ETS2 1.60 Discussion

khoo
Posts: 5
Joined: 08 Jul 2026 12:02

Re: ETS2 1.60 Discussion

#311 Post by khoo » 08 Jul 2026 12:37

1. Please add more variety to cargo destinations in the game. Currently, most cargo goes via ferries, but I'd rather drive on the roads and enjoy the scenery.
2. Please add more variety to the way a truck with cargo parks at its destination.
3. Please make it possible to choose the time of the cargo journey. If it's already dark in the game, I'd rather not drive my truck to a rest stop and sleep until morning, but instead choose an agency order and go, for example, during the day.
4. In the graphic settings menu, the "Refresh rate" item is useless and doesn't work.
5. I've been driving ETS2 for several years and have never encountered heavy fog where you can barely see anything. You can capture fog like that in photo mode, but I'd like to see it when driving on regional roads.

Otherwise, the game is great.
MACX8
Posts: 222
Joined: 24 Nov 2020 15:28
Location: Egypt

Re: ETS2 1.60 Discussion

#312 Post by MACX8 » 08 Jul 2026 13:48

Please, can anyone explain more about this new Rest Mechanic? I still don’t understand the difference between the two options.
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parasaurolophus67
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Location: Ontario, Canada

Re: ETS2 1.60 Discussion

#313 Post by parasaurolophus67 » 08 Jul 2026 13:49

MACX8
Posts: 222
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Location: Egypt

Re: ETS2 1.60 Discussion

#314 Post by MACX8 » 08 Jul 2026 13:53

i read it but still dont understand 😥😥
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SCANIA-S best Truck ever in a Both game
parasaurolophus67
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Location: Ontario, Canada

Re: ETS2 1.60 Discussion

#315 Post by parasaurolophus67 » 08 Jul 2026 13:56

Mandatory break means you have to take a break from driving. Which is the law.

the rest part is you pretty much sleep so you won't fall asleep while driving.
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VirtualTruckTravels
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Re: ETS2 1.60 Discussion

#316 Post by VirtualTruckTravels » 08 Jul 2026 14:51

The rest part is roleplay, if you want close to tacho behaviour you only enable mandatory break.
khoo
Posts: 5
Joined: 08 Jul 2026 12:02

Re: ETS2 1.60 Discussion

#317 Post by khoo » 09 Jul 2026 15:22

Please add steering wheel acceleration when holding a key while playing the keyboard. When playing with the keyboard, when maneuvering now sometimes you need to twist the steering wheel all the way. You have to wait a long time for the steering wheel to turn. If the truck is moving, it is very easy to miss a parking space. This issue can be solved by increasing the “Steering Sensitivity” in the game settings, but then when driving on the highway, a large turn of the steering wheel when pressing a button on the keyboard will jerk the car strongly. Therefore, it seems to me that a good way out of the situation is to add acceleration of the steering wheel rotation to the game: the longer you hold down a key on the keyboard, the faster the steering wheel rotates.

Double post merged

Please add to the game:
1. There's no information about the gas tank capacity in the game. Sometimes I don't want to fill up the tank to avoid wasting money. But the game doesn't tell me how full the tank is when I refuel. The refueling information window disappears immediately when the tank is full, so I don't have time to see the tank's capacity. It would be nice to see a progress bar at the gas station showing the amount of fuel filled.
2. The in-game graphics quality settings. The presets change the following settings: "Anisotropic Filtering," "Normal Maps," "Vegetation Quality," and "Pedestrians." This is pointless, as these settings don't affect game performance on modern graphics cards; it's best to always keep them enabled.
3. The "Vertical Sync" option in the graphics quality settings doesn't work because This option should work in exclusive fullscreen mode, which the game does not support now (Windows 11 x64, ETS2 1.60.1.0s 64bit)
Dachbodenfund
Posts: 74
Joined: 11 Oct 2019 12:59

Re: ETS2 1.60 Discussion

#318 Post by Dachbodenfund » 10 Jul 2026 07:02

Why on earth isn't it possible to show the remaining drive time right down to the minute? I mean, the time is fixed from the start, unlike the estimated guess of ETA it won't shift over time. This would make planning so much easier...
KoperSLO
Posts: 94
Joined: 29 Jan 2016 15:27

Re: ETS2 1.60 Discussion

#319 Post by KoperSLO » 10 Jul 2026 12:02

This new widget & navigation is not good at all ...
If I want to keep the "navigation window" OFF - and keep only the built-in device inside truck (device / infotainment) ON, than I don't have the info about ETA ... kilometers and time !
This is a absolute MUST for truck drivers, and the time how much time I still have left to deliver is not that vital, because it's always too long anyway ... there is a space next to it, to add ETA in km and time, no idea why they got rid of that -.-
And the only way to get ETA in km & time is to keep the navigation window open, which is not a solution either ... please SCS fix, add this !
OldVern
Posts: 193
Joined: 09 Oct 2019 07:15
Location: Swindon UK

Re: ETS2 1.60 Discussion

#320 Post by OldVern » 14 Jul 2026 09:46

Couple of random thoughts. First of all, how long do we think 1.60 has to run, now the 1.61 beta is live? I’m contemplating putting ProMods back on but I don’t want to download it all and install, only to find I have to do the same again in 2 or 3 weeks time.

As people seem to be adding suggestions above, here’s one from me. Please enable more realistic cargo generation for despatch and delivery at various locations. Two recent ones I mentioned that are wholly unrealistic…
1. A tanker of milk from Aberdeen in Scotland to Arvidsjaur in northern Sweden. No way in reality would milk be transported that huge distance (likely turn into yoghurt or cheese after the three day journey) or anyone pay over €100k for the privilege of moving it.
2. Carrots from Honningsvag to a town in southern Finland. I highly doubt you could grow many carrots in the Arctic climate of northern Norway, certainly not enough to justify transportation to the more agro friendly south of Finland.

Yes it’s only a game and IRL many of these locations probably have few industries that would need to be served by heavy trucks so some artistic licence is expected. However, it could be tempered with more realism.

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