DAF XF 105 by vad&k (1.49.x) (upd:2.12.23)

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vad&k
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Re: DAF XF 105 by vad&k (1.46.x) (upd:13.2.23)

#4901 Post by vad&k » 28 Feb 2023 15:22

Brynjar Odinson wrote: 28 Feb 2023 07:07 now 182 active mods
It's not right and it's terrible. Imagine that instead of a couple of faithful comrades, you have to travel with two hundred incomprehensible people. Same with mods. But of course it's up to you to decide.
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Re: DAF XF 105 by vad&k (1.46.x) (upd:13.2.23)

#4902 Post by Brynjar Odinson » 01 Mar 2023 16:01

vad&k wrote: 28 Feb 2023 15:22
Brynjar Odinson wrote: 28 Feb 2023 07:07 now 182 active mods
It's not right and it's terrible. Imagine that instead of a couple of faithful comrades, you have to travel with two hundred incomprehensible people. Same with mods. But of course it's up to you to decide.
haha i know. but most of them are skins anyway. and then promods, project next gen, db's mods, rjl, both volvos, some trailers... it all works good whitout crashes.as long as it works, all is good xD
Victory or Valhalla
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Re: DAF XF 105 by vad&k (1.46.x) (upd:13.2.23)

#4903 Post by SilverVisage2000 » 02 Mar 2023 20:02

Greetings @vad&k I'm running your latest DAF mod on game version 1.46, with Realistic Truck Physics mod. I placed it above the physics mod as you've stated in the first post of this forum, so all the parts of the truck mod work properly. I wonder however, is there an extra patch/fix to be able to have physics work on the DAF as well? Cheers!
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Re: DAF XF 105 by vad&k (1.46.x) (upd:13.2.23)

#4904 Post by vad&k » 03 Mar 2023 12:24

@SilverVisage2000 you need to contact the author of the physics mod to release a special adaptation for my mod. It is not difficult.
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Re: DAF XF 105 by vad&k (1.46.x) (upd:13.2.23)

#4905 Post by SilverVisage2000 » 03 Mar 2023 14:57

@vad&k Thank you for the response. Cheers!
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Re: DAF XF 105 by vad&k (1.46.x) (upd:13.2.23)

#4906 Post by R3CHingrado » 25 Mar 2023 01:45

Any chance to get this on steam workshop? I'm playinhg with GforceNow and its limited to use only workshop mods. Huge fan of your work!
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Re: DAF XF 105 by vad&k (1.46.x) (upd:13.2.23)

#4907 Post by vad&k » 25 Mar 2023 14:53

It is unlikely that this will ever happen.
Simple file hosting is much simpler and more convenient for me as a developer, besides, it does not require any additional software to be installed.
Well, in general, I don’t understand your need to use GforceNow. For games from SCS, this program will not give any performance boost.
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Re: DAF XF 105 by vad&k (1.46.x) (upd:13.2.23)

#4908 Post by pnshr » 25 Mar 2023 18:44

Hey vad&k, any plans to add compatibility to Signs On Your Truck? Whenever I use your mod, SOYT doesn't work properly (on any truck) because the signs included in your truck mod seem to overwrite the SOYT sign items. Load order doesn't matter in this case, I tested both. Thanks and keep up the great work!
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Re: DAF XF 105 by vad&k (1.46.x) (upd:13.2.23)

#4909 Post by vad&k » 26 Mar 2023 07:59

@pnshr I already once answered this question. SOYT makes changes directly to the 3d model of the truck (makes additional slots). If I add these slots to my mod, then those users who do not install mod SOYT will see gray slots without accessories. It is not right. And I'm bombarded with questions.
Therefore, it is unlikely that I will make compatibility with SOYT in the form in which it exists now.
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Re: DAF XF 105 by vad&k (1.46.x) (upd:13.2.23)

#4910 Post by pnshr » 26 Mar 2023 18:00

Okay, thank you for your answer. :)
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