[REL] Scot A2HD [2.2.1 11/03/2024]
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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- The_SimTrucker
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Re: [REL] Scot A2HD [2.1 17/01/2023]
There is a new option "show_chassis_rear" in 1.44 and later that will make the chassis visible: https://modding.scssoft.com/wiki/Games/ ... uides/1.44 . But I'm not sure if adding the option to the interior.sii is enough or that also the model has to be updated.
Re: [REL] Scot A2HD [2.1 17/01/2023]
One more thing - I did not find an animation of the far light stick... Does it exists in this mod or not? And how does it work on the real truck?..
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Re: [REL] Scot A2HD [2.1 17/01/2023]
Which, the highbeams? It would've been a button on the floor next to the clutch; not really worth putting in. I do intend to add an indicator light for it eventually though.
As for rear chassis visibility – it's in the works. I decided 2.1 needed to be out last week so I finished up what I could and pushed a few things off for 2.2. I'd rather suffer through another month or two of an existing issue than a whole bunch of new reports of duplicated accessories in the interior view; much easier to ignore.
As for rear chassis visibility – it's in the works. I decided 2.1 needed to be out last week so I finished up what I could and pushed a few things off for 2.2. I'd rather suffer through another month or two of an existing issue than a whole bunch of new reports of duplicated accessories in the interior view; much easier to ignore.
Re: [REL] Scot A2HD [2.1 17/01/2023]
so, now that you mention: aside from visible chassis, what's in store for version 2.2?
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Re: [REL] Scot A2HD [2.1 17/01/2023]
I tried doing some research and i cant find much about these about these trucks. Do you know of like a website or something about these trucks?
Your average American Truck Simulator gamer.
Re: [REL] Scot A2HD [2.1 17/01/2023]
Thanks for your answer, Smarty!
Now I feel like so impressed about the upcoming 2.2 version
Now I feel like so impressed about the upcoming 2.2 version
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Re: [REL] Scot A2HD [2.1 17/01/2023]
The rough to-do list for 2.2:
- rework exterior interior (going to bake from the interior model to low-poly and hopefully drop the poly count significantly)
- show_chassis_rear + any changes necessary to avoid duplicated accessory models
- add 2+ new paint jobs
- finally finish the Varashield by adding the servo
- add some missing chassis details
- add some missing interior details
- (possibly) rework the radio and CB models
So, nothing too exciting. Keep in mind that this could easily change - finishing the Varashield has gotten kicked through every update since like 2.0.1.
- rework exterior interior (going to bake from the interior model to low-poly and hopefully drop the poly count significantly)
- show_chassis_rear + any changes necessary to avoid duplicated accessory models
- add 2+ new paint jobs
- finally finish the Varashield by adding the servo
- add some missing chassis details
- add some missing interior details
- (possibly) rework the radio and CB models
So, nothing too exciting. Keep in mind that this could easily change - finishing the Varashield has gotten kicked through every update since like 2.0.1.
- HayesPacific
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Re: [REL] Scot A2HD [2.1 17/01/2023]
That is very exciting indeed!
One other thing I've noticed when driving the Scot is that the air horn sounds don't have a doppler effect on them (so the pitch is always the same, in the 8 cam and in multiplayer), and another thing is that if you sound the airhorn, and then sound it again maybe a second (or less) after, it for some reason cuts off the airhorn audio.
I realise these are by no means major issues, but they may still be worth looking into.
One other thing I've noticed when driving the Scot is that the air horn sounds don't have a doppler effect on them (so the pitch is always the same, in the 8 cam and in multiplayer), and another thing is that if you sound the airhorn, and then sound it again maybe a second (or less) after, it for some reason cuts off the airhorn audio.
I realise these are by no means major issues, but they may still be worth looking into.
- HayesPacific
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Re: [REL] Scot A2HD [2.1 17/01/2023]
I have just released a mod which adds EF 5, 6 and 7 speeders to this wonderful truck. If you are interested, you can have a look: viewtopic.php?t=319327
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