SCS Blender Tools 2.4.1 (v8) (unofficial update)

Post any tutorial and tools you might find it useful for other creators.
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Michaleczeq
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#241 Post by Michaleczeq » 02 May 2026 18:44

Tools yes.
Say what blender installer you downloaded, or try to install blender from steam.
And about uploader, what you mean not working. Any errors or what?

If more apps not work, then something is wrong with system. Maybe not everything installed like drivers etc.
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tobrago
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#242 Post by tobrago » 05 May 2026 19:35

@Michaleczeq problem solved, the error was in downloading the Blender version. Regarding the SCS Workshop Uploader it worked when I installed a program that requires the installation of Microsoft Visual C++ 2015-2022 Redistributable (x64) - 14.44.35211. Thank you for your answers.
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HN TruckTuning
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#243 Post by HN TruckTuning » 20 May 2026 07:54

Hello Michaleczeq, can you add Blender 5.1.2 please.
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Michaleczeq
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#244 Post by Michaleczeq » 20 May 2026 14:39

It should works on 5.1.x
HN TruckTuning
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#245 Post by HN TruckTuning » 20 May 2026 15:37

ok thank you for the Information.

But a question when add you the Shader System from the HS-Schon Multi-Shader System for painted, matte and chrom Parts in one 3d Modell?
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Michaleczeq
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#246 Post by Michaleczeq » 20 May 2026 15:41

It's hard to do it, so not so fast.
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B4RT
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#247 Post by B4RT » 03 Jun 2026 04:15

Hello @Michaleczeq,
Just wanted to let you know that we finally have some in-game assets using the new interior material setup with two combined normal maps in the ATS 1.60 beta.
I noticed this on the Mack Anthem and Western Star 49X interior materials. There will probably be even more of these in the upcoming Road Trip DLC.
I did a quick import test, and the only errors I got were mostly related to missing textures and one material variation not loading properly.
From the log, it also looks like one material is using:
eut2.dif.spec.weight.add.env.tsnmapuv2
but the expected effect seems to be:
eut2.dif.spec.weight.add.env.tsnmapuv
So it looks like this new material setup may need some extra support in the importer.

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I know its extremelly early, but wanted to let you know.
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Michaleczeq
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#248 Post by Michaleczeq » 03 Jun 2026 16:30

If you not using, try version from development branch. It should support that "tsnmapuv2" flavor from what I remember. If not, I'm still waiting for conversion tools update (if there will be, but should).
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FierbetoN
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#249 Post by FierbetoN » 03 Jun 2026 18:11

There's no issue with the tools.

One error is due to looks with differing flavors (by accident probably), we already know this is not supported since HS-Schoch update.

The other one is due to the _blurry2 texture being corrupt(?), but it is just a half resolution version of _blurry3 and easy to fix.
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B4RT
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#250 Post by B4RT » 04 Jun 2026 03:41

Michaleczeq wrote: 03 Jun 2026 16:30 If you not using, try version from development branch. It should support that "tsnmapuv2" flavor from what I remember. If not, I'm still waiting for conversion tools update (if there will be, but should).
Yeah, I always use the development branch so I can keep up with the stuff you are working on.

I will check @FierbetoN's message too. Like I said, I was just reporting what I got, not complaining at all :D

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