I think he meant that about the update. The Linux binary was updated.
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But, the same was made for Windows too.
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I think he meant that about the update. The Linux binary was updated.
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material : "eut2.dif.spec.amod.dif.spec.tsnmapuv.asafew.a.rfx" {
texture[0] : "/material/building/metal/generic_metal_painted_02_trim_difspec.tobj"
texture_name[0] : "texture_base"
texture[1] : "/material/decal/softdecal/softdecal_concrete_01_opa.tobj"
texture_name[1] : "texture_mask"
texture[2] : "/material/building/metal/generic_metal_02_trim_nrm.tobj"
texture_name[2] : "texture_nmap"
texture[3] : "/material/decal/softdecal/softdecal_concrete_01_difspec.tobj"
texture_name[3] : "texture_over"
add_ambient : 0
amod_decal_blending_factors : { 1 , 1 }
diffuse : { 1 , 1 , 1 }
reflection : 0.1
shininess : 40
specular : { 1 , 1 , 1 }
queue_bias : 1
}
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effect : "eut2.dif.spec.amod.dif.spec.tsnmapuv.asafew.a.rfx" {
additional_ambient : 0.000000
diffuse : { 1.000000 , 1.000000 , 1.000000 }
reflection : 0.100000
shininess : 40.000000
specular : { 1.000000 , 1.000000 , 1.000000 }
amod_decal_blending_factors : { 1.000000 , 1.000000 }
texture : "texture_base" {
source : "/material/building/metal/generic_metal_painted_02_trim_difspec.tobj"
}
texture : "texture_mask" {
source : "/material/decal/softdecal/softdecal_concrete_01_opa.tobj"
}
texture : "texture_nmap" {
source : "/material/building/metal/generic_metal_02_trim_nrm.tobj"
}
texture : "texture_over" {
source : "/material/decal/softdecal/softdecal_concrete_01_difspec.tobj"
}
}
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00:00:46.903 : <ERROR> unknown token : 'a' at line 11
00:00:46.903 : <ERROR> [material] 'syntax error' at line 11 in file '/automat/0c/0cb6c4e919c551c2.mat'.
00:00:46.903 : <ERROR> [material] Error parsing material file '/automat/0c/0cb6c4e919c551c2.mat'.
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