Created a custom cargo model:
- \vehicle\share\models\reefer_indicator\gd_everest\cargo_gd_7500.pmd
- \vehicle\share\models\reefer_indicator\gd_everest\cargo_gd_7500.pmg
- \def\vehicle\trailer_cargo\gd_everest\reefer_indicator.sii
Code: Select all
SiiNunit
{
accessory_cargo_data : .reefer_ind
{
model: "/vehicle/share/models/reefer_indicator/gd_everest/cargo_gd_7500.pmd"
variant: default
look: default
}
}
- \def\cargo\butter\model_gd_everest.sii
Code: Select all
SiiNunit
{
cargo_model_match : .gd_everest
{
compatible_body[]: "/def/vehicle/trailer_owned/faelandaea.gd_everest/body/box_gd.sii"
data_path[]: "/def/vehicle/trailer_cargo/gd_everest/reefer_indicator.sii"
}
}
After doing all of this, and picking up a load of frozen food, my reefer cargo model still refuses to come on. I am not using a flare for a silly looking green light (I always hated that), but instead created custom dif.lum models that not only make the reefer light look, well, realistic, but also have the reefer screen come on as well (I drive Reefer in real life and that is how this works ... if the reefer is on, the screen is on, also).
I have seen mod trailers out there that DO accomplish what I am trying to do, but they are locked paid mods and the authors will not tell me how they do it, so I am hoping some kind soul here will help me out. What file(s) am I missing to actually tell the game that my load is frozen and to have this stuff appear?