Position of the chevron signs in Lyon quarry [NOT A BUG]

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mat2
Posts: 18
Joined: 18 Apr 2015 08:23

Position of the chevron signs in Lyon quarry [NOT A BUG]

#1 Post by mat2 » 26 Apr 2015 14:37

Game Version :- 1.17.0.31s 64bit

Clean Profile with no mods

Description:

Cheveron signs in lyon quarry are on top of the fences and also i noticed them up the side of the rock faces as shown the the screenshot in the distance. I don't know if this is a new possible for them, I don't remember them being on top of fences in previous versions of ETS2.

Reproducible : Yes

Screenshot


[ external image ]

Co-ordinates : (sec-0006+0006);-22250.8;46.696;25256.1


Game Log:

Code: Select all

************ : log created on : Sunday April 26 2015 @ 14:57:20
00:00:00.000 : [sys] running on x86_64 / Windows 8 x64 (version 6.2)
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [sys] Command line:  E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
00:00:00.000 : [cpu] CPU0: AuthenticAMD [AMD FX(tm)-8350 Eight-Core Processor           ] with 4 cores (8 threads) at ~4200MHz.
00:00:00.000 : [sys] using 3 worker thread(s)
00:00:00.000 : [sys] and 3 worker threads for IO.
00:00:00.000 : [sys] using QPC / HPET timer, frequency 14318180Hz
00:00:00.000 : [mem] physical total: 16332M
00:00:00.000 : [mem] physical avail: 14023M
00:00:00.000 : [mem] virtual total: 134217727M
00:00:00.000 : [mem] virtual avail: 134217127M
00:00:00.000 : [mem] Trying to allocate memory pool (819200K)
00:00:00.001 : [mem] Allocated 5 temporary loading buffer(s)
00:00:00.033 : [steamctrl] Initialized Steam controller subsystem with config (E:/SteamLibrary/steamapps/common/Euro Truck Simulator 2/controller.vdf)
00:00:00.135 : [hashfs] base.scs: Mounted and validated, 48027 entries (B9DCAA1CB8A238C5CDA8CADC91B95AF1CB346A83C16E9E42B978B649A0281B0)
00:00:00.171 : [hashfs] core.scs: Mounted and validated, 4 entries (F536254D748E5694772888CC7513F83D1DC5BEF5818B0044C31AD0BB01BEC84)
00:00:00.294 : [hashfs] def.scs: Mounted and validated, 6148 entries (031FB2495F9CC06444B4F3283C05F27E6135DC90A4CA367250884BDE1F04C65)
00:00:00.363 : [hashfs] locale.scs: Mounted and validated, 168 entries (1A3BB9C17C3E8396B28488D6A05840B36949324D8B031622745E237C4646B99)
00:00:00.385 : [hashfs] base_cfg.scs: Mounted and validated, 1 entries (4427DEBAE30BC612CA66F4FEF78FBDE93D3B6316938D1788F04D3EABE3FBA3C)
00:00:00.387 : [ufs] Home directory: 'G:/Docs/Euro Truck Simulator 2'.
00:00:00.396 : exec /home/config.cfg
00:00:00.396 : [sys] Executing /home/config.cfg ...
00:00:00.398 : uset r_full_resolution_corrections "0"
00:00:00.398 : uset r_force_color_shadowmaps "0"
00:00:00.398 : uset g_hw_info "1"
00:00:00.398 : uset g_line_sort "0"
00:00:00.398 : uset g_cargo_sort "0"
00:00:00.398 : uset g_tooltip_delay "0.4"
00:00:00.398 : uset g_global_force_load_selector "0"
00:00:00.398 : uset g_desktop_fadeout "60"
00:00:00.398 : uset g_show_game_elements "1"
00:00:00.398 : uset r_wireframe "0"
00:00:00.398 : uset g_interior_camera_zero_pitch "0"
00:00:00.398 : uset r_segment_buffer_size "128"
00:00:00.398 : uset r_multimon_exterior_in_aux "0"
00:00:00.398 : uset r_multimon_interior_in_main "1"
00:00:00.398 : uset r_multimon_rotation_aux "0"
00:00:00.398 : uset r_multimon_rotation_right "0"
00:00:00.398 : uset r_multimon_rotation_left "0"
00:00:00.398 : uset r_multimon_rotation_center "0"
00:00:00.399 : uset r_multimon_vert_offset_right "0"
00:00:00.399 : uset r_multimon_vert_offset_left "0"
