ATS 1.47 Discussion Thread

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Seerman
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Re: ATS 1.47 Open Beta Discussion Thread

#441 Post by Seerman » 27 Mar 2023 06:39

9900i is perfect game track. There are no complaints about him in the game. If you open the model in Blender, then everything is perfect there. This is an exemplary game track.
I translate via Google Translate. Sometimes he does it badly. I beg understand and forgive. :geek:
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Madkine
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Re: ATS 1.47 Open Beta Discussion Thread

#442 Post by Madkine » 27 Mar 2023 07:58

New trucks not appearing in AI is not a bug.
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Vojta
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Re: ATS 1.47 Open Beta Discussion Thread

#443 Post by Vojta » 27 Mar 2023 14:25

Code: Select all

Hi everyone,

A new ATS build 1.47.0.27 is available in beta public_beta on Steam

* fixed ACC actively braking when CC is disabled, added distance scaling.
* 0193060 - Montana - Glasgow - Railroad crossing gates don't close
* 0206745 - Mack Anthem - weird dark spot on the hood
* 0206746 - Mack Anthem - visible gaps around front grille
* 0205990 - Kenworth W900 - instrument lights on steering wheel always on
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CDMC
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Re: ATS 1.47 Open Beta Discussion Thread

#444 Post by CDMC » 27 Mar 2023 14:31

Thanks for fixing ACC :D its really cool feature, good job SCS
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Rockatansky6
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Re: ATS 1.47 Open Beta Discussion Thread

#445 Post by Rockatansky6 » 27 Mar 2023 15:32

California Rework - Fresno? :?
Thank you Vojta
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Bandit & The Snowman
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Re: ATS 1.47 Open Beta Discussion Thread

#446 Post by Bandit & The Snowman » 27 Mar 2023 15:36

Have a problem with Fresno being included? ;)
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Rockatansky6
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Re: ATS 1.47 Open Beta Discussion Thread

#447 Post by Rockatansky6 » 27 Mar 2023 15:38

No problem, by the way, would appreciate it very much. :D
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flight50
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Re: ATS 1.47 Open Beta Discussion Thread

#448 Post by flight50 » 27 Mar 2023 16:50

Hmmmm. Is the phase 3 reworks sneaking in for 1.47 or something? Who's to say they can't extend 1.47ob longer until it is publicly released.
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Re: ATS 1.47 Open Beta Discussion Thread

#449 Post by clifflandmark » 27 Mar 2023 17:27

Madkine wrote: 27 Mar 2023 07:58 New trucks not appearing in AI is not a bug.
Yea, thanks for enlightening(!) us.
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Re: ATS 1.47 Open Beta Discussion Thread

#450 Post by CGrimes » 27 Mar 2023 17:51

I like the o_im_acc_mode key idea. I wish it could be displayed on the Route Advisor or somewhere to let people know which mode they are in.

I.E. Route Advisor could have:
C65F = Cruise set to 65 (mph/kmh) adaptive set to Far
C65N = Cruise set to 65 (mph/kmh) adaptive set to Normal
C65C = Cruise set to 65 (mph/kmh) adaptive set to Close
C65 = Cruise set to 65 (mph/kmh) adaptive Disabled

Anyway, just a suggestion.

CG
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