[REL] SCS TrailerPatch 2.3.2
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- GameplayHD2015
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Re: [REL] SCS TrailerPatch 2.3.1
how can i make it run on 1.46?
Re: [REL] SCS TrailerPatch 2.3.1
Are there any plans to add a Chereau trailer?
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Re: [REL] SCS TrailerPatch 2.3.1
no, we have no plans for that at the moment
Re: [REL] SCS TrailerPatch 2.3.1
Hello SCS Trailer Team Kässbohrer Trailer
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- Posts: 71
- Joined: 04 Sep 2014 13:56
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Re: [REL] SCS TrailerPatch 2.3.1
no we dont have a plan to make a Kässbohrer Trailer for the package...
Re: [REL] SCS TrailerPatch 2.3.1
Does this still work ok on 1.47
Re: [REL] SCS TrailerPatch 2.3.1
I'm having a couple of texture issues with this pack on 1.47 with the Car/Truck trailers and the extended flatbed
Effect eut2.dif spec doesn not support aux[1] input.
[material] unable to decode input_id from aux attribute (in /automat/bora/flatbed)
Lod model seems to be ok but like the entire trailer has no textures. Wasn't having this issue on the old version?
If it's not something thats going to be fixed soon what def do I have to edit to get rid of these trailers from the game?
Effect eut2.dif spec doesn not support aux[1] input.
[material] unable to decode input_id from aux attribute (in /automat/bora/flatbed)
Lod model seems to be ok but like the entire trailer has no textures. Wasn't having this issue on the old version?
If it's not something thats going to be fixed soon what def do I have to edit to get rid of these trailers from the game?
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