00:00:00.399 : uset r_multimon_border_fov_right "0"
00:00:00.399 : uset r_multimon_border_fov_left "0"
00:00:00.399 : uset r_multimon_fov_vertical "0"
00:00:00.399 : uset r_multimon_fov_horizontal "50"
00:00:00.399 : uset r_multimon_mode "0"
00:00:00.399 : uset r_use_depth_bounds "1"
00:00:00.399 : uset r_show_light_pixel_coverage "0"
00:00:00.399 : uset r_deferred_debug "0"
00:00:00.399 : uset r_mirror_scale_y "2"
00:00:00.399 : uset r_mirror_scale_x "2"
00:00:00.399 : uset r_scale_y "1.25"
00:00:00.399 : uset r_scale_x "1"
00:00:00.399 : uset r_normal_maps "1"
00:00:00.399 : uset r_sunshafts "1"
00:00:00.399 : uset r_color_saturation "1.0"
00:00:00.399 : uset r_color_yellow_blue "0.0"
00:00:00.399 : uset r_color_magenta_green "0.0"
00:00:00.399 : uset r_color_cyan_red "0.0"
00:00:00.399 : uset r_color_correction "1"
00:00:00.399 : uset r_cloud_shadows "1"
00:00:00.399 : uset r_dof_filter_size "0.5"
00:00:00.399 : uset r_dof_transition "400.0"
00:00:00.399 : uset r_dof_start "200.0"
00:00:00.399 : uset r_dof "1"
00:00:00.399 : uset r_mlaa_threshold "1.0"
00:00:00.399 : uset r_mlaa "1"
00:00:00.399 : uset r_hdr "1"
00:00:00.399 : uset r_fake_shadows "2"
00:00:00.399 : uset r_sun_shadow_texture_size "4096"
00:00:00.399 : uset r_sun_shadow_quality "4"
00:00:00.399 : uset r_mirror_view_distance "200"
00:00:00.399 : uset r_deferred_mirrors "2"
00:00:00.399 : uset r_deferred "1"
00:00:00.400 : uset r_nowmi "1"
00:00:00.400 : uset r_startup_progress "0"
00:00:00.400 : uset r_setup_done "1"
00:00:00.400 : uset r_gamma "1"
00:00:00.400 : uset r_manual_stereo_buffer_scale "1.0"
00:00:00.400 : uset r_manual_stereo_ui_fov_game "100"
00:00:00.400 : uset r_manual_stereo_ui_fov "80"
00:00:00.400 : uset r_manual_stereo_ui_dist_game "0.5"
00:00:00.400 : uset r_manual_stereo_ui_dist "0.8"
00:00:00.400 : uset r_manual_stereo_in_menu "0"
00:00:00.400 : uset r_nv_stereo_mode "2"
00:00:00.400 : uset r_minimal_unfinished_frames "0"
00:00:00.400 : uset r_no_frame_tracking "0"
00:00:00.400 : uset r_msaa "0"
00:00:00.400 : uset r_fullscreen "1"
00:00:00.400 : uset r_mode "4800x900x32x0"
00:00:00.400 : uset r_path ""
00:00:00.400 : uset r_device "gl"
00:00:00.400 : uset i_virtual_cursor_speed "500.0"
00:00:00.400 : uset g_trackir "1"
00:00:00.400 : uset g_pedestrian "1"
00:00:00.400 : uset g_light_span_factor "1"
00:00:00.400 : uset g_light_distance_factor "1"
00:00:00.400 : uset g_vehicle_flare_lights "1"
00:00:00.400 : uset g_auto_traffic_headlights "1"
00:00:00.400 : uset g_traffic "1"
00:00:00.400 : uset g_kdop_preview "0"
00:00:00.400 : uset g_screenshot_on_bug "0"
00:00:00.400 : uset g_city_name_move "0"
00:00:00.400 : uset g_developer "1"
00:00:00.400 : uset g_steam_rich_presence "1"
00:00:00.400 : uset g_steam_browser "1"
00:00:00.400 : uset g_steam_screenshots "2"
00:00:00.400 : uset g_artist_id "0"
00:00:00.400 : uset g_save_format "0"
00:00:00.401 : uset g_flyspeed "21"
00:00:00.401 : uset g_news "1"
00:00:00.401 : uset g_colbox "0"
00:00:00.401 : uset g_radio_mode "1"
00:00:00.401 : uset g_ignore_low_fps "1"
00:00:00.401 : uset g_truck_light_quality "1"
00:00:00.401 : uset g_truck_light_specular "1"
00:00:00.401 : uset g_gfx_all_scales "0"
00:00:00.401 : uset g_gfx_advanced "1"
00:00:00.401 : uset g_gfx_quality "-1"
00:00:00.401 : uset g_hq_3d_scale "0.0"
00:00:00.401 : uset g_hq_3d_screenshot "0"
00:00:00.401 : uset g_menu_aa_limit "8"
00:00:00.401 : uset g_additional_water_fov "20.0f"
00:00:00.401 : uset g_rain_reflect_hookups "1"
00:00:00.401 : uset g_rain_reflect_actor "1"
00:00:00.401 : uset g_rain_reflect_traffic "1"
