ETS2 1.58 Discussion Thread

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abasstreppas
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Re: ETS2 1.58 Discussion Thread

#511 Post by abasstreppas » 19 Feb 2026 00:46

I'm with you guys, it's very annoying. I tend to just dump my trailer somewhere else on the area and just take the truck to park. It's faster that way... but not fun at all. So we fully expect a fix on this until next major patch, nudge, nudge ;)

Edit: I just came up with a super idea, why not make sleeping possible anywhere and just have a setting in config to activate it. I mean, most of us will anyway sleep at places that allow it ;)
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Bandit & The Snowman
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Re: ETS2 1.58 Discussion Thread

#512 Post by Bandit & The Snowman » 19 Feb 2026 02:32

It's called fatigue off... totally immersion breaking.

@devs: can the newbie hints stop showing when the player has reached level 3 or so? Whether someone plays on PC or on console, after a little they'll memorize all that info like "oh this symbol on the map means there's a gas station, I'd never guess". That's how many games work, they'll start slow and show you the basic keys and functions, advance little by little, then stop showing hints altogether. We've got a tutorial too which could be made accessible from the main menu for later reference if someone hasn't touched the game in months.
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abasstreppas
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Re: ETS2 1.58 Discussion Thread

#513 Post by abasstreppas » 19 Feb 2026 03:02

Isn't there a reset function on that already? If not, do as Bandit says and add a reset for hints to show another round if neded
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oldeezel
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Re: ETS2 1.58 Discussion Thread

#514 Post by oldeezel » 19 Feb 2026 06:36

Options > Interface > Contextual Hints

On by default, can be turned off and/or reset...
All these years and still on my bum in a puddle, scratching in the dirt....
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San_Sany4
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Re: ETS2 1.58 Discussion Thread

#515 Post by San_Sany4 » 19 Feb 2026 06:37

oldeezel wrote: 18 Feb 2026 23:45 Drive around for ages trying to find the tiny trigger in a huge parking area - totally immersion breaking.

Almost 15 years in and still facing Day 1 issues like this is - well - weird....
I think the biggest misconception people have about the game is that "sleep area triggers are tiny and you have to find them". That's not how it works, they are large, but you have to fit your entire vehicle in the trigger area. Naturally, it's not always possible to achieve if you have longer vehicle. This is not a "day one issue", it works as intended.

Like on that Aziz's picture, trying to park B-double in the area intended for single trailers. And that's what we see in the picture, the second trailer sticks out. If you want to park longer vehicle, you either has to find a different area, intended for longer vehicles, or break the combination, which in the game we can only do by uncoupling the truck.
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The_SimTrucker
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Re: ETS2 1.58 Discussion Thread

#516 Post by The_SimTrucker » 19 Feb 2026 08:11

That's not the problem I have with parking area's. I've had area's were I had to move the truck+trailer 20 cm forward or backward just to trigger the them. Or I triggered the parking, shut off the engine and the parking option was gone. And then start again, move a little bit in either direction to activate the trigger again.
plykkegaard
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Re: ETS2 1.58 Discussion Thread

#517 Post by plykkegaard » 19 Feb 2026 09:27

KrysEmlyn wrote: 18 Feb 2026 23:22 ... set the parking spots to require "partial activation"
This!
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knox_xss
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Re: ETS2 1.58 Discussion Thread

#518 Post by knox_xss » 19 Feb 2026 10:33

Dear SCS!

People tell me that...
"A Magnum with a ref trailer and a 10-ton load blasts off like a BMW 7-series, only without wheelspin. :o
This is brutal! It feels like we're back to patch 1.14 - 1.15.
"
I'll skip the swear words. I'll ask simply and briefly: SCS, are you out of your minds?! :o
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Ogre
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Re: ETS2 1.58 Discussion Thread

#519 Post by Ogre » 19 Feb 2026 16:14

^ With pedal to the metal? :D

I am not sure if one is supposed to call for max engine power in first gear to take off...
plykkegaard
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Re: ETS2 1.58 Discussion Thread

#520 Post by plykkegaard » 19 Feb 2026 16:38

Keep dancing with the heavy load
SCS should've have a left an option to wreck the engine if you do so
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