East Coast Speculation Thread

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oldmanclippy
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Re: East Coast Speculation Thread

#321 Post by oldmanclippy » 14 Nov 2024 23:20

Yeah I don't want the timescale to change either, and I don't want a hard cutoff for physical scale. If SCS can't come up with some sort of technical wizardry to allow roads and cities to be squished together more like cutplanes on steroids, then I'm in favor of a gradual distortion of the background map while maintaining 1:20 time scale outside of cities. Ideally that'd be the worst case scenario; still more space but not so much that it looks goofy or feels immersion-breaking.
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Re: East Coast Speculation Thread

#322 Post by Shiva » 15 Nov 2024 02:41

For California, SCS has built quite outside the map editor borders, especially Los Angeles.
There are cities that, when comparing to the map editor map, are not close to those locations.
Ardmore in OK, is one of those.

SCS might go with map scale distortion for the east coast and that cities are not where the map editor map shows.
For example, D.C. might be moved towards Fredericksburg VA.

I would recommend people to check how things look in the map editor, for both games.
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Re: East Coast Speculation Thread

#323 Post by Shiva » 17 Nov 2024 21:01

Rhode Islands northern part, compared to the ringroad of Texarkana.
Rhode Island.jpg
This, is with the current map and state borders.
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Re: East Coast Speculation Thread

#324 Post by flight50 » 17 Nov 2024 23:37

There are probably better examples than Texarkana to use. RI can't do loops. I-95 and US-1 for sure. But I think a max of 3 cities just might fit.

Providence, Waverly and Newport. 2-3 for sure. Newport might have to go scenic if it can't go marked. But I think RI-138 to Newport fits. Use the water and extent the coastline to get Newport and Waverly more space.
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Re: East Coast Speculation Thread

#325 Post by angrybirdseller » 18 Nov 2024 00:06

JoeAlex23 wrote: 14 Nov 2024 23:14 I can tell you right away that whatever SCS does on the East Coast will never satisfy a lot of players.

At this point i don't even care about the scale anymore, let it be whatever it has to be, what i don't want is for the East Coast to have a different scale from the West Coast just to add "more space".
Your right about that!
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Re: East Coast Speculation Thread

#326 Post by Shiva » 18 Nov 2024 00:45

flight50, that was just to compare the northern RI vs Texarkana ringroad as it is, ingame.

If SCS could do some, gradual map distortion.
And where even more is needed, then maybe some map hack, that is gradual and not like for current UK. So that the distortion is not that obious.
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Re: East Coast Speculation Thread

#327 Post by oldmanclippy » 18 Nov 2024 02:59

I'd love to get Newport in the game since I've been there and there's a cool bridge leading to it, but not sure if there will be room if they want any semblance of distance between Providence and Connecticut on I-95. Plus I'm sort of assuming they'll need to shift Providence to the southwest to make room for Boston.

The nice thing about Providence though is that it really only needs the two big interchanges, I-95 @ I-195 and I-95 @ US-6. And they're pretty close to each other IRL. They can simplify US-6 so that it just continues straight to the west from Providence and ignore I-295. That should give them some wiggle room to create both distance to the borders and room for some industry. Helps that the important industry in Providence is south of downtown not north of it. That way they can just focus on transitioning to the Massachusetts border on I-95 as quickly as possible.

For Rhode Island I'd like to see them try to fit in some remote depots from Providence to make it feel less like just a city and more like a state, even if Newport can't fit.

Maybe something like this lumber yard off of US-6 in western RI: https://www.google.com/maps/place/Scitu ... FQAw%3D%3D
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Re: East Coast Speculation Thread

#328 Post by krmarci » 18 Nov 2024 07:57

flight50 wrote: 17 Nov 2024 23:37 There are probably better examples than Texarkana to use. RI can't do loops. I-95 and US-1 for sure. But I think a max of 3 cities just might fit.

Providence, Waverly and Newport. 2-3 for sure. Newport might have to go scenic if it can't go marked. But I think RI-138 to Newport fits. Use the water and extent the coastline to get Newport and Waverly more space.
Rhode Island is barely larger than Luxembourg. More than one city, even if possible, would just make the whole thing too crowded.
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Re: East Coast Speculation Thread

#329 Post by Tristman » 18 Nov 2024 08:50

I don’t know much about Rhode Island, but if it’s really that small, I think it’s more important that they execute Providence well than them trying to cram in more marked cities.
That said, I hope it will be more than a city on an interstate. :)
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Re: East Coast Speculation Thread

#330 Post by flight50 » 18 Nov 2024 16:48

krmarci wrote: 18 Nov 2024 07:57
flight50 wrote: 17 Nov 2024 23:37 There are probably better examples than Texarkana to use. RI can't do loops. I-95 and US-1 for sure. But I think a max of 3 cities just might fit.

Providence, Waverly and Newport. 2-3 for sure. Newport might have to go scenic if it can't go marked. But I think RI-138 to Newport fits. Use the water and extent the coastline to get Newport and Waverly more space.
Rhode Island is barely larger than Luxembourg. More than one city, even if possible, would just make the whole thing too crowded.
RI is not Luxembourg. Luxembourg is landlocked, RI is not. That is why I said use the water. Both Waverly and Newport if using the water gains space that way. SCS has used the water on California and Texas coast to gain space and no one is complaining. Its also why I mentioned scenic. With scenic they can still represent the town, just don't make it oversized and they can go remote depots. ATS is getting a lot more remote depots these days and its working out great imho.

I hear a lot of people talking about Luxembourg a lot to compare size but no one.....on one is paying attention that its landlocked. I have to disagree with any coastal city in the US. The comparison is not the same to me when you compare landlocked vs coastal. If RI can't fit beyond 1 marked city, cool. But I'm not going to be closed minded when I know they can go scenic and extend the road network to represent more than just Providence.
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