Frametime/stutter issues with ownable trailers?

User avatar
xXCARL1992Xx
Posts: 16462
Joined: 17 Aug 2016 12:18
Contact:

Re: Frametime/stutter issues with ownable trailers?

#141 Post by xXCARL1992Xx » 21 Aug 2022 16:57

it is fixed, the Cargo market doesnt generates page upon page of jobs with the same expiration time anymore, the most i saw was 9 job once, the rest was up to 5 jobs mostly 2 to 3 jobs that expire at the same time
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
DaDamaga
Posts: 7
Joined: 17 Jun 2019 09:01

Re: Frametime/stutter issues with ownable trailers?

#142 Post by DaDamaga » 22 Aug 2022 08:06

The stuttering is back again on my rig (i9 9900, 32GB RAM, GTX 3080). I think it was gone with 1.45 patch, but with 1.45.1.6 is back again. It looks different than before (< 1.44), like little stutter every ~5 seconds, and only with own trailer.
User avatar
martinglight
Posts: 107
Joined: 26 Nov 2021 11:19
Location: Volvo FH16 750 Cabin

Re: Frametime/stutter issues with ownable trailers?

#143 Post by martinglight » 27 Aug 2022 18:53

günther wrote: 21 Aug 2022 16:51 You claim on the basis of your tests that it is fixed. as long as scs does not write that, the problem still exists. because strangely enough I still have the problems on patch 1.45 with the stuttering despite a strong system.
Max did say on page 30 of the thread that they fixed the issue based on what had been found.
Max wrote: 24 May 2022 20:03 i believe i found and fixed the issue.
regular job regeneration was working corectly. but it was hit by unwanted sync when time fast forward happened - eg sleep. there was global random generator re-seed based on current time, which is variable in regular time flow, but same for all jobs expired during the sleep (except the first one) and those job generated same expiration time in future. players who did not slept, nor fast forwarded time by console or similar means did not met the issue. also it needed some amount of unlcoked companies to reach bigger chunks of synced jobs (thus the hard reproduction and "exclusivity" to ETS).
i tested few sleeps and it looked like it rather break "expiration groups" to smaller ones with fix. so it should be ok. the fix will be in some of future updates.

until that you can just force reset of economy. complete regeneration it will spread job expirations correctly and it will work until you sleep few times.

thanks for help everyone.
I have not experienced any similar problems since the release of 1.45 beta until about 30 minutes ago. And on a laptop, no less.
If there are other causes then I guess that means another round of hunting for root causes, presumably done by whoever is still experiencing the problems.

Meanwhile you could try removing any mods you might be using and, if you have not already done it, adding the following launch parameters:

Code: Select all

-mm_max_resource_size 22 -mm_max_tmp_buffers_size 1000 -mm_pool_size 12288
with the "mm_pool_size" parameter changed to however many megabytes of physical memory you want the game to be able to use.
This tweak solved a lot of performance-related issues for me.
Always underway.

System:
Windows 11 Pro
ASUS ROG STRIX Z790-H D5
Intel Core i9 13900KF
32GB 6000MHz DDR5
Samsung 990 Pro 1TB SSD
Nvidia GeForce RTX 4090 O24G
User avatar
skyy-v8
Posts: 105
Joined: 28 Jun 2013 13:51

Re: Frametime/stutter issues with ownable trailers?

#144 Post by skyy-v8 » 08 Feb 2023 12:59

This problem still exists to me :shock: :? :cry: , although in a weakened form then in the past.

I'm coming back after a year and a half break from trucking. I was even more pleased when I read the news that the problem was finally identified and apparently solved. So I tested this immediatly.

No own trailer with freight market order - constant 60 FPS on VSYNC.
Own trailer with freight market job - 60 FPS with drops to 58 or 59 (which cause micro stuttering) every few seconds.

Any ideas what else has to be done to fix it completly? Anyone else is facing still similar issues?

Really looking forward to some clever brains that could help or even direct input from Max. :)
bit t
Posts: 3
Joined: 03 Apr 2022 11:35

Re: Frametime/stutter issues with ownable trailers?

#145 Post by bit t » 21 Mar 2023 18:35

I to now have the stutter back, looking in the mini-con the Ms response time sits at around 9Ms and then every 3-5 secs there is a spike up to about 30-40Ms for a instance which is always noticeable, after stopping all jobs, dismissing the owned trailer and force resetting the economy, then restarting the game, just sat in the open world with no job or trailer, the 30-40Ms spike turns to a 10-12Ms spike every few secs, so its still there just not as bad, really hope i can get to have this issue fixed,( i have tried every fix out) and i too am running some good specs---- 64gb RAM = intel i7 10700kf @ 4.97GHz = Geforce rtx 3060 = 2tb ssd+ main m.2
Acrilix
Posts: 9
Joined: 01 Nov 2021 20:55

Re: Frametime/stutter issues with ownable trailers?

#146 Post by Acrilix » 26 Mar 2023 12:49

martinglight wrote: 18 Aug 2022 07:46 Dear fellow truckers.

In case you guys haven’t noticed, this issue has been fixed in the 1.45 update. Detailed discussions here.
You can start playing with your own trailers again.
I just came back to the game after a year away and came here again to report that the stuttering had finally gone!
Thanks to SCS for finally tracking this bug down because ETS2 is my favourite game in VR and being able to use owned trailers adds a nice variation to gameplay.
I shall be playing the game much more now because of this fix.
User avatar
philbean
Posts: 101
Joined: 27 Dec 2013 17:28
Contact:

Re: Frametime/stutter issues with ownable trailers?

#147 Post by philbean » 23 Apr 2023 22:51

Well its back for me.

It was fixed for a while but has returned for sure.

Its not as severe as it used to be. You can actually live with it now. But there's definite micro-stuttering with owned trailers that's not there with freight market trailers. 100%.
User avatar
skyy-v8
Posts: 105
Joined: 28 Jun 2013 13:51

Re: Frametime/stutter issues with ownable trailers?

#148 Post by skyy-v8 » 05 May 2023 19:36

philbean wrote: 23 Apr 2023 22:51 Well its back for me.

It was fixed for a while but has returned for sure.

Its not as severe as it used to be. You can actually live with it now. But there's definite micro-stuttering with owned trailers that's not there with freight market trailers. 100%.
Confirm this by 100% and I play ETS2 for ages now...So sad it cannot be fully resolved :(
Jacominus10
Posts: 1
Joined: 28 Dec 2022 16:04

Re: Frametime/stutter issues with ownable trailers?

#149 Post by Jacominus10 » 11 Jun 2023 16:17

Sadly this issue still existing in 1.47…
piotrwysocki2
Posts: 2
Joined: 18 Aug 2019 10:02

Re: Frametime/stutter issues with ownable trailers?

#150 Post by piotrwysocki2 » 15 Jun 2023 03:20

I have this problem too, I can't play with trailers I have. Only tanker trailers do not jam. This problem does not occur on naked Promods, it appears on combo maps, especially with Roex. Computer is very good in my opinion: z490 gaming plus, i9 10900k, 32 gb ram, Asus rog strix rtx 3090.
Post Reply

Return to “Technical Problems”

Who is online

Users browsing this forum: No registered users and 10 guests