[REL] SCS TrailerPatch 2.3.2

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The Dude
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Re: [REL] SCS TrailerPatch 2.3.1

#1072 Post by The Dude » 26 Jan 2023 19:51

^^ Still works in 1.46.
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Zizu
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Re: [REL] SCS TrailerPatch 2.3.1

#1073 Post by Zizu » 17 Feb 2023 07:25

Are there any plans to add a Chereau trailer?
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Re: [REL] SCS TrailerPatch 2.3.1

#1074 Post by -=Buchhave=- » 17 Feb 2023 09:44

Zizu wrote: 17 Feb 2023 07:25 Are there any plans to add a Chereau trailer?
no, we have no plans for that at the moment
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Re: [REL] SCS TrailerPatch 2.3.1

#1075 Post by Zizu » 17 Feb 2023 10:09

Ok
AxelKing
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Re: [REL] SCS TrailerPatch 2.3.1

#1076 Post by AxelKing » 25 Feb 2023 08:11

Hello SCS Trailer Team Kässbohrer Trailer
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Re: [REL] SCS TrailerPatch 2.3.1

#1077 Post by -=Buchhave=- » 28 Feb 2023 10:44

AxelKing wrote: 25 Feb 2023 08:11 Hello SCS Trailer Team Kässbohrer Trailer
no we dont have a plan to make a Kässbohrer Trailer for the package...
Lukemfc
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Re: [REL] SCS TrailerPatch 2.3.1

#1078 Post by Lukemfc » 04 Jun 2023 20:05

Does this still work ok on 1.47
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Re: [REL] SCS TrailerPatch 2.3.1

#1079 Post by Csabee » 06 Jun 2023 18:31

Yes, it works.
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Re: [REL] SCS TrailerPatch 2.3.1

#1080 Post by taneorb » 11 Jun 2023 00:38

I'm having a couple of texture issues with this pack on 1.47 with the Car/Truck trailers and the extended flatbed

Effect eut2.dif spec doesn not support aux[1] input.
[material] unable to decode input_id from aux attribute (in /automat/bora/flatbed)

Lod model seems to be ok but like the entire trailer has no textures. Wasn't having this issue on the old version?

If it's not something thats going to be fixed soon what def do I have to edit to get rid of these trailers from the game?
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