LincolnCFCruz wrote: ↑18 Mar 2023 13:40
@Optional Features showed a great example of what I am talking about. I like a lot driving heavy hauls in ATS, but the features needed to do it correctly are non existencial, I can drive a lowboy anywhere I want, I can put any weight I want and nothing will change... The entire gameplay loop of heavy haul doesn't exist! It was supposed to be one of the hardest things to do in game, but it is easy as a driving regular cargo (flatbed or box/reefer)
SCS has simplified all trailers into the game into one concept of "trailer". There is nothing to it.
Here are two more trailers in a farming game that are somehow better than the same trailers in a trucking game.
With this one, we have opening doors (without f7 cheats or having to disconnect the trailer), cargo straps, and infinitely sliding axles (back and forth wherever you want them, not the two slots that SCS recognizes as two separate trailers or the five implemented by a modder). Simple, but yet better from the simpler white box that shows no change whether loaded or empty, no matter what I am hauling (with the exception of hazmat stuff that puts a tiny placard on the sides).
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And here is a trailer that is not default in ATS, but I wish it was. This one only has raise and lower and cargo straps, but it's a platform that can haul a wide range of stuff like this manlift.
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With just these three trailers (including the lowboy) and their features in ATS, I think a player could get far more than 500 hours of fun. And SCS could likely make bank off each plus the ever increasing numbers of ownable trailers they keep adding.
Who would rather have a paid ownable trailer dlc with features rather than a free new shape to
trailer?