Tools yes.
Say what blender installer you downloaded, or try to install blender from steam.
And about uploader, what you mean not working. Any errors or what?
If more apps not work, then something is wrong with system. Maybe not everything installed like drivers etc.
SCS Blender Tools 2.4.1 (v8) (unofficial update)
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Michaleczeq
- Posts: 389
- Joined: 12 Dec 2013 23:02
- Location: Poland, Sanok
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tobrago
- Posts: 2471
- Joined: 19 Jun 2013 12:54
- Location: Serbia
Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)
@Michaleczeq problem solved, the error was in downloading the Blender version. Regarding the SCS Workshop Uploader it worked when I installed a program that requires the installation of Microsoft Visual C++ 2015-2022 Redistributable (x64) - 14.44.35211. Thank you for your answers.
Google translator | Greetings and cheers | Keep truckin'
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
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HN TruckTuning
- Posts: 213
- Joined: 11 May 2023 13:31
- Location: Germany
Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)
Hello Michaleczeq, can you add Blender 5.1.2 please.
Greetings from Germany
The HN TruckTuning
Mercedes Benz New Actros 2019 | Interior Addon by Wolli | Radio Addon by Wolli | Heilbronn 1:1 - Map
The HN TruckTuning
Mercedes Benz New Actros 2019 | Interior Addon by Wolli | Radio Addon by Wolli | Heilbronn 1:1 - Map
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Michaleczeq
- Posts: 389
- Joined: 12 Dec 2013 23:02
- Location: Poland, Sanok
Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)
It should works on 5.1.x
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HN TruckTuning
- Posts: 213
- Joined: 11 May 2023 13:31
- Location: Germany
Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)
ok thank you for the Information.
But a question when add you the Shader System from the HS-Schon Multi-Shader System for painted, matte and chrom Parts in one 3d Modell?
But a question when add you the Shader System from the HS-Schon Multi-Shader System for painted, matte and chrom Parts in one 3d Modell?
Greetings from Germany
The HN TruckTuning
Mercedes Benz New Actros 2019 | Interior Addon by Wolli | Radio Addon by Wolli | Heilbronn 1:1 - Map
The HN TruckTuning
Mercedes Benz New Actros 2019 | Interior Addon by Wolli | Radio Addon by Wolli | Heilbronn 1:1 - Map
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Michaleczeq
- Posts: 389
- Joined: 12 Dec 2013 23:02
- Location: Poland, Sanok
Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)
It's hard to do it, so not so fast.
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B4RT
- Posts: 33
- Joined: 25 Oct 2013 05:12
- Location: Ontario - CA
Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)
Hello @Michaleczeq,
Just wanted to let you know that we finally have some in-game assets using the new interior material setup with two combined normal maps in the ATS 1.60 beta.
I noticed this on the Mack Anthem and Western Star 49X interior materials. There will probably be even more of these in the upcoming Road Trip DLC.
I did a quick import test, and the only errors I got were mostly related to missing textures and one material variation not loading properly.
From the log, it also looks like one material is using:
eut2.dif.spec.weight.add.env.tsnmapuv2
but the expected effect seems to be:
eut2.dif.spec.weight.add.env.tsnmapuv
So it looks like this new material setup may need some extra support in the importer.
[ external image ]
I know its extremelly early, but wanted to let you know.
Just wanted to let you know that we finally have some in-game assets using the new interior material setup with two combined normal maps in the ATS 1.60 beta.
I noticed this on the Mack Anthem and Western Star 49X interior materials. There will probably be even more of these in the upcoming Road Trip DLC.
I did a quick import test, and the only errors I got were mostly related to missing textures and one material variation not loading properly.
From the log, it also looks like one material is using:
eut2.dif.spec.weight.add.env.tsnmapuv2
but the expected effect seems to be:
eut2.dif.spec.weight.add.env.tsnmapuv
So it looks like this new material setup may need some extra support in the importer.
[ external image ]
I know its extremelly early, but wanted to let you know.
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Michaleczeq
- Posts: 389
- Joined: 12 Dec 2013 23:02
- Location: Poland, Sanok
Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)
If you not using, try version from development branch. It should support that "tsnmapuv2" flavor from what I remember. If not, I'm still waiting for conversion tools update (if there will be, but should).
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FierbetoN
- Posts: 844
- Joined: 22 Mar 2015 12:59
- Location: Romania
Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)
There's no issue with the tools.
One error is due to looks with differing flavors (by accident probably), we already know this is not supported since HS-Schoch update.
The other one is due to the _blurry2 texture being corrupt(?), but it is just a half resolution version of _blurry3 and easy to fix.
One error is due to looks with differing flavors (by accident probably), we already know this is not supported since HS-Schoch update.
The other one is due to the _blurry2 texture being corrupt(?), but it is just a half resolution version of _blurry3 and easy to fix.
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B4RT
- Posts: 33
- Joined: 25 Oct 2013 05:12
- Location: Ontario - CA
Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)
Yeah, I always use the development branch so I can keep up with the stuff you are working on.Michaleczeq wrote: 03 Jun 2026 16:30 If you not using, try version from development branch. It should support that "tsnmapuv2" flavor from what I remember. If not, I'm still waiting for conversion tools update (if there will be, but should).
I will check @FierbetoN's message too. Like I said, I was just reporting what I got, not complaining at all
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