SCS Blender Tools

Dreamful
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Joined: 30 Sep 2024 16:14

Re: SCS Blender Tools

#3491 Post by Dreamful » 25 Oct 2024 22:19

Digital X wrote: 25 Oct 2024 20:03 Are you wanting the doors to be the same colour as the truck?

Can you take a screenshot in Object mode in Blender of the doors up close. Does it look the same as the truck or is the shading different? Could be a few things.
ok! tomorrow I'll take some screenshots. I'll post the images here! thanks a lot
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marcoG60
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Re: SCS Blender Tools

#3492 Post by marcoG60 » 26 Oct 2024 23:02

Digital X wrote: 25 Oct 2024 20:03 Are you wanting the doors to be the same colour as the truck?

Can you take a screenshot in Object mode in Blender of the doors up close. Does it look the same as the truck or is the shading different? Could be a few things.
Hi, I'm writing to you with the other account.
I made these screens of the doors.

https://postimg.cc/TLmKFvDY
https://postimg.cc/Fk4YQCyb
https://postimg.cc/m1ytZ3jv
https://postimg.cc/7b3CND4K


I have this problem on other mods too, obviously I'm doing something wrong with the reflections or colors.

Thanks
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Digital X
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Location: Dover, Kent, UK.

Re: SCS Blender Tools

#3493 Post by Digital X » 26 Oct 2024 23:49

Hmm. I don't think it's a doubles issue, enter Shading mode and take a pic. Material mode looks fine.

Can you select the truck and show the material properties, and also click the doors and show the material properties like this:
You do not have the required permissions to view the files attached to this post.
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marcoG60
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Re: SCS Blender Tools

#3494 Post by marcoG60 » 27 Oct 2024 15:55

Digital X wrote: 26 Oct 2024 23:49 Hmm. I don't think it's a doubles issue, enter Shading mode and take a pic. Material mode looks fine.

Can you select the truck and show the material properties, and also click the doors and show the material properties like this:
hello, thanks for the reply.
I put the screens:
doors
sideskirts
truck

https://postimg.cc/0bkP3zS3
https://postimg.cc/gngmPGq0
https://postimg.cc/rDzcV7QN

I did a lot of tests with vertex colors, materials, UVs, etc, but I always have this problem, when I cut the sideskirts to create the doors, I have this problem of "reflections".
To create the doors I tried in many ways, with the boolean, cutting the sideskirt directly with the "knife", creating a second face, making it smaller and eliminating the edges, etc, but I always have this problem.
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Digital X
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Location: Dover, Kent, UK.

Re: SCS Blender Tools

#3495 Post by Digital X » 27 Oct 2024 16:59

I'm unsure why it's doing that then sorry. I can't see anything wrong looking at the images. Maybe something do with shading smooth? I'm at a loss atm.
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Schumi
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Re: SCS Blender Tools

#3496 Post by Schumi » 27 Oct 2024 18:43

@marcoG60 Switch to Vertex Paint mode
[ external image ]

Open the menu on the right and select SCS Tools
[ external image ]

Click on Get Statistic button in the right menu. At the bottom you will see the Vertex Paint values, they should be the same on both models. Also check these values for Col_alpha. And check the texture of the model
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Digital X
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Re: SCS Blender Tools

#3497 Post by Digital X » 27 Oct 2024 19:12

Wouldn't that show up in Blender different though? Once you apply the 0.5 0.5 0.5 in Vertex Paint and hit CTRL K the object adjusts, it seems odd it only shows up ingame but it's worth checking.
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Schumi
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Re: SCS Blender Tools

#3498 Post by Schumi » 27 Oct 2024 19:48

@Digital X Col_alpha does not display changes to blender
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marcoG60
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Re: SCS Blender Tools

#3499 Post by marcoG60 » 28 Oct 2024 09:59

Quote removed - Don't quote images - Rule 2.3

how should i adjust Vertex Paint values...sorry but i'm really new to blender
thanks guys!
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B4RT
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Re: SCS Blender Tools

#3500 Post by B4RT » 26 Nov 2024 04:06

marcoG60 wrote: 28 Oct 2024 09:59 Quote removed - Don't quote images - Rule 2.3

how should i adjust Vertex Paint values...sorry but i'm really new to blender
thanks guys!
You Can do that here
[ external image ]

Than you can set to a value of your preference, the maximum should be 0.5

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