SCS Blender Tools 2.4.1 (v8) (unofficial update)

Post any tutorial and tools you might find it useful for other creators.
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Michaleczeq
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#261 Post by Michaleczeq » 15 Jun 2026 19:10

You can't leave it intact, because it's not supported by the current material format (used by the plugin), and it will not be possible to convert such a model to the game.
HN TruckTuning
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#262 Post by HN TruckTuning » 15 Jun 2026 21:36

@Michaleczeq
I ended up doing the whole thing in Z-Modeler3, which allowed me to adjust the road widths to the required 1:1 scale; however, you can't create prefabs with Z-Modeler3 because it doesn't support the .sii files needed for traffic rules.
That’s why I was hoping you would adapt the Blender tools for that purpose.
WatsonPDb101
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#263 Post by WatsonPDb101 » 19 Jun 2026 14:40

When I select a shader preset, nothing happens and this error appears

Code: Select all

KeyError: 'bpy_prop_collection[key]: key "Alpha Type" not found'
File "C:\Users\WPD\AppData\Roaming\Blender Foundation\Blender\5.1\scripts\addons\io_scs_tools\properties\addon_preferences.py", line 184, in set_shader_presets_item
Traceback (most recent call last):
  File "C:\Users\WPD\AppData\Roaming\Blender Foundation\Blender\5.1\scripts\addons\io_scs_tools\properties\addon_preferences.py", line 201, in set_shader_presets_item
    _material_utils.set_shader_data_to_material(material, preset_section)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "C:\Users\WPD\AppData\Roaming\Blender Foundation\Blender\5.1\scripts\addons\io_scs_tools\utils\material.py", line 771, in set_shader_data_to_material
    _shader.setup_nodes(material, preset_effect, created_attributes, created_textures, created_tex_settings, override_back_data)
    ~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "C:\Users\WPD\AppData\Roaming\Blender Foundation\Blender\5.1\scripts\addons\io_scs_tools\internals\shaders\shader.py", line 122, in setup_nodes
    __setup_nodes__(material, effect, attr_dict, tex_dict, tex_settings_dict, {}, {}, flavors, recreate)
    ~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "C:\Users\WPD\AppData\Roaming\Blender Foundation\Blender\5.1\scripts\addons\io_scs_tools\internals\shaders\shader.py", line 303, in __setup_nodes__
    shader_module.finalize(node_tree, material)
    ~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^
  File "C:\Users\WPD\AppData\Roaming\Blender Foundation\Blender\5.1\scripts\addons\io_scs_tools\internals\shaders\eut2\glass\__init__.py", line 376, in finalize
    node_tree.nodes[Glass.COMPOSE_LIGHTING_NODE].inputs["Alpha Type"].default_value = 1.0
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
KeyError: 'bpy_prop_collection[key]: key "Alpha Type" not found'
File "C:\Users\WPD\AppData\Roaming\Blender Foundation\Blender\5.1\scripts\addons\io_scs_tools\properties\addon_preferences.py", line 184, in set_shader_presets_item
I'm using 5.1.2
*blender file migrated from 3.6
WatsonPDb101
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Joined: 24 Feb 2023 08:05

Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#264 Post by WatsonPDb101 » 19 Jun 2026 15:09

Well tried a new file and it worked well
must be the migration problem
HN TruckTuning
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#265 Post by HN TruckTuning » 23 Jun 2026 18:51

blender_prefab_export_error.png
Hello @Michaleczeq

Could you perhaps help me figure out why Blender is crashing during export here?
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Michaleczeq
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#266 Post by Michaleczeq » 23 Jun 2026 19:19

If you trying to export prefabs, please download "development" version from git.
This error is probably caused by incorrectly updating one function for Blender 5.0 (fixed in that dev branch)
HN TruckTuning
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#267 Post by HN TruckTuning » 24 Jun 2026 08:22

And where can I find the developer version?
I only found the official version 8.1 from you.
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Michaleczeq
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#268 Post by Michaleczeq » 24 Jun 2026 14:40

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Digital X
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#269 Post by Digital X » 24 Jun 2026 18:21

I've just spent the best part of two days on this, and now I get this error again. What's causing this?

https://ibb.co/zVcBgbr2

Version number says: 2.4.aeadde03.8.1 is that right?

What are my options here? Push comes to shove I'll redo it, as that fixed the other model I was working on but it's not ideal.

edit: from reading the lines it's something to do with the piko flavour and exporting. Thing is I'm not using piko anywhere.

edit2: I've just remembered there's parts of the trailer with no material applied, I'm gonna assume that's the cause. Woops.
Last edited by Digital X on 24 Jun 2026 18:30, edited 1 time in total.
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Michaleczeq
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Location: Poland, Sanok

Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#270 Post by Michaleczeq » 24 Jun 2026 18:30

You have somewhere (or completely not have) material without any SCS shader selected.
1. Find it and set proper SCS shader for it.
2. Download development version from above where it is fixed.

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