Hello everyone, I had a question and a problem that I would like to solve, I am currently making a megamix style mod to try to add more cities to the game and one of the cities that I want to implement is Luxembourg, since if you look at the map, strangely it is not mapped or anything, I do not know what the causes are for SCS to discard this city and I would like to add it, but when I want to do it, I notice several strange things
1- Luxembourg does have a file dedicated to the geographic shape of the map, the one we select at the start of a new game, however it seems to be unused.
[ external image ]
2- I added Calais to the game definitions using France as the base country and it worked without any problems.
This is calais.sii file:
SiiNunit
{
city_data: city.calais
{
city_name: "@@ui_calais@@"
ui_x: 2039
ui_y: 2212
facts[]: "@@ui_area@@: 86@@ds@@9 @@ui_sq_km@@"
facts[]: "@@ui_population@@: 2@@dg@@153@@dg@@600"
facts[]: "@@ui_population_density@@: 24@@dg@@782/@@ui_sq_km@@"
country: france
map_x_offsets[0]: -20
map_x_offsets[1]: 0
map_x_offsets[2]: 0
map_x_offsets[3]: 0
map_x_offsets[4]: 0
map_y_offsets[0]: 18
map_y_offsets[1]: 0
map_y_offsets[2]: 0
map_y_offsets[3]: 0
map_y_offsets[4]: 0
}
}
Also, Calais is in the ferry definitions, I don't know if this has anything to do with whether it appears or not.
[ external image ]
3 - When I wanted to add Luxembourg to the definitions manually and put the SCS, Luxembourg didn't appear in the function to select the city as a zone. I don't know if I'm doing something wrong or something, since I have experience adding cities in 18 WOS Haulin, but not here. I would greatly appreciate your comments.
SiiNunit
{
city_data: city.luxembourg
{
city_name: "@@ui_luxembourg@@"
ui_x: 2039
ui_y: 2212
facts[]: "@@ui_area@@: 86@@ds@@9 @@ui_sq_km@@"
facts[]: "@@ui_population@@: 2@@dg@@153@@dg@@600"
facts[]: "@@ui_population_density@@: 24@@dg@@782/@@ui_sq_km@@"
country: france
map_x_offsets[0]: -20
map_x_offsets[1]: 0
map_x_offsets[2]: 0
map_x_offsets[3]: 0
map_x_offsets[4]: 0
map_y_offsets[0]: 18
map_y_offsets[1]: 0
map_y_offsets[2]: 0
map_y_offsets[3]: 0
map_y_offsets[4]: 0
}
}
Note: I didn't include Luxembourg as the country so I wouldn't have to make the definition. I don't know if it would also have to be done or if it's already reserved in some way.
THX
Does the game have a limit for creating cities?
- Luis Alejandro
- Posts: 6
- Joined: 27 May 2020 16:01
Re: Does the game have a limit for creating cities?
Did you make or amend a city.x.sii file in include luxembourg? e.g. @include "city/luxembourg.sui"
Rule [5.4.2]
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- Luis Alejandro
- Posts: 6
- Joined: 27 May 2020 16:01
Re: Does the game have a limit for creating cities?
Re: Does the game have a limit for creating cities?
You are missing a file, here is an example from my mod (from ATS, but they are the same). Also not sure your folder structure is correct in ATS those files go in def/city
city.dev.sii (in the def folder)
Contents of the file
SiiNunit
{
@include "city/frederick.sui"
@include "city/hagerstown.sui"
@include "city/bullrun.sui"
}
city.dev.sii (in the def folder)
Contents of the file
SiiNunit
{
@include "city/frederick.sui"
@include "city/hagerstown.sui"
@include "city/bullrun.sui"
}
Rule [5.4.2]
Follow me on Twitch @ https://www.twitch.tv/homburg
Join my Discord @ https://discord.gg/XbtnazF
Follow me on Twitch @ https://www.twitch.tv/homburg
Join my Discord @ https://discord.gg/XbtnazF
- Luis Alejandro
- Posts: 6
- Joined: 27 May 2020 16:01
Re: Does the game have a limit for creating cities?
OMG thanks dude!! it worked perfectlyMantrid wrote: ↑16 May 2025 08:15 You are missing a file, here is an example from my mod (from ATS, but they are the same). Also not sure your folder structure is correct in ATS those files go in def/city
city.dev.sii (in the def folder)
Contents of the file
SiiNunit
{
@include "city/frederick.sui"
@include "city/hagerstown.sui"
@include "city/bullrun.sui"
}
[ external image ]
Honestly, I was searching in the game's base files and in other mods like Megamix without any success, but this really works. I'm very grateful and I hope to share the mod with you soon.
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