locators, names and location
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- Posts: 5
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locators, names and location
Hi! I noticed that some scs accessory locators are located in the center of 3d models in blender, but in the game they appear on the sides and with different names. How to do the same with accessories that I created myself?
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Re: locators, names and location
some pins are double-sided. you can look into the /def/truck_config_scene.sii to see the list. You can even move the pin ingame.
The name comes from the translation.
The name comes from the translation.
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- Posts: 5
- Joined: 27 Jul 2022 18:25
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- Posts: 5
- Joined: 27 Jul 2022 18:25
Re: locators, names and location
Dotec, please one more help. Some items I'm creating aren't translating, like backside stickers. Is there any pre-list of SCS words that will be translating? Thanks.
Re: locators, names and location
The name of the translated item inside the localization is the locators name itself. If it's not one of the original SCS locators you are working with then you have to translate it by yourself.
Check this page for description: https://modding.scssoft.com/wiki/Games/ ... on_support
Example: If your locator in blender is named "backside_stickers" then it would be:
key[]: "backside_stickers"
val[]: "Backside Stickers"
Check this page for description: https://modding.scssoft.com/wiki/Games/ ... on_support
Example: If your locator in blender is named "backside_stickers" then it would be:
key[]: "backside_stickers"
val[]: "Backside Stickers"
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- Posts: 5
- Joined: 27 Jul 2022 18:25
Re: locators, names and location
TanksMatzeH wrote: ↑24 Jul 2023 13:57 The name of the translated item inside the localization is the locators name itself. If it's not one of the original SCS locators you are working with then you have to translate it by yourself.
Check this page for description: https://modding.scssoft.com/wiki/Games/ ... on_support
Example: If your locator in blender is named "backside_stickers" then it would be:
key[]: "backside_stickers"
val[]: "Backside Stickers"
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- Posts: 5
- Joined: 27 Jul 2022 18:25
Re: locators, names and location
I didn't try to do as you said, but it didn't work. I saw that in other trucks mods, with the locale folder, the mods are not being translated.affonsomonteiro wrote: ↑25 Aug 2023 15:35TanksMatzeH wrote: ↑24 Jul 2023 13:57 The name of the translated item inside the localization is the locators name itself. If it's not one of the original SCS locators you are working with then you have to translate it by yourself.
Check this page for description: https://modding.scssoft.com/wiki/Games/ ... on_support
Example: If your locator in blender is named "backside_stickers" then it would be:
key[]: "backside_stickers"
val[]: "Backside Stickers"
Re: locators, names and location
Is this applicable for ATS as well?MatzeH wrote: ↑24 Jul 2023 13:57 The name of the translated item inside the localization is the locators name itself. If it's not one of the original SCS locators you are working with then you have to translate it by yourself.
Check this page for description: https://modding.scssoft.com/wiki/Games/ ... on_support
Example: If your locator in blender is named "backside_stickers" then it would be:
key[]: "backside_stickers"
val[]: "Backside Stickers"
Last edited by ReddLeggs on 14 Aug 2024 15:01, edited 1 time in total.
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Re: locators, names and location
Here is an example, I hope it can help you understand how you should do it.affonsomonteiro wrote: ↑25 Aug 2023 19:26 I didn't try to do as you said, but it didn't work. I saw that in other trucks mods, with the locale folder, the mods are not being translated.
https://drive.google.com/file/d/1iinLvl ... sp=sharing
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