SCS Blender Tools 2.4.1 (v9) (unofficial update)

Post any tutorial and tools you might find it useful for other creators.
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Digital X
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#321 Post by Digital X » 17 Aug 2026 08:52

Oh my fault, I meant to put that not Blender Tools.

You've got it here: https://github.com/simon50keda/Converte ... s/tag/v2.3 ?
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Seerman
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#322 Post by Seerman » 17 Aug 2026 09:17

Everything works fine for me. Yes, the converter by 50keda is outdated and needs to be updated, but without updating SCS Tools, it won't work at all.
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Michaleczeq
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#323 Post by Michaleczeq » 17 Aug 2026 15:42

ConverterPIX is not made by 50keda. It's made by mwl4, and it works fine.
Wrapper is made by 50keda and it also works fine (5.2 LTS).
If you have any problems with converterpix - update it from add-ons (ConverterPIX Wrapper → Update ConverterPIX Executable).
If you have any errors while doing it:
1. Try to run Blender as Administrator
2. Check if Blender is installed correctly (error is mostly caused due to lack of read-write permissions). If you use blender from ZIP, try to download installer and install it like other programs or just install steam version.
blackduppy
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#324 Post by blackduppy » 17 Aug 2026 15:53

Thx digital x. it worked. i think i downloaded the wrong version. :D
blackduppy
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#325 Post by blackduppy » 17 Aug 2026 15:55

i checked and it is the same version i downloaded. thats weird but work so not complaining
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Avelium
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#326 Post by Avelium » 26 Sep 2026 12:52

Hi guys! Do you know if there is a fix to "look skipped on material" bug? Or is it just a new SCS shader that current version of Blender Tools doesn't support?
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Digital X
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#327 Post by Digital X » 26 Sep 2026 13:07

Are you using different shader presets across the multiple looks?

For example if I'm making looks for seats, I would use dif.spec across them all.
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Avelium
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#328 Post by Avelium » 26 Sep 2026 14:28

Digital X wrote: 26 Sep 2026 13:07 Are you using different shader presets across the multiple looks?

For example if I'm making looks for seats, I would use dif.spec across them all.
Is it possible to use different shader presets for multiple looks on the same model? :shock:

I'm just tweaking some SCS traffic. And some models (like bus_j4500) have different diffuse textures - color and livery. But these textures are using different UV sets, where color is UV_0 and livery is UV_1, so when you select UV_1 for example, other texture become flipped or stretched. So I'm trying to figure out how to properly combine them on the same model for different looks :)
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Michaleczeq
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#329 Post by Michaleczeq » 26 Sep 2026 14:31

No it's not possible (in blender tools) and it's not a bug. That's why you have these errors.
Spider34000
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Re: SCS Blender Tools 2.4.1 (v8) (unofficial update)

#330 Post by Spider34000 » 27 Sep 2026 02:16

Good morning to everyone
I'm sorry to bother you in this topic but I have a huge problem with blender and its installation.
I install blender, its tools, I can activate them but when importing parts I have errors regarding the converterPIX
What I can't understand is that there are parts where I have this famous error that appears, other parts where it works perfectly, I use the same import method.
I would like to know if one of you could help me solve all his worries. Preferably if the person is French it would be great and I can pay this person for his help.
Thank you for the answer you would give me, hoping that my message does not bother you.

Sincerely Spider

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