Rigid chassis addon by Kast (15.06.26)

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fratrac
Posts: 344
Joined: 13 May 2020 10:28

Re: Rigid chassis addon by Kast (27.04.26)

#1001 Post by fratrac » 10 Jun 2026 20:36

hi everyone, is there a way to change the offset of the rear wheel and tires? i'd love if they were a bit more outward but 3d software is definitely out of my reach. thanks
physics.scs --> set "bristle_stiffness_longitudinal_factor: 5.0" to fix de/acceleration
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abasstreppas
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Re: Rigid chassis addon by Kast (27.04.26)

#1002 Post by abasstreppas » 10 Jun 2026 22:14

You could make a mod with the def-files for the tyres and rims that you're using. Metric system is used, ex 0.001 means 1 mm. Use - before for negative value.
  • In the tyre definition you adjust the rim position on the axle with this line

Code: Select all

rim_shift: 0.000
  • In the rim definition you adjust the tyre position on the rim with this line

Code: Select all

tire_shift: 0.000
You may have to experiment with the values a bit to get it right. Sometimes it feels like it should be an increased value, but actually you need to reduce it. Just trial and error. ;)
fratrac
Posts: 344
Joined: 13 May 2020 10:28

Re: Rigid chassis addon by Kast (27.04.26)

#1003 Post by fratrac » 11 Jun 2026 07:31

@abasstreppas ohhh that's great!! i've always only seen the tire_shift parameter and not the other one. will try and post my results thanks!! :)
physics.scs --> set "bristle_stiffness_longitudinal_factor: 5.0" to fix de/acceleration
fratrac
Posts: 344
Joined: 13 May 2020 10:28

Re: Rigid chassis addon by Kast (27.04.26)

#1004 Post by fratrac » 11 Jun 2026 19:03

@abasstreppas sorry for the consecutive messages. the rim_shift parameter does not appear to exist (the game's log says so), also i've always noticed it is the rim that defines the tire centerline (which is then offset by the tire_shift parameter). what am i doing wrong? thanks
physics.scs --> set "bristle_stiffness_longitudinal_factor: 5.0" to fix de/acceleration
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abasstreppas
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Re: Rigid chassis addon by Kast (27.04.26)

#1005 Post by abasstreppas » 11 Jun 2026 19:48

Yeah, you're right. You can't move the rim, only the tyre. It's been some years since I last fiddle with those parameters. Must have forgot. The rim_shift parameter should work though (it has to be in the tyre def) as I have it in my def files, but what I remember now it only affect the collision for the tyre, like when you use wide tyres on the rims that not "center" correctly. Like if you hit a curbstone it should actually correlate when the tyre touch it.

Sorry about it ;)
fratrac
Posts: 344
Joined: 13 May 2020 10:28

Re: Rigid chassis addon by Kast (27.04.26)

#1006 Post by fratrac » 11 Jun 2026 20:13

No problem :) it should be wheel_shift rather than rim_shift then. anyway the fenders should also be adjusted to match the wider stance so i think a wider modification would be needed
physics.scs --> set "bristle_stiffness_longitudinal_factor: 5.0" to fix de/acceleration
BattleFreak
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Joined: 01 Sep 2023 18:57

Re: Rigid chassis addon by Kast (27.04.26)

#1007 Post by BattleFreak » 13 Jun 2026 16:05

Hello. I'm using the Kast Addon with ProMods 2.82. I couldn't deliver my shipment at Bon Mart in Kiel using the Kast Addon. I didn't have this problem at the same location with a semi-trailer truck. I've already reported this to ProMods, but I'm not sure if it's a problem with the addon or ProMods. This all worked under version 1.59. The coordinates of the unloading point are attached.

https://pastebin.com/zdAM75pK
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kast
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Re: Rigid chassis addon by Kast (15.06.26)

#1008 Post by kast » 15 Jun 2026 20:14

Base mod and all truck addons are updated!

Changes in v1.3: (15.06.26)
-Added option for accessory slots for marker lights
-Added option for accessory slots for rear top lights
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abasstreppas
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Re: Rigid chassis addon by Kast (15.06.26)

#1009 Post by abasstreppas » 15 Jun 2026 20:21

Lovely, thanks mate :)
gamehunter093
Posts: 58
Joined: 18 May 2019 13:42

Re: Rigid chassis addon by Kast (15.06.26)

#1010 Post by gamehunter093 » 16 Jun 2026 00:32

I don't think the Bussbygg side marker slots are working on the truck rigid box.

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