creating a car mod

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mikeydino
Posts: 2
Joined: 05 Jun 2023 21:25

creating a car mod

#1 Post by mikeydino » 05 Jun 2023 21:34

I am a 3d modeler and animator for movies and television and I have many vehicles already built that I want to make mods with. I can not find a tutorial for doing this but I know that people are doing it. Please forgive me as I am new at this but is there anyone out there that can assist in some way?
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SomeNordGuy
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Re: creating a car mod

#2 Post by SomeNordGuy » 06 Jun 2023 21:21

mikeydino wrote: 05 Jun 2023 21:34 I am a 3d modeler and animator for movies and television and I have many vehicles already built that I want to make mods with. I can not find a tutorial for doing this but I know that people are doing it. Please forgive me as I am new at this but is there anyone out there that can assist in some way?
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Reinhard
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Joined: 20 Dec 2012 16:46
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Re: creating a car mod

#3 Post by Reinhard » 07 Jun 2023 07:33

First: I'm not a modeler, but some years ago, I noobed around with Zmodeler 3 (another 3D editor) and modded some original SCS trailers.

Now Blender is the path to go, because SCS has released a toolchain supporting it. Search for "SCS Blender Tools" and "ConverterPix". I don't know any further details.

Aside from tutorials and search results, the general path to go is to import original truck models (or mods) and to analyze what really "makes" an SCS vehicle, aside from the bare meshes. Materials, animations, locators, accessories, and so on. Finally, text definitions to make the game known all that kind of stuff. A single vehicle may consist of many files. You'd have to read and try a lot.

There seem to exist some rare custom car models, though such mods might be "protected" in some way. I've never used any of it.

If it is really for user-drivable cars: the resulting physical handling of such car might be disappointing, as such types aren't part of the original game, and thus a customized physics setting isn't supported.
mikeydino
Posts: 2
Joined: 05 Jun 2023 21:25

Re: creating a car mod

#4 Post by mikeydino » 07 Jun 2023 14:29

Thank you I will look into this
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