SCS Blender Tools
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- Posts: 10
- Joined: 26 May 2023 12:38
Re: SCS Blender Tools
One popular Blender tool is the "Auto-Rig Pro" add-on. It simplifies the process of rigging 3D characters by providing an automated rigging system with advanced features and flexibility.
Another useful tool is "Hard Ops," which enhances the modeling workflow by offering a range of specialized tools and shortcuts for creating complex and detailed hard surface models.
The "Decal Machine" is a powerful tool that enables users to quickly add high-quality decals to their models, enhancing realism and detail without the need for complex manual texturing.
Another useful tool is "Hard Ops," which enhances the modeling workflow by offering a range of specialized tools and shortcuts for creating complex and detailed hard surface models.
The "Decal Machine" is a powerful tool that enables users to quickly add high-quality decals to their models, enhancing realism and detail without the need for complex manual texturing.
Re: SCS Blender Tools
@shadowyue
you wrote : "I suspect that when these UVs are close together, they will be snap together when exported."
Using converterpix wrapper to import then:
It`s a setting on import that can gives the troubble.
under import (PIM)
Use Welding
Welding Precision
up to blender 2.79 it was Merge Duplicates
for both blender versions checked-ON by default, just uncheck.
But I still wonder what the exported model in game will look like
you wrote : "I suspect that when these UVs are close together, they will be snap together when exported."
Using converterpix wrapper to import then:
It`s a setting on import that can gives the troubble.
under import (PIM)
Use Welding
Welding Precision
up to blender 2.79 it was Merge Duplicates
for both blender versions checked-ON by default, just uncheck.
But I still wonder what the exported model in game will look like
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Re: SCS Blender Tools
@tinusman - this will do nothing, because the UV's get welded on export. Importing will not "un-weld" it.
anything closer than 0.01 in UV coords, that belongs to a continuous surface, now gets welded.
anything closer than 0.01 in UV coords, that belongs to a continuous surface, now gets welded.
Re: SCS Blender Tools
I also had that problem 2 months ago.
Before export:
[ external image ]
After export:
[ external image ]
I solved it with a new mapping and give it more space to other objects in uv editor:
[ external image ]
Before export:
[ external image ]
After export:
[ external image ]
I solved it with a new mapping and give it more space to other objects in uv editor:
[ external image ]
Re: SCS Blender Tools
@overfloater : Thanks, I know, it impossibly can unweld welded models on import.
but I only pointed to it , incase of unwelded models , getting welded on import.
overfloater and Dotec:
I`m puzzled now,
to close UV mapping is of any influence of welding
always thought and experienced that too close vertices on a model
gets welded.
Lets hope we get a solution on next update.
but I only pointed to it , incase of unwelded models , getting welded on import.
overfloater and Dotec:
I`m puzzled now,
to close UV mapping is of any influence of welding
always thought and experienced that too close vertices on a model
gets welded.
Lets hope we get a solution on next update.
- Outlaw Transport
- Posts: 257
- Joined: 15 Jul 2020 06:18
Re: SCS Blender Tools
Is there any way to tie accessory dif.lum textures to the truck's ignition? It seems like everything not parented to the root model is perpetually lit up.
Re: SCS Blender Tools
Add electric_type: vehicle_interior to the accessory def.
- Outlaw Transport
- Posts: 257
- Joined: 15 Jul 2020 06:18
- ryzenmaster75
- Posts: 153
- Joined: 10 Jun 2019 16:08
- Location: Jakarta, Indonesia
- Contact:
Re: SCS Blender Tools
Hi, is there any tricks or workaround for importing Renault T animated blinkers on current version of Blender Tools ?
- AmirMahdavi
- Posts: 129
- Joined: 16 Feb 2017 13:03
- Location: Gilan, Iran
Re: SCS Blender Tools
@ryzenmaster75 check this viewtopic.php?t=302055
Maybe not work for current version of blender and converter
But even if you figure out how to work with it
You must rewrite the lamp.anim shader yourself after export and convert from blender with new 1.47 changes, or game will be crash.
Maybe not work for current version of blender and converter
But even if you figure out how to work with it
You must rewrite the lamp.anim shader yourself after export and convert from blender with new 1.47 changes, or game will be crash.
Yes, i have bad english
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