As far as I know, never. At most, they would had said in some steam that it would be something they like to explore, or maybe they mentioned it's something hard to achieve (and people don't even understand how much).Vinnie Terranova wrote: ↑27 Mar 2023 10:25Were did SCS announce that they are working on seasons? And what part of the game engine are they working on?
Not entirely correct both of you. The first and foremost task of the game engine is to distribute tasks of the game (graphics, physics, AI control...) and assign resources to them (amount of available memory, time in CPU cycles...). The complexity of EVERYTHING in the game is directly related to the amount of resources the game engine has available. From the amount of 3D content, it's polygon count, the behavior of traffic, the weather management, the kind of road events and it's "scripting"... EVERYTHING consume computing resources, thus the improvement of the game engine, specially to reach the whole multi-core architecture, will be able to improve potentially everything on the game.
Once more resources will be available, it will be just SCS decision in which order they will start to improve/add things to consume those resources. The game peaked time ago the resources it can leverage and after so many years no more significant optimization to squeeze any more can be expected; that path has been followed already till the very end. Actually SCS can only take resources from one side to put them on another. Anything meaningful they improve is at the loss of something else. That's why it's pointless to ask for huge changes "for tomorrow" like lot of people request everyday. Those changes will never be able to arrive before they do that other base change in the game engine architecture. In the meantime, what they can do is just to take the crumbs of the continuous improvements of the hardware. But that will not allow them to do the big leap people ask for every day.
Regards