[Updates_1.56] Grass_Tree

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tronatula
Posts: 185
Joined: 11 Jan 2024 12:35

Re: [Updates] Grass_Tree

#51 Post by tronatula » 04 Jul 2025 13:25

The trees seem to be too colorful and overly vivid in version 1.55. Could you please take a look at this issue, @juninho944?
juninho944
Posts: 322
Joined: 23 Apr 2018 22:38

Re: [Updates_1.55] Grass_Tree

#52 Post by juninho944 » 05 Jul 2025 23:19

update 1.55 removes some saturation from trees, fixes vegetation
https://sharemods.com/a83hg7ab0h9x/Gras ... S.rar.html
Last edited by juninho944 on 05 Jul 2025 23:20, edited 1 time in total.
juninho944
Posts: 322
Joined: 23 Apr 2018 22:38

Re: [Updates] Grass_Tree

#53 Post by juninho944 » 05 Jul 2025 23:20

tronatula wrote: 04 Jul 2025 13:25 The trees seem to be too colorful and overly vivid in version 1.55. Could you please take a look at this issue, @juninho944?
decreases the saturation of the trees a little
juninho944
Posts: 322
Joined: 23 Apr 2018 22:38

Re: [Updates] Grass_Tree

#54 Post by juninho944 » 05 Jul 2025 23:21

dimon212909 wrote: 26 May 2025 18:32 Tree_Improved__4k_3.0_ETS.scs
Tree_Improved__2k_3.0_ETS.scs

Berlin

00:02:14.196 : <ERROR> Generic instances must not use 'eut2.leaves'!
00:02:14.196 : <ERROR> Unable to adapt material 0 for model '/asset/vegetation/deciduous/birch/birch_branch_fallen01_generic.pmd'
00:02:14.196 : <ERROR> Generic instances must not use 'eut2.leaves'!
00:02:14.196 : <ERROR> Unable to adapt material 0 for model '/asset/vegetation/deciduous/birch/birch_branch_fallen03_generic.pmd'
00:02:14.214 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ets2_154_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(637): ?element_at@?$array_t@Vsmart_proto_t@prism@@@prism@@QEAAPEAVsmart_proto_t@2@_K@Z: Index outside array boundaries: 0 >= 0

Tree_Improved__4k_3.0_ETS.scs
Tree_Improved__2k_3.0_ETS.scs

00:25:49.229 : <ERROR> [tobj] Failed to retrieve metadata from file '/asset/vegetation/hedge/city_vegetation_nrm.tobj'.
fixed this problem
tronatula
Posts: 185
Joined: 11 Jan 2024 12:35

Re: [Updates_1.55] Grass_Tree

#55 Post by tronatula » 06 Aug 2025 14:01

Is the Steam version still high-saturated or low-saturated? I think it’s still high-saturated, @juninho944?
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Photonic
Posts: 84
Joined: 13 Aug 2014 13:20

Re: [Updates_1.55] Grass_Tree

#56 Post by Photonic » 11 Aug 2025 23:41

Grass mod causes a specifc tree to have missing textures when used alone with out the tree mod.
juninho944
Posts: 322
Joined: 23 Apr 2018 22:38

Re: [Updates_1.55] Grass_Tree

#57 Post by juninho944 » 22 Aug 2025 17:19

Photonic wrote: 11 Aug 2025 23:41 Grass mod causes a specifc tree to have missing textures when used alone with out the tree mod.
send me the location where you saw the missing texture
juninho944
Posts: 322
Joined: 23 Apr 2018 22:38

Re: [Updates_1.55] Grass_Tree

#58 Post by juninho944 » 22 Aug 2025 17:20

tronatula wrote: 06 Aug 2025 14:01 Is the Steam version still high-saturated or low-saturated? I think it’s still high-saturated, @juninho944?
the steam version has not changed the saturation
tronatula
Posts: 185
Joined: 11 Jan 2024 12:35

Re: [Updates_1.55] Grass_Tree

#59 Post by tronatula » 23 Aug 2025 03:52

juninho944 wrote: 05 Jul 2025 23:19 update 1.55 removes some saturation from trees, fixes vegetation
https://sharemods.com/a83hg7ab0h9x/Gras ... S.rar.html
So just to confirm, the Steam version and this Sharemods version are the same, right?
Andrey_Gordeev
Posts: 19
Joined: 20 Dec 2012 15:18
Location: Saratov, Russia

Re: [Updates_1.55] Grass_Tree

#60 Post by Andrey_Gordeev » 26 Aug 2025 14:26

@juninho944 , hi. Grass_3.5_ETS_2k. pink trees appear all over the map. I think it has to do with old vegetation
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