SCS General Discussion Thread

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harishw8r
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Re: SCS General Discussion Thread

#26391 Post by harishw8r » 23 Mar 2023 16:07

Absolutely nailed the details on that one! Literally, DAMN!
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flight50
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Re: SCS General Discussion Thread

#26392 Post by flight50 » 23 Mar 2023 16:35

Quark wrote: 23 Mar 2023 14:49
JaDaKa wrote: 22 Mar 2023 08:30 I guess it is now 3 proper map designing teams for ATS alone?
Not sure if you already count the rework team into this. But Yeah, we know they have about 50 mappers for ATS alone now. And we know that Kansas/Oklahoma sized maps like Wyoming were done by teams consisting of 9-12 mappers before (or in that ballpark). Rework team has a similar size. So theoretically there should be still enough man power left for a proper "4th" team, possibly already working pretty much full time on another, still unrevealed, map DLC right in this moment.
There are 4 map leads for ATS so technically we can see it as 4 map projects. SCS only announces 2 paid w.i.p. maps for ATS at a time. I can see ATS going to 3 paid maps a year or close to it though. Maps for ATS are just much smaller than ETS2 so stuff comes out more frequently. Add in the reworks and we only know of 3 projects. But there's a 4th map lead in which I'm sure he's not just kicked back on vacation ;).

I figured a WB would come. It didn't come at 10am my time when it normally does. But better late than never. WB and Oklahoma should be 1.48 maps imo. We should get fed a lot of map stuff for 2023.
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Re: SCS General Discussion Thread

#26393 Post by ASDF » 23 Mar 2023 17:27

1. In the current game, we still cannot individually control the switch of the front auxiliary light and the roof auxiliary light, and still cannot turn on the fog light.
2. Although we have the function of raising and lowering the car windows, we still cannot control the left and right car windows to go up and down at the same time with one button. When the car windows are closed, we can still lean out of the car to observe, which is not realistic enough.
3. In real life, the truck can be connected to the trailer by lifting the front and rear suspension at the same time with one button.
4. I think the properties of advanced trailer connection should be updated. When you enable advanced trailer connection, the trailer can be automatically connected to the truck, so you don’t need to manually connect the trailer to the truck through a button/key (T). The advantages of this automatic trailer connection can be seen in some mobile games.
Hopefully in the future America Truck Simulator will add these trucks: Freightliner 122SD/Century/Columbia/FLD/Cascadia/Coronado, Kenworth T800/T880/W990,Volvo VNX740, International HX520/ ProStar, and MACK Pinnacle, MACK Titan.
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Madkine
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Re: SCS General Discussion Thread

#26394 Post by Madkine » 23 Mar 2023 21:07

2. You can turn off the ability to lean through the window.
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xyzan
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Re: SCS General Discussion Thread

#26395 Post by xyzan » 23 Mar 2023 21:37

@Madkine it is not true when using free track or trackir. It works only for mouse.
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Re: SCS General Discussion Thread

#26396 Post by HubercikBercik » 23 Mar 2023 22:26

New ETS2 depot
obraz_2023-03-23_232635751.png
Trucker Nik
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Re: SCS General Discussion Thread

#26397 Post by Trucker Nik » 23 Mar 2023 22:34

Finally a MAN TGX 🤔
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LegoTechnicFanBoi
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Re: SCS General Discussion Thread

#26398 Post by LegoTechnicFanBoi » 23 Mar 2023 22:44

I wonder what is it 🤔🧐
SORRY FOR MY WRITING MISTAKES IN ENGLISH. I SOMETIMES NEED TO USE TRANSLATOR

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CarbonGTGaming
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Re: SCS General Discussion Thread

#26399 Post by CarbonGTGaming » 23 Mar 2023 22:54

There’s now 85 DLC found in steamDB
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gt379
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Re: SCS General Discussion Thread

#26400 Post by gt379 » 24 Mar 2023 01:33

ASDF wrote: 23 Mar 2023 17:27 4. I think the properties of advanced trailer connection should be updated. When you enable advanced trailer connection, the trailer can be automatically connected to the truck, so you don’t need to manually connect the trailer to the truck through a button/key (T). The advantages of this automatic trailer connection can be seen in some mobile games.
Hello to you, I am not sure to understand your idea, is it to increase or decrease immersion? because the way SCS has it done (with advanced coupling enabled) it is already the most realistic scenario in the capacity of the current game limitation.

In Real Life, when the kingpin connects to the fifth wheel a driver still has to perform a tug test, then he needs to get out and connect the air supply line, the air service line, the electrical line, raise the landing gear, check for gap between the trailer apron and fifth wheel and ultimately making sure the jaws are closed around the kingpin.

In game, with advanced coupling enabled, you first need to align your fifth wheel with the kingpin and then reverse untill kingpin enters the 5th wheel (that part is well simulated). In game you actually can perform a tug test.

The rest of the "trailer coupling activities" describe above cannot be simulated in game because we can not get out and walk outside to do these things, therefore the T button is there to complete the "trailer coupling activities".

To make the "trailer coupling activities" more realistic according to your wish to just reverse and pin (and not having to use T) would actually remove realism.
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