I’m not sure where this fear of ray tracing came from but it is by far the better way to render certain things. And it’s optional.JoeAlex23 wrote: 19 Jul 2026 21:46 If is not computationally expensive (even in a properly optimized game engine) then is not proper Ray Tracing, just rendering tricks, which have been used for decades before Ray Tracing became mainstream.
SCS General Nonsense Thread
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TruckingWolfUSA
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Re: SCS General Nonsense Thread
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JoeAlex23
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Re: SCS General Nonsense Thread
Nobody is denying how good RT can look, there is no fear behind it, is just that most of the time RT is not worth the performance hit if you don't have the proper hardware just for things to look better, you know what RT is currently amazing for? Static rendering.
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TruckingWolfUSA
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Re: SCS General Nonsense Thread
Alright fair enough.JoeAlex23 wrote: 19 Jul 2026 22:44 Nobody is denying how good RT can look, there is no fear behind it, is just that most of the time RT is not worth the performance hit if you don't have the proper hardware just for things to look better, you know what RT is currently amazing for? Static rendering.
I think the current goal should be to try to move the current rendering as good as possible as well as try to make RT an option for those who want that. I think building in that foundation now would be a good idea.
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Mohegan13
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Re: SCS General Nonsense Thread
Devs have the ability to lock, unlock, and post in locked threads. It is their work area.FierbetoN wrote: 19 Jul 2026 17:00 I said locked, as in no further discussion or feedback from an actual dev, on a locked topic. Clearly I'm not the confused one here.
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I reserve the right to be 100% wrong.
The angels cried and crooned, they offered me their vision of ghosts in every wall
I declined and held the line and watched the angels fall.
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plykkegaard
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Re: SCS General Nonsense Thread
Without GPU support the rendering uses the CPUSan_Sany4 wrote: 19 Jul 2026 21:55 Anything that can count supports raytracing. You can do raytracing with a pen and paper. The only question is time it takes, i.e. performance.
You're thinking of GPUs with specific hardware to accelerate raytracing. They are not always necessary.
Sure you can do it but I am not sure you'd like it
Unforeseen Consequences
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sachy
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Re: SCS General Nonsense Thread
Oh yeeeees, rework of a trailer which have almost zero cargo spawn rate. On WoTr is completely, absolutely useless.
There is slight, very slight, hope, that this is a preparation for upcoming improvement of WoTr job generation... you know, have all trailer types ready when there will finally be cargo for them.
There is slight, very slight, hope, that this is a preparation for upcoming improvement of WoTr job generation... you know, have all trailer types ready when there will finally be cargo for them.
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TruckingWolfUSA
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Re: SCS General Nonsense Thread
There’s been some progress on rigids.
https://www.reddit.com/r/trucksim/s/csRWtjWR9a
https://www.reddit.com/r/trucksim/s/csRWtjWR9a
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LegoTechnicFanBoi
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Re: SCS General Nonsense Thread
@TruckingWolfUSA I really want to test that thing RIGHT NOW!!!
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JoeAlex23
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Re: SCS General Nonsense Thread
Manage your expectations, it doesn't work with a trailer because the "body" is the trailer itself, the game now supports adding a trailer with no axles/wheels and no pivot point, and now probably it won't be on the official 1.61 update because curious people found out 
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TruckingWolfUSA
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Re: SCS General Nonsense Thread
I know it’s not official and won’t be in 1.61 lol
I’m just glad they’re actively working on it, hope to see it finished within the next year.
I’m just glad they’re actively working on it, hope to see it finished within the next year.
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