Well, probably they need to implement DX12 for (newer) consoles. Thus, PC Windows players automatically will benefit from this, too.ancipital wrote: 03 Jun 2026 10:28 There's no point wondering about how to kludge modern upscalers into the old engine at this point - they're building us something much nicer.
They have already secretly let unwitting members of the public try the console version using the new renderer at shows and fear not, it did not look "very bad".
I'm really hoping it helps both with performance and image quality / sharpness in VR at the same time