Code: Select all
<WARNING> [Traffic area] Obsolete traffic rule 'depot_area' used for item 0x4458D8EC3E8B0001 (Please use rule '[context] Company area' instead over the *whole* company area - including entrance roads and the company prefab.)
00:00:54.077 : <WARNING> [Traffic area] Obsolete traffic rule 'depot_area' used for item 0x48CFAACC61580001 (Please use rule '[context] Company area' instead over the *whole* company area - including entrance roads and the company prefab.)
00:00:54.077 : <WARNING> [Traffic area] Obsolete traffic rule 'depot_area' used for item 0x46C8B5F0248217B0 (Please use rule '[context] Company area' instead over the *whole* company area - including entrance roads and the company prefab.)
Code: Select all
00:00:54.106 : <ERROR> [traffic_area] Traffic area with uid 0x35AD61DCA6580001 has no valid attributes set!
00:00:54.106 : <ERROR> [traffic_area] Traffic area with uid 0x35AD6218AB580001 has no valid attributes set!
00:00:54.106 : <ERROR> [traffic_area] Traffic area with uid 0x35AD63581B580001 has no valid attributes set!
Code: Select all
00:01:40.411 : <ERROR> [model] Unknown look name 'asp_gr_drk' on model '/prefab/corners/kerb_4_9m_middle.pmd'
00:01:40.412 : <ERROR> [model] Unknown look name 'asph_gen' on model '/prefab/corners/kerb_4_9m_middle.pmd'
00:01:43.330 : <ERROR> Effect eut2.dif.spec.fade.dif.spec.tg0 does not support aux[0] input.
00:01:43.331 : <WARNING> [material] unable to decode input_id from aux attribute (in /material/terrain/ca_sand_stones_red_crossfade.mat)
00:01:43.331 : <ERROR> Effect eut2.dif.spec.fade.dif.spec.tg0 does not support aux[2] input.
00:01:43.331 : <WARNING> [material] unable to decode input_id from aux attribute (in /material/terrain/ca_sand_stones_red_crossfade.mat)
Testing this report I deleted my Docs folder and started the game completely vanilla.