Does the game have a limit for creating cities?

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Luis Alejandro
Posts: 6
Joined: 27 May 2020 16:01

Does the game have a limit for creating cities?

#1 Post by Luis Alejandro » 16 May 2025 02:36

Hello everyone, I had a question and a problem that I would like to solve, I am currently making a megamix style mod to try to add more cities to the game and one of the cities that I want to implement is Luxembourg, since if you look at the map, strangely it is not mapped or anything, I do not know what the causes are for SCS to discard this city and I would like to add it, but when I want to do it, I notice several strange things

1- Luxembourg does have a file dedicated to the geographic shape of the map, the one we select at the start of a new game, however it seems to be unused.
[ external image ]
2- I added Calais to the game definitions using France as the base country and it worked without any problems.
This is calais.sii file:
SiiNunit
{
city_data: city.calais
{
city_name: "@@ui_calais@@"
ui_x: 2039
ui_y: 2212

facts[]: "@@ui_area@@: 86@@ds@@9 @@ui_sq_km@@"
facts[]: "@@ui_population@@: 2@@dg@@153@@dg@@600"
facts[]: "@@ui_population_density@@: 24@@dg@@782/@@ui_sq_km@@"

country: france

map_x_offsets[0]: -20
map_x_offsets[1]: 0
map_x_offsets[2]: 0
map_x_offsets[3]: 0
map_x_offsets[4]: 0

map_y_offsets[0]: 18
map_y_offsets[1]: 0
map_y_offsets[2]: 0
map_y_offsets[3]: 0
map_y_offsets[4]: 0
}
}
Also, Calais is in the ferry definitions, I don't know if this has anything to do with whether it appears or not.
[ external image ]
3 - When I wanted to add Luxembourg to the definitions manually and put the SCS, Luxembourg didn't appear in the function to select the city as a zone. I don't know if I'm doing something wrong or something, since I have experience adding cities in 18 WOS Haulin, but not here. I would greatly appreciate your comments.
SiiNunit
{
city_data: city.luxembourg
{
city_name: "@@ui_luxembourg@@"
ui_x: 2039
ui_y: 2212

facts[]: "@@ui_area@@: 86@@ds@@9 @@ui_sq_km@@"
facts[]: "@@ui_population@@: 2@@dg@@153@@dg@@600"
facts[]: "@@ui_population_density@@: 24@@dg@@782/@@ui_sq_km@@"

country: france

map_x_offsets[0]: -20
map_x_offsets[1]: 0
map_x_offsets[2]: 0
map_x_offsets[3]: 0
map_x_offsets[4]: 0

map_y_offsets[0]: 18
map_y_offsets[1]: 0
map_y_offsets[2]: 0
map_y_offsets[3]: 0
map_y_offsets[4]: 0
}
}
Note: I didn't include Luxembourg as the country so I wouldn't have to make the definition. I don't know if it would also have to be done or if it's already reserved in some way.
THX
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Mantrid
Posts: 1294
Joined: 11 Aug 2015 08:04
Location: Mantrid Planet

Re: Does the game have a limit for creating cities?

#2 Post by Mantrid » 16 May 2025 04:26

Did you make or amend a city.x.sii file in include luxembourg? e.g. @include "city/luxembourg.sui"
Rule [5.4.2]
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User avatar
Luis Alejandro
Posts: 6
Joined: 27 May 2020 16:01

Re: Does the game have a limit for creating cities?

#3 Post by Luis Alejandro » 16 May 2025 04:46

Mantrid wrote: 16 May 2025 04:26 Did you make or amend a city.x.sii file in include luxembourg? e.g. @include "city/luxembourg.sui"
[ external image ]
This is the structure
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Mantrid
Posts: 1294
Joined: 11 Aug 2015 08:04
Location: Mantrid Planet

Re: Does the game have a limit for creating cities?

#4 Post by Mantrid » 16 May 2025 08:15

You are missing a file, here is an example from my mod (from ATS, but they are the same). Also not sure your folder structure is correct in ATS those files go in def/city

city.dev.sii (in the def folder)
Contents of the file

SiiNunit
{

@include "city/frederick.sui"
@include "city/hagerstown.sui"
@include "city/bullrun.sui"

}
Rule [5.4.2]
Follow me on Twitch @ https://www.twitch.tv/homburg
Join my Discord @ https://discord.gg/XbtnazF
User avatar
Luis Alejandro
Posts: 6
Joined: 27 May 2020 16:01

Re: Does the game have a limit for creating cities?

#5 Post by Luis Alejandro » 16 May 2025 15:50

Mantrid wrote: 16 May 2025 08:15 You are missing a file, here is an example from my mod (from ATS, but they are the same). Also not sure your folder structure is correct in ATS those files go in def/city

city.dev.sii (in the def folder)
Contents of the file

SiiNunit
{

@include "city/frederick.sui"
@include "city/hagerstown.sui"
@include "city/bullrun.sui"

}
OMG thanks dude!! it worked perfectly
[ external image ]
Honestly, I was searching in the game's base files and in other mods like Megamix without any success, but this really works. I'm very grateful and I hope to share the mod with you soon.
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