshot IRL maps: Greece | Nordic Horizons | see profile for link to Germany cities and Switzerland rework maps
prediction maps: Greece | ATS 2024-2025 DLCs
research map: Upper Midwest (work in progress)
prediction maps: Greece | ATS 2024-2025 DLCs
research map: Upper Midwest (work in progress)
Re: SCS General Discussion Thread
Even in a year where ATS has received all the content from SCS... ETS2 wins the trophy
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- Posts: 4784
- Joined: 26 Sep 2019 20:14
Re: SCS General Discussion Thread
Vehicle functions set to keybinds. Right now, we just have the two window options. Would be ideal if modders could create their own keybinds to drive various functions (like these decks).
Re: SCS General Discussion Thread
I think the swiss rework will get updated in 1.47 along with the stuttgart rework
Hopefully in the future America Truck Simulator will add these trucks: Freightliner 122SD/Century/Columbia/FLD/Cascadia/Coronado, Kenworth T800/T880/W990,Volvo VNX740, International HX520/ ProStar, and MACK Pinnacle, MACK Titan.
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- Posts: 2146
- Joined: 27 Feb 2021 10:29
- Location: Trenčín, Slovensko
Re: SCS General Discussion Thread
@ASDF I agree with you, I think so too
Re: SCS General Discussion Thread
Keyboard required to be able to accomodate all of seriousmods's triggers and functions.
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- Vinnie Terranova
- Posts: 5101
- Joined: 09 Nov 2017 10:24
- Location: Netherlands
Re: SCS General Discussion Thread
The amount of available keybindings really should increase. Why can't we still not use combinations of keybindings like <CTRL>+<F5> or <ALT>+<R>. While the game itself uses at least one of such combinations: <CTRL>+<F9>. So the game recognise combinations of keys. Then it should be quite simple to let players set combinations of keybindings in the Controls menu.
- Wolfi
- Beta tester
- Posts: 9380
- Joined: 12 Jul 2013 12:14
- Location: United Republic of Huggable Fuzzbutts
Re: SCS General Discussion Thread
It's not that simple. The game doesn't recognize the "combination". It recognizes key presses. Ctrl+F9 triggers functions assigned to Ctrl, functions assigned to F9 and on top of that, console command.
The smallest details always make the biggest difference.
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