[REL] Minor Urban Overhaul (12/01/2023)

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wcwood92
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Re: [REL] Minor Urban Overhaul (11/15/2022)

#761 Post by wcwood92 » 06 Dec 2022 01:21

I've been tweaking the traffic and I can't seem to strike a balance between volume and performance.
Has anyone had any luck? And if so, what traffic values are you using? Or do you use other traffic mods?
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LAFAYET47
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Location: Poland/Spain

Re: [REL] Minor Urban Overhaul (11/15/2022)

#762 Post by LAFAYET47 » 06 Dec 2022 12:41

wcwood92 wrote: 06 Dec 2022 01:21 I've been tweaking the traffic and I can't seem to strike a balance between volume and performance.
Has anyone had any luck? And if so, what traffic values are you using? Or do you use other traffic mods?
You could try to decrease the 10.000 max_vehicle_count value to 5000 in traffic_data.sii file, I did that and got a bit better performance...there isn´t much difference with 10.000 but at least FPS doesn´t fall below the 20's, which was absolutely unplayable. And traffic is still quite high.

I don´t run any other traffic mods, just the Jazzycat AI vehicles (true that they aren´t the best optimised mods)
wcwood92
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Re: [REL] Minor Urban Overhaul (11/15/2022)

#763 Post by wcwood92 » 06 Dec 2022 21:36

@LAFAYET47 Do you run any weather or graphics mods? Even with traffic significantly reduced I'm getting frame rate drops in the new states: Wyoming, Montana, and especially Texas.
My PC can more than handle ATS (Ryzen 5600X, 3030Ti, plenty of RAM) so it's leaving me so puzzled.
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LAFAYET47
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Re: [REL] Minor Urban Overhaul (11/15/2022)

#764 Post by LAFAYET47 » 06 Dec 2022 22:34

@wcwood92 Yeah I run Grimes seasonal mods, too. The frame drops have been always there but since 1.46 update they have become a real P.I.T.A....

At the end of the day it's all about the game engine, it's extremely ancient and not capable of taking advantage of modern hardware. It still heavily relies on single core performance...
wcwood92
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Location: Boston, MA

Re: [REL] Minor Urban Overhaul (11/15/2022)

#765 Post by wcwood92 » 07 Dec 2022 03:09

@LAFAYET47 yeah I'm with you there. The game has seemed to completely outgrow its current engine. It's something I really hope they'll be able to address, because as they move east the land becomes much more densely settled.
Lately they've really been knocking the states out of the park. It'll be a shame if an old game engine holds it back
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RevanFan
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Re: [REL] Minor Urban Overhaul (11/15/2022)

#766 Post by RevanFan » 08 Dec 2022 07:23

Yeah my frame rate has gotten much less stable with far more drops since the 1.46 update. I had to change a whole bunch of graphics settings after updating to 1.46 but it's still a problem. 1.45 never really dropped the frame rate low enough to bother me, though I didn't really use mods on 1.45. I'm hoping they give the engine a retuning on both games, but especially ATS.
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Calibuddy99
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Re: [REL] Minor Urban Overhaul (11/15/2022)

#767 Post by Calibuddy99 » 08 Dec 2022 10:31

@RevanFan It's because they need to update the game to DX12, then performance would increase. But that won't happen for at least 7 years and 22 days from now, aka year 2030.
Nothing to say here anymore.
digital31
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Re: [REL] Minor Urban Overhaul (11/15/2022)

#768 Post by digital31 » 10 Dec 2022 02:18

Yeah this frame rate drops since 1.46 has made my ATS experience not enjoyable anymore. I wanna play it so much, but when those frame rate drops happen at dusk, and a few other graphical miscues that weren't there before 1.46.... I just get frustrated and turn off the game.
wcwood92
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Joined: 22 Feb 2021 12:56
Location: Boston, MA

Re: [REL] Minor Urban Overhaul (11/15/2022)

#769 Post by wcwood92 » 13 Dec 2022 05:41

@digital31 are you noticing the drops with and without this mod?
For me it seems the increased traffic is the worst offender for FPS
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XesXand
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Re: [REL] Minor Urban Overhaul (11/15/2022)

#770 Post by XesXand » 13 Dec 2022 08:52

It is not traffic, it is dusk and early evening...
In other words - light effects.
My ETS 2 load order ---> viewtopic.php?t=321147
My ATS load order ---> viewtopic.php?t=319969
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