Route advisor departing from route

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aybesea
Posts: 121
Joined: 23 Aug 2015 06:08

Route advisor departing from route

#1 Post by aybesea » 30 Nov 2022 11:00

Since 1.45 +update etc the route advisor has been acting strange in that if travelling from along the motorway it will send me into the services stations back onto the motorway/national route and also will take me off the motorway as if i am going up a slip road but then sends me adjacent along the road to come back onto the motorway,worse one is going from Riga which then it wants me to take a detour through the city Valmiera and then back onto the original road to Pskov/Luga.
Does anybody else have this problem with route advisor ,i have searched but cannot or missed any info on this problem
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Axel Slingerland
Posts: 6470
Joined: 22 Oct 2013 07:55
Location: The Lost Coast

Re: Route advisor departing from route

#2 Post by Axel Slingerland » 30 Nov 2022 18:22

That is not new, it's been like that since 1.5 that I know of. I just ignore it and stay on the highway. One solution is to pre-plan your route using way points.
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Steve Pitts
Posts: 857
Joined: 28 Feb 2016 12:00
Location: Kings Langley, England

Re: Route advisor departing from route

#3 Post by Steve Pitts » 03 Dec 2022 18:25

Have you got Navigation Mode in the Game Settings section of Options > Gameplay set to other than Best by any chance?
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aybesea
Posts: 121
Joined: 23 Aug 2015 06:08

Re: Route advisor departing from route

#4 Post by aybesea » 05 Dec 2022 14:10

I have never had any problem before the1.45 update which is why i am asking ,i have tried all the navigation settings best,shortest etc .I will keep using it as it is until if/when gets sorted.
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Axel Slingerland
Posts: 6470
Joined: 22 Oct 2013 07:55
Location: The Lost Coast

Re: Route advisor departing from route

#5 Post by Axel Slingerland » 09 Dec 2022 19:06

Well, if it bothers you that much, you could edit the map_data.sii file and turn all the road colors to be the same, which in effect is about the same as turning the RA off, and navigate the old school way of reading road signs. I find that to be more of a challenge, because you have to pay a lot more attention to where your turns are along your route. Miss one turn and you could be off in the middle of nowhere in no time. Just like reality and driving with a road atlas...

Make a mod with a copy of your map_data.sii file, and change lines 5 to 23 with these and give it a try...
Assuming of course, the map_data.sii files have not changed since ETS2 1.34, which is what I have.

Code: Select all

	road_color:			0xFFAAAAAA 	//Advisor map undiscovered route
	road_discovered_color:		0xFFAAAAAA	//Advisor map discovered route
	job_road_color:			0xFFAAAAAA	//Job market map undiscovered route
	job_road_discovered_color:	0xFFAAAAAA	//Job market map discovered route
	world_road_color:		0xFFAAAAAA	//Main map undiscovered route
	world_road_discovered_color:	0xFFAAAAAA 	//Main map discovered route

	prefab_color:				0xFF737373	//Undiscovered prefab driveable areas
	prefab_obstacle_color:			0xFF333333	//Undiscovered prefab buildings
	prefab_grass_color:			0xFF737373	//Undiscovered prefab grass areas
	prefab_discovered_color:		0xFF98CAEB	//Discovered prefab driveable areas
	prefab_obstacle_discovered_color:	0xFF3BA2E0	//Discovered prefab buildings
	prefab_grass_discovered_color:		0xFF95CAA9	//Discovered prefab grass

	outline_color:			0xFF4cc6ff	//Route outline
	navigation_color:		0xFF0044FF	//Navigation path color
	navigation_highlight_color:	0xFF0C42DF	//Navigation path color, highligted segment
	navigation_fade_color:		0xFF07077C	//Navigation path color, faded segment
	navigation_arrow_color:		0xFF00FF00	//Navigation crossroad arrows color
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