Louisiana Discussion Thread
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flight50
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Re: Louisiana Discussion Thread
If I had to pick on those trees, I'd say lower a few perhaps to change the height. But I do understand the concern about rotation. Not to big of a deal to me. In a pick they could look bad but flying by at 60mph, most won't even see it.
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Aziz
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Re: Louisiana Discussion Thread
One would think level artists should be into detail but there we are.parasaurolophus67 wrote: 20 Jul 2025 00:05 Meh, nobody is gonna notice that unless your really into detail.
Random foliage rotation is a basic tool available in most if not all modern 3D world building software, even if only a single model is being used. But SCS people refuse to use it, are unable to use it, or for some reason Prism3D doesn't have this tool.
Because if the trees (or rocks, or bushes) are placed by hand, rotating them on one axis should be a first thing to do after plopping the asset. Especially when there's few of the same asset in a close cluster.
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Maverick89
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Re: Louisiana Discussion Thread
Shreveport, New Orleans, and Baton Rouge, no doubt.Mooner_37 wrote: 19 Jul 2025 17:56 I wonder what Big City #1, #2 and #3 will be. Shreveport, New Orleans and ??
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sametbey
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Re: Louisiana Discussion Thread
At the same time, two large mountains somewhere in Austria are replicas of each other.
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Tristman
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Re: Louisiana Discussion Thread
I could also see them doing a blog featuring multiple big cities, I believe they have done such a thing before.
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Mooner_37
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Re: Louisiana Discussion Thread
Yes, they did that in with Lincoln & Omaha in one Blog and Wichita, Topeka & Kansas City (KS) in one blog.
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Runoff_975
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Re: Louisiana Discussion Thread
Because it's a work in progress? Does anyone read the bottom of the text to say otherwise? Vegetation gets changed before release. It's not rocket science.Aziz wrote: 20 Jul 2025 03:22 One would think level artists should be into detail but there we are.
Random foliage rotation is a basic tool available in most if not all modern 3D world building software, even if only a single model is being used. But SCS people refuse to use it, are unable to use it, or for some reason Prism3D doesn't have this tool.
Because if the trees (or rocks, or bushes) are placed by hand, rotating them on one axis should be a first thing to do after plopping the asset. Especially when there's few of the same asset in a close cluster.
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My traffic wishlist thread for ETS2 (6 pages and counting)
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Aziz
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Re: Louisiana Discussion Thread
I'd be rich if I had a nickel for every time I hear a "work in progress" when I raise the rotation issue (which never gets fixed btw). I dare you to find the place after release, bet it will look exactly the same, i.e. all repetitive.
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plykkegaard
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Re: Louisiana Discussion Thread
Most trees are placed generic by the engine
One of the reasons you can experience "misplaced" trees sticking through eg bridges
The error has to be delt with manually in the editor
One of the reasons you can experience "misplaced" trees sticking through eg bridges
The error has to be delt with manually in the editor
Unforeseen Consequences
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gaillard
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Re: Louisiana Discussion Thread
I hear you Peter, and I personally don't bother about this, but the procedural code snippet could include a small "Random-degree" parameter at little cost.
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