SCS General Discussion Thread

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-MLP-
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Re: SCS General Discussion Thread

#44581 Post by -MLP- » 16 Oct 2024 17:57

jdwarfer wrote: 16 Oct 2024 17:45 Please, how to get back to 1.51? I tried in beta menu, but no luck... And before that there's not temporary beta for 1.51...
[ external image ]
if you don't see it, restart steam.
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jdwarfer
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Re: SCS General Discussion Thread

#44582 Post by jdwarfer » 16 Oct 2024 18:02

I did restart Steam again, but same... There's a "public_beta" 1.51, but it doesn't work
pigbrother
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Re: SCS General Discussion Thread

#44583 Post by pigbrother » 16 Oct 2024 18:16

JoeAlex23 wrote: 16 Oct 2024 17:34 No, but it has normal mirrors on the Driving Academy.
You can enable them editing the def. Sadly, they are bugged, the main mirrors are weirdly stretched and everything looks bad, the wide angle are OK.
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SiSL
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Re: SCS General Discussion Thread

#44584 Post by SiSL » 16 Oct 2024 18:17

Academy is first part of the game that uses PhysX btw :)

Main game still uses Bullet physics. Let's see if you guys will spot any differences.
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Re: SCS General Discussion Thread

#44585 Post by parasaurolophus67 » 16 Oct 2024 18:17

PhysX?
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-MLP-
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Re: SCS General Discussion Thread

#44586 Post by -MLP- » 16 Oct 2024 18:18

isn't physx an abandoned software from nvidia?
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Re: SCS General Discussion Thread

#44587 Post by pigbrother » 16 Oct 2024 18:21

PhysX is in no way abandoned. Hardware GPU accelerated PhysX is the ailing man…
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-MLP-
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Re: SCS General Discussion Thread

#44588 Post by -MLP- » 16 Oct 2024 18:21

i was thinking abandoned because there's no updates in 5 years https://www.nvidia.com/en-us/drivers/ph ... 18-driver/
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Aziz
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Re: SCS General Discussion Thread

#44589 Post by Aziz » 16 Oct 2024 18:23

Wiki says last stable release was last year.
Either way it's still more modern than bullet.
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Ludo Diabolo
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Re: SCS General Discussion Thread

#44590 Post by Ludo Diabolo » 16 Oct 2024 18:26

In any case PhysX does not concern me in any way, SCS is not just Nvidia in PCs and in general lol, I follow Full AMD I see nothing :D
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