SCS General Nonsense Thread

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automaton
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Re: SCS General Nonsense Thread

#9601 Post by automaton » 03 Jun 2026 17:29

raskol wrote: 03 Jun 2026 14:18 Why hasn't SCS Software updated the rainy road reflections yet? They look really blocky and outdated, which ruins the immersion. They seriously need to revamp and improve this feature because it looks quite bad right now
It doesn't help that your graphics settings seem to be ridiculously low.
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Lionv8
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Re: SCS General Nonsense Thread

#9602 Post by Lionv8 » 03 Jun 2026 17:37

Same would go with performance, with people with old pc be thinking like multicore or dx12 would resolve their problems with performance. Later they would still blame scs for bad fps
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San_Sany4
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Re: SCS General Nonsense Thread

#9603 Post by San_Sany4 » 03 Jun 2026 18:54

automaton wrote: 03 Jun 2026 17:29
raskol wrote: 03 Jun 2026 14:18 Why hasn't SCS Software updated the rainy road reflections yet? They look really blocky and outdated, which ruins the immersion. They seriously need to revamp and improve this feature because it looks quite bad right now
It doesn't help that your graphics settings seem to be ridiculously low.
I have graphics settings maxed out and I still find the reflections in the road surfaces during the rain very weird and blocky. They look like a pixelated censoring.
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Re: SCS General Nonsense Thread

#9604 Post by ovcl » 03 Jun 2026 19:03

That's true. Unfortunately, I can only agree – the reflections on the roads during rain are just awful. Many sims/arcades, even those that are far from new, have much better reflections.
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Re: SCS General Nonsense Thread

#9605 Post by San_Sany4 » 03 Jun 2026 19:21

The reflections are passable. They just need some tweaking. But the effects of roads (and other surfaces) becoming wet and drying out have to be redone from scratch.
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raskol
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Re: SCS General Nonsense Thread

#9606 Post by raskol » 03 Jun 2026 20:47

SCS Software could easily fix the rain reflections using rasterization, or just by applying something like SSR (Screen Space Reflections). Right now, the reflection covers up the road's normal mapping, creating an annoying overlay. It leaves behind these blocky, square-shaped artifacts on the ground. This is literally the only effect in the game that still feels outdated

Guys, SCS Software added fake global illumination in the 1.60 update, and it completely transforms the game. That old, flat darkness is gone. If you look closely at the buildings, you can really see the difference. This might honestly be the best feature they've added
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Re: SCS General Nonsense Thread

#9607 Post by VirtualTruckTravels » 04 Jun 2026 05:03

Aziz wrote: 03 Jun 2026 17:16 Truth be told ETS2 is few features behind ATS, so maybe it's time to get into feature parity at better pace.
But of course, features like modeled manholes the truck's suspension reacts to, will probably never exist in ETS2. Something I don't understand why.
Or that the traffic lights have longer yellow timings, or more accurate mirror fov, or reflective surface on ALL signs. Quite few details are missing in ETS2 and it make no sense.
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automaton
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Re: SCS General Nonsense Thread

#9608 Post by automaton » 04 Jun 2026 05:28

Surprised they never updated the mirror FOV for ETS2. Convex mirrors are basically useless in that game.
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Aves
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Re: SCS General Nonsense Thread

#9609 Post by Aves » 04 Jun 2026 08:10

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Aziz
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Re: SCS General Nonsense Thread

#9610 Post by Aziz » 04 Jun 2026 08:14

They've not only changed the lighting params, but the scooter as well

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