Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

#2871 Post by xyzan » 07 Apr 2024 12:08

There is a tool to create it. It can be found here (link is on first post as well). I think it is also included in package, but I cannot remember....
https://www.adrive.com/public/BNTwbH/Sp ... ool.v2.zip
And there is a tutorial how to use it, link also in first post.
viewtopic.php?p=1377577#p1377577
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FunTrucker_18
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Re: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

#2872 Post by FunTrucker_18 » 07 Apr 2024 23:52

... and before you search your fingers numb, if you wanna do a combo file (Huge Combos) - You should copy all maps and remane them according to your load order (0001, 0002, 0003 etc) as the Map Editor can't follow load orders. I numbered them from down to top, it worked.
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Re: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

#2873 Post by Cancrus72 » 21 Apr 2024 19:12

Does it work with ATS Realistic Economy mod? (https://steamcommunity.com/sharedfiles/ ... =646519799) When I add a freight market job with 500mi long distance, the price was $7,800 instead of $1,600
Last edited by Cancrus72 on 24 Apr 2024 09:32, edited 1 time in total.
Poltergeist55
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Re: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

#2874 Post by Poltergeist55 » 21 Apr 2024 19:46

Man I'm lost. I want it for my ATS. Just downloaded it and it's in my Winrar. What do I need to do next? Extract something to my mod folder? I'm a noob with all this stuff and I find the readme extremely hard to understand.
Any help is appreciated.
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room217au
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Re: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

#2875 Post by room217au » 21 Apr 2024 22:40

Poltergeist55 wrote: 21 Apr 2024 19:46 Man I'm lost. I want it for my ATS. Just downloaded it and it's in my Winrar. What do I need to do next? Extract something to my mod folder? I'm a noob with all this stuff and I find the readme extremely hard to understand.
Any help is appreciated.
Extract the .rar to any folder you like. Right-click on .exe file in that new folder and select "send to desktop" and it will create a shortcut on your desktop for Virtual Speditor.

Before running VS, edit the config.cfg file in your Documents/American Truck Simulator folder. You can use Notepad, but not WordPad. Find the line:

Code: Select all

uset g_save_format "0"
and change it to

Code: Select all

uset g_save_format "2"
Save the file.
Run the game once and save and exit.

The file you need to load into Virtual Speditor is in this folder:

Code: Select all

C:\Users\(your_username)\Documents\American Truck Simulator\profiles\(0123456789)\save\autosave
Your profiles folder name will be different to 0123456789

Folks have said in the past that you don't have to change the format type anymore, but I always do.
If you suck at playing the trumpet, that's probably why.
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room217au
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Re: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

#2876 Post by room217au » 21 Apr 2024 23:04

For those of you playing the 1.50 Experimental Beta for American Truck Simulator, here's a mapset for it.
mapSet_ATS150.txt
(879.4 KiB) Downloaded 27 times
If you suck at playing the trumpet, that's probably why.
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Re: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

#2877 Post by San_Sany4 » 22 Apr 2024 06:24

room217au wrote: 21 Apr 2024 22:40 Folks have said in the past that you don't have to change the format type anymore, but I always do.
Yes, you don't have to change the format type. Doing it will significantly increase the file size of all your save files for absolutely zero benefit, both for the game and Speditor.
My World of Trucks profile. My Steam profile.
ETS2 since 1.4, ATS since 1.0. Vanilla player.
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room217au
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Re: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

#2878 Post by room217au » 22 Apr 2024 10:24

@San_Sany4 Ok, I'll look into that. The reason I do it is Xyzan uses Sniper's decrypt (or parts of it) as far as I know and to edit a save game with Sniper's decrypt requires save games to be in format 2.
If you suck at playing the trumpet, that's probably why.
Poltergeist55
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Re: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

#2879 Post by Poltergeist55 » 22 Apr 2024 11:35

@room217au Thanks my friend. I got it working now.
Last edited by Poltergeist55 on 22 Apr 2024 12:40, edited 4 times in total.
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

#2880 Post by xyzan » 22 Apr 2024 11:39

room217au wrote: 22 Apr 2024 10:24 @San_Sany4 Ok, I'll look into that. The reason I do it is Xyzan uses Sniper's decrypt (or parts of it) as far as I know and to edit a save game with Sniper's decrypt requires save games to be in format 2.
Rather oposit way ;)
Speditor has built in decrypter, which works with Format=2 - simply text file that is zipped as far as I remember. That is why it takes more space on the disk.
Format 0 is using Sniper's decrypt tool, which is not supported anymore (only some other people are trying to keep it alive). And this tool keeps some binary way of saving. I didn't find time to rewrite and incorporate this tool into Speditor, unfortunately. Or I'm not good enough for that ;)
Anyway, format 2 will always work, without any additional tools - as I it is build in functionality.

Anyway, glad to hear that 1.50 did not brake anything in the tools, and program itself :)
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