I’d like to purpose a simple cargo system improvement that doesn’t seem like it may add much but it does make things slightly more realistic in my opinion. That improvement is allowing modders to be able to decide whether cargos are only for freight market trailers, owned trailers, or both as they are adding cargos to trailer and map projects. Or perhaps it could be relative to the company that is accepting the cargo rather than the cargo itself whichever is easier would be best I think.
The reason I believe this makes things a bit more realistic is because certain places/cargos are more suitable for drop and hook loads (freight market trailers) and some are more suited for live unload (owned trailers in the cargo market) and some are fine for both.
Cargo system improvements
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Re: Cargo system improvements
I agreejab98 wrote: ↑14 May 2023 17:01 I’d like to purpose a simple cargo system improvement that doesn’t seem like it may add much but it does make things slightly more realistic in my opinion. That improvement is allowing modders to be able to decide whether cargos are only for freight market trailers, owned trailers, or both as they are adding cargos to trailer and map projects. Or perhaps it could be relative to the company that is accepting the cargo rather than the cargo itself whichever is easier would be best I think.
The reason I believe this makes things a bit more realistic is because certain places/cargos are more suitable for drop and hook loads (freight market trailers) and some are more suited for live unload (owned trailers in the cargo market) and some are fine for both.
Re: Cargo system improvements
I wish they would implement logical load/unload points for flatbeds. IRL you would almost never back in between trailer at a loading dock to unload a flatbed.
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