Hi, after many failed attempts to obtain a consistently satisfying autocentering through the physics file I have lost any hope. The current implementation is evidently lacking. If return speed is obtained by multiplicating steering_speed_coef and steering_angle_coef you CAN'T get one effect right independently from the other, you either ruin both or nothing
Autocentering speed must be calculated by summing the values of the functions multiplied by steering_speed_coef and steering_angle_coef respectively, so that you can actually get either fully-speed-determined or fully-angle-determined autocentering, and everything in between. steering_angle_coef would still need dependency on truck speed but current implementation is too simplistic. An alternative to using some sort of function summing would be to avoid using two linear functions at the same time, the steering angle function should be non-linear for example
This is the basic stuff that almost completely ruins the gameplay (together with the current implementation of braking); hopefully it's an easy enough fix to do in as little time as possible. It's even more critical if this game will be ported to consoles
(Thanks to the mods for moving this thread in the appropriate section)
Fix for steering autocentering (for SCS devs)
Fix for steering autocentering (for SCS devs)
extract physics.scs file --> "bristle_stiffness_longitudinal_factor: 5.0" for throttle/brake/clutch responsiveness
I overexplain always and only for fear of being unclear
I overexplain always and only for fear of being unclear
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- Posts: 16
- Joined: 21 Mar 2024 15:47
Re: Fix for steering autocentering (for SCS devs)
have you found any solution to this?
Re: Fix for steering autocentering (for SCS devs)
I forgot how rude I was in my first post lol
@Adison13371 Here are the values I now use for gamepad steering autocentering, what happens is that the steering input does not cancel out with the autocentering "resistance" nearly as much as with the default values, so once you get used to it you get a good autocentering "feedback" for normal driving together with usable steering at low speed
I think all these parameters change the experience, I have also set the in-game steering animation at 1900° and steering non-linearity at zero. Of course you have to edit these parameters in the physics file
@Adison13371 Here are the values I now use for gamepad steering autocentering, what happens is that the steering input does not cancel out with the autocentering "resistance" nearly as much as with the default values, so once you get used to it you get a good autocentering "feedback" for normal driving together with usable steering at low speed
Code: Select all
steering_speed_coef: 18.00
steering_angle_coef: 1.00
steering_ratio_coef: 0.53
max_visual_rotation: 38
steering_sensitivity_multiplier_0kmh: 1.40
steering_sensitivity_multiplier_100kmh: 0.12
steering_sensitivity_multiplier_minimum: 0.46
steering_sensitivity_multiplier_maximum: 1.40
extract physics.scs file --> "bristle_stiffness_longitudinal_factor: 5.0" for throttle/brake/clutch responsiveness
I overexplain always and only for fear of being unclear
I overexplain always and only for fear of being unclear
-
- Posts: 16
- Joined: 21 Mar 2024 15:47
Re: Fix for steering autocentering (for SCS devs)
Im gonna see how it works but im using steering wheel
Re: Fix for steering autocentering (for SCS devs)
if you're using a steering wheel i don't think you need this since you should disable autocentering altogether :)
extract physics.scs file --> "bristle_stiffness_longitudinal_factor: 5.0" for throttle/brake/clutch responsiveness
I overexplain always and only for fear of being unclear
I overexplain always and only for fear of being unclear
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