US Car Culture v2.9 [ATS v1.57/1.58 Compatible]

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halbtollekreatur
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Re: US Car Culture v2.9 [1.58 Open Beta Compatibility]

#361 Post by halbtollekreatur » 04 Feb 2026 05:13

1.57 in Steamboat Springs, CO.
And thx for the info about the patch.
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Azuirele
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Re: US Car Culture v2.9 [1.58 Open Beta Compatibility]

#362 Post by Azuirele » 04 Feb 2026 21:02

halbtollekreatur wrote: ↑04 Feb 2026 05:13 1.57 in Steamboat Springs, CO.
And thx for the info about the patch.
I have checked the traffic files according to what you said. And there isn't any typo, as you can see below.
https://ibb.co/93C0qjnh

My guess is that you are using RTD Compatibility Patch, which puts the Audi 90 in classic storage from RTD, and its spawn density will be based on Cip mod. And the game on your side just keeps spawning it to fill in the criteria because you don't use any mod that adds more AI classic. It's the same case with the Huracan, I mentioned in another post.
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halbtollekreatur
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Re: US Car Culture v2.9 [1.58 Open Beta Compatibility]

#363 Post by halbtollekreatur » 05 Feb 2026 02:32

Probably. Thanks for checking.
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Re: US Car Culture v2.9 [1.58 Open Beta Compatibility]

#364 Post by halbtollekreatur » 09 Feb 2026 22:14

I wonder if your mod could be the one to lower ambulance and fire truck spawning. It's a topic that was already discussed at some other places. Yours would be perfect.
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Azuirele
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Re: US Car Culture v2.9 [1.58 Open Beta Compatibility]

#365 Post by Azuirele » 10 Feb 2026 00:40

@halbtollekreatur Lower their spawn meaning I would need to modify traffic_rules_spawn.sui, which would immediately make my mod become incompatible with every traffic density/realistic traffic mod, and this isn't my target for this mod, because

1. I want to keep this mod being an "add-on" for those traffic density/realistic traffic only. That's why my mod direction is different to begin with.

2. The ATS workshop already full of mods that modify traffic density, AI behavior, etc, and I find most of them are doing fine. Not perfect but it is expected due to def files limitation. Another one that modify these is unnecessary, while I can boldly say the current concept of my mod is the only up-to-date one in ATS atm.

3. The balance between car/truck/emergency density has always been subjective, and it will never reach a perfect number that satisfy everyone. My hand already full with balancing car brand/body style spawn rate already (and would be similar to LCVs, HCVs soon). So I have no interest to do what plenty other traffic mods have been doing.
Last edited by Azuirele on 10 Feb 2026 00:52, edited 1 time in total.
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halbtollekreatur
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Re: US Car Culture v2.9 [1.58 Open Beta Compatibility]

#366 Post by halbtollekreatur » 10 Feb 2026 13:48

Fair enough...
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Azuirele
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Re: US Car Culture v2.9 [1.58 Open Beta Compatibility]

#367 Post by Azuirele » 15 Feb 2026 04:09

All the hotfix/changes have been made in the past couple of weeks before ATS v1.58 official release is out. No new content so these are optional to be updated, but I do recommend if you want to have all the latest changes. For modders who do compatibility patches of my mod, these hotfixes can also be ignored until the next major update.

For ATS v1.57: No change

For ATS v1.58:

US Car Culture: v2.9-1.58 -> v2.9-1.58-4
- Stability update for ATS v1.58 official released.
- Removed some outdated files.
- Fixed U-haul truck spawn rate in Arizona.
- Fixed issue with U-haul truck spawning with no license plate, due to referencing removed files.
- Adjusted New Mexico Balloon plate series alignment.
- 3 new AI trailers that were added in v1.58 OB compatibility update will now be counted as AI added by my mods, as these will still not spawn in vanilla game in v1.58 official release. Their def and model files have been adapted to my custom adjustment.
- Changed all the references of 1964 Pontiac GTO Sport Coupe to 1964 Pontiac Tempest Custom Sport Coupe for more accurate infor based on IGCD.

US Car Culture - Jazzycat's AI Traffic add-on: v2.9-29.01 -> v2.9-14.02
- Compatibility checked for Jazzycat's AI Traffic v16.6.6.

US Car Culture - Jazzycat's Classic Car add-on: v2.9-29.01 -> v2.9-14.02
- Compatibility checked for Jazzycat's Classic Car v9.0.11.

US Car Culture - Sound Fixes Compatiblity Patch: v2.9-26.03.4 -> v2.9-26.06
- Compatibility checked for Sound Fixes 26.06.
- Added new sound for the 1964 Pontiac Tempest Custom Sport Coupe.

US Car Culture - Real Traffic Density Compatiblity Patch: v1.58 -> v1.58-1
- Stability checked with Real Traffic Density in v1.58 official release.
- Reference updated due to the hotfix in main mod.
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gl00ria
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Re: US Car Culture v2.9 [1.58 Open Beta Compatibility]

#368 Post by gl00ria » 15 Feb 2026 04:17

All the hotfix/changes have been made in the past couple of weeks before ATS v1.58 official release is out.
Killed me here. Once I saw your message I said **Oh boy, I have been updating the addons since two days for both games :o **.


For modders who do compatibility patches of my mod, these hotfixes can also be ignored until the next major update.
Now, you made my day. I am taking a brake :lol:
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Azuirele
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Re: US Car Culture v2.9 [ATS v1.57/1.58 Compatible]

#369 Post by Azuirele » 15 Feb 2026 04:26

gl00ria wrote: ↑15 Feb 2026 04:17
All the hotfix/changes have been made in the past couple of weeks before ATS v1.58 official release is out.
Killed me here. Once I saw your message I said **Oh boy, I have been updating the addons since two days for both games :o **.


For modders who do compatibility patches of my mod, these hotfixes can also be ignored until the next major update.
Now, you made my day. I am taking a brake :lol:
No worries :lol: . I have said I'm aware of modders who do compatibility patches of my mods, so I only select minor issues for the past few weeks that won't affect you guys patches to fix first and publish them. You and erbkaiser can rest assured and only need to pay attention to the major update of my mod, which has new content, fixes more major bugs, and would require an update from your side to ensure compatibility.
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Drive Safely
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Re: US Car Culture v2.9 [ATS v1.57/1.58 Compatible]

#370 Post by Drive Safely » 17 Feb 2026 23:09

@Azuirele - I know Canada isn't fully supported yet by your mod, but your mod overwrites ProMods Canada's lower spawn rate of the Hummer H2 with a higher value. It would be good to not overwrite it, because I doubt it's a common vehicle anywhere
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