Bumpy Roads

Would roads with bumps, potholes, and oher imperfections improve your gameplay experience?

Yes
159
96%
No
7
4%
 
Total votes: 166

Optional Features
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Re: Bumpy Roads

#181 Post by Optional Features » 08 Dec 2022 04:23

Yeah, and that alone would make such a huge difference in gameplay.
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Dr_Jaymz
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Joined: 20 Nov 2017 18:01

Re: Bumpy Roads

#182 Post by Dr_Jaymz » 08 Dec 2022 14:12

could not be more agree with this, at this point its almost impossible to find and real life road smooth like silk; honestly its boring playing like this...
Optional Features
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Re: Bumpy Roads

#183 Post by Optional Features » 08 Dec 2022 16:23

Dr_Jaymz wrote: 08 Dec 2022 14:12 could not be more agree with this, at this point its almost impossible to find and real life road smooth like silk; honestly its boring playing like this...
Doesn't make for an interesting drive, that's for sure. And with years of flat land releases ahead, the scenery won't help much either for quite a bit.
Unster
Posts: 188
Joined: 26 Jan 2022 20:52

Re: Bumpy Roads

#184 Post by Unster » 08 Dec 2022 19:47

seriousmods wrote: 08 Dec 2022 16:23
Dr_Jaymz wrote: 08 Dec 2022 14:12 could not be more agree with this, at this point its almost impossible to find and real life road smooth like silk; honestly its boring playing like this...
Doesn't make for an interesting drive, that's for sure. And with years of flat land releases ahead, the scenery won't help much either for quite a bit.
The flat lands will also emphasize the glass road effect. It will truly suck and I believe Texas is already starting to show that as it's more flat than the western states. At least when the road is hilly and twisty, there's something to pay attention to, even if the road surface is artificially smooth. But driving on a flat straight highway made of glass will be ultra-boring.
Optional Features
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Re: Bumpy Roads

#185 Post by Optional Features » 08 Dec 2022 21:29

Unster wrote: 08 Dec 2022 19:47 The flat lands will also emphasize the glass road effect. It will truly suck and I believe Texas is already starting to show that as it's more flat than the western states. At least when the road is hilly and twisty, there's something to pay attention to, even if the road surface is artificially smooth. But driving on a flat straight highway made of glass will be ultra-boring.
Yeah, in the West, the biggest issue has been the curving/banking of the roads. It's insufficient and forces the player to turn the wheel way more than should be needed.

With straighter roads, we're going to notice a lack of micro elevation changes (ditches, road crowning, unlevel intersections, etc) along with a complete lack of bumps from sea to shining sea.
Grizzly
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Re: Bumpy Roads

#186 Post by Grizzly » 09 Dec 2022 03:26

I probably did already but just in case I'll drop a plug for this mod that randomly adds bumps to the road (as well as other random events): viewtopic.php?t=293448

The game engine handles it fine (though not perfectly). SCS just don't seem to want to do it :(
Optional Features
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Joined: 26 Sep 2019 20:14

Re: Bumpy Roads

#187 Post by Optional Features » 09 Dec 2022 05:27

Grizzly wrote: 09 Dec 2022 03:26 I probably did already but just in case I'll drop a plug for this mod that randomly adds bumps to the road (as well as other random events): viewtopic.php?t=293448

The game engine handles it fine (though not perfectly). SCS just don't seem to want to do it :(
Daniel's mod is a must have!
Unster
Posts: 188
Joined: 26 Jan 2022 20:52

Re: Bumpy Roads

#188 Post by Unster » 09 Dec 2022 07:59

Grizzly wrote: 09 Dec 2022 03:26 I probably did already but just in case I'll drop a plug for this mod that randomly adds bumps to the road (as well as other random events): viewtopic.php?t=293448

The game engine handles it fine (though not perfectly). SCS just don't seem to want to do it :(
That's not really what we're talking about here though, except the asphalt patches that the mod seems to add. Mostly it looks like it adds accidents. But for the bumpy roads, it should be more than just asphalt patches here and there. Even a well made asphalt surface will never be perfectly flat like we talked about. I think this is a change that will have to come from the devs, not modders.
Optional Features
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Joined: 26 Sep 2019 20:14

Re: Bumpy Roads

#189 Post by Optional Features » 09 Dec 2022 08:23

Yeah, it adds a variety of new random road event types, asphalt patches being one of them. It's the rumble/vibration of asphalt/concrete/bridge decks, etc that this mod cannot add. I'm not sure how it would be done by a modder without 3d road surfaces, and that would destroy the framerate.
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Dr_Jaymz
Posts: 94
Joined: 20 Nov 2017 18:01

Re: Bumpy Roads

#190 Post by Dr_Jaymz » 09 Dec 2022 11:34

Grizzly wrote: 09 Dec 2022 03:26 I probably did already but just in case I'll drop a plug for this mod that randomly adds bumps to the road (as well as other random events): viewtopic.php?t=293448

The game engine handles it fine (though not perfectly). SCS just don't seem to want to do it :(
yes, i used before in ets2 and worked just fine, it adds a little spice to this boring driving "simulator"...
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