Louisiana Discussion Thread

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flight50
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Re: Louisiana Discussion Thread

#1021 Post by flight50 » 20 Jul 2025 00:59

If I had to pick on those trees, I'd say lower a few perhaps to change the height. But I do understand the concern about rotation. Not to big of a deal to me. In a pick they could look bad but flying by at 60mph, most won't even see it.
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Aziz
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Re: Louisiana Discussion Thread

#1022 Post by Aziz » 20 Jul 2025 03:22

parasaurolophus67 wrote: 20 Jul 2025 00:05 Meh, nobody is gonna notice that unless your really into detail.
One would think level artists should be into detail but there we are.
Random foliage rotation is a basic tool available in most if not all modern 3D world building software, even if only a single model is being used. But SCS people refuse to use it, are unable to use it, or for some reason Prism3D doesn't have this tool.
Because if the trees (or rocks, or bushes) are placed by hand, rotating them on one axis should be a first thing to do after plopping the asset. Especially when there's few of the same asset in a close cluster.
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Maverick89
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Re: Louisiana Discussion Thread

#1023 Post by Maverick89 » 20 Jul 2025 05:02

Mooner_37 wrote: 19 Jul 2025 17:56 I wonder what Big City #1, #2 and #3 will be. Shreveport, New Orleans and ??
Shreveport, New Orleans, and Baton Rouge, no doubt.
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sametbey
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Re: Louisiana Discussion Thread

#1024 Post by sametbey » 20 Jul 2025 07:18

At the same time, two large mountains somewhere in Austria are replicas of each other.
Tristman
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Re: Louisiana Discussion Thread

#1025 Post by Tristman » 20 Jul 2025 15:23

I could also see them doing a blog featuring multiple big cities, I believe they have done such a thing before.
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Mooner_37
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Re: Louisiana Discussion Thread

#1026 Post by Mooner_37 » 20 Jul 2025 17:02

Yes, they did that in with Lincoln & Omaha in one Blog and Wichita, Topeka & Kansas City (KS) in one blog.
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Runoff_975
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Re: Louisiana Discussion Thread

#1027 Post by Runoff_975 » 20 Jul 2025 18:01

Aziz wrote: 20 Jul 2025 03:22 One would think level artists should be into detail but there we are.
Random foliage rotation is a basic tool available in most if not all modern 3D world building software, even if only a single model is being used. But SCS people refuse to use it, are unable to use it, or for some reason Prism3D doesn't have this tool.
Because if the trees (or rocks, or bushes) are placed by hand, rotating them on one axis should be a first thing to do after plopping the asset. Especially when there's few of the same asset in a close cluster.
Because it's a work in progress? Does anyone read the bottom of the text to say otherwise? Vegetation gets changed before release. It's not rocket science.
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Aziz
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Re: Louisiana Discussion Thread

#1028 Post by Aziz » 20 Jul 2025 18:20

I'd be rich if I had a nickel for every time I hear a "work in progress" when I raise the rotation issue (which never gets fixed btw). I dare you to find the place after release, bet it will look exactly the same, i.e. all repetitive.
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Re: Louisiana Discussion Thread

#1029 Post by plykkegaard » 20 Jul 2025 19:59

Most trees are placed generic by the engine
One of the reasons you can experience "misplaced" trees sticking through eg bridges
The error has to be delt with manually in the editor
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gaillard
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Re: Louisiana Discussion Thread

#1030 Post by gaillard » 21 Jul 2025 16:03

I hear you Peter, and I personally don't bother about this, but the procedural code snippet could include a small "Random-degree" parameter at little cost.

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