00:00:00.401 : uset g_rain_reflect_cache "1"
00:00:00.401 : uset g_rain_reflection "3"
00:00:00.401 : uset g_reflection "3"
00:00:00.401 : uset g_grass_density "2"
00:00:00.401 : uset g_veg_detail "2"
00:00:00.401 : uset g_minicon "0"
00:00:00.401 : uset g_console "1"
00:00:00.401 : uset g_texture_usage_stats "0"
00:00:00.401 : uset g_fps "0"
00:00:00.401 : uset g_stream_exts ".ogg;.mp3"
00:00:00.401 : uset r_vsync "1"
00:00:00.401 : uset r_anisotropy_factor "1"
00:00:00.401 : uset r_texture_detail "0"
00:00:00.401 : uset t_averaging_window_length "20"
00:00:00.412 : [lang] Language autodetection: 809
00:00:00.422 : Selected language: en_gb
00:00:00.422 : Euro Truck Simulator 2 init ver.1.17.0.31s (rev. d37d9372c51a)
00:00:00.441 : [net]  LOG INFO: Started
00:00:00.453 : Setting UI reference mode to: 1440x900...
00:00:00.453 : [gfx] Selected rendering device: gl
00:00:00.739 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer
00:00:00.761 : [gfx] Trying to set 4800x900 32bpp 60Hz (fullscreen)
00:00:00.943 : [gl] CDS init: OK
00:00:00.950 : [gl] SetPixelFormat: OK (#11, color 32 bits, depth 24 bits).
00:00:00.969 : [gl] wglCreateContextAttribs: OK
00:00:01.086 : [gl] Max anisotropy factor: 16.000000
00:00:01.086 : [gl] driver: AMD Radeon R9 200 Series
00:00:01.086 : [gl] vendor: ATI Technologies Inc.
00:00:01.086 : [gl] version: 3.3.13292 Compatibility Profile Context 14.502.1014.0
00:00:01.086 : [gl] GL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
00:00:01.087 : [gl] Using ARB3 rendering path
00:00:01.087 : [gl] Setting vsync period to 1 (requested 1)
00:00:01.285 : [al] device: OpenAL Soft
00:00:01.286 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:01.301 : [al] vendor: OpenAL Community
00:00:01.301 : [al] version: 1.1 ALSOFT 1.14
00:00:01.301 : [al] renderer: OpenAL Soft
00:00:01.301 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:01.302 : [snd] Started sound update thread
00:00:01.312 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:01.313 : [di8] Initializing device '@@i_mouse@@' as 'mouse'
00:00:01.335 : [di8] Initializing device 'Controller (XBOX 360 For Windows)' as '{076A9A20-DB9E-11E4-8002-444553540000}|{028E045E-0000-0000-0000-504944564944}'
00:00:01.336 : [di8] Initializing device 'Logitech G27 Racing Wheel USB' as '{7C6E4810-DBA0-11E4-8001-444553540000}|{C29B046D-0000-0000-0000-504944564944}'
00:00:01.337 : [di8] FF Constant force supported
00:00:01.338 : [di8] FF Ramp force supported
00:00:01.338 : [di8] FF Square force supported
00:00:01.338 : [di8] FF Sine force supported
00:00:01.338 : [di8] FF Triangle force supported
00:00:01.338 : [di8] FF SawtoothUp force supported
00:00:01.338 : [di8] FF SawtoothDown force supported
00:00:01.338 : [di8] FF Spring force supported
00:00:01.338 : [di8] FF Damper force supported
00:00:01.338 : [di8] FF Inertia force supported
00:00:01.338 : [di8] FF Friction force supported
00:00:01.338 : [di8] FF Axis 'x' 'Wheel axis' reports force 10N with resolution of 256
00:00:01.339 : [di8] Initializing device 'Logitech G13 Joystick' as '{0F1D9170-DBBF-11E4-8003-444553540000}|{C2AB046D-0000-0000-0000-504944564944}'
00:00:01.493 : [hashfs] dlc_christmas.scs: Mounted and validated, 337 entries (7E6DBC886F80ACA09B9CB32909E8DB34553EE3011DD00DCBD763B3284F3B05D)
00:00:01.649 : [hashfs] dlc_east.scs: Mounted and validated, 832 entries (C00F7BEA85F166E4FC0DEEE96BFD1D1A7FE50CB2BB2D436103C21C0FD53EFE1)
00:00:01.657 : [hashfs] dlc_fantasy.scs: Mounted and validated, 276 entries (EE9DF07EE4DC67A5E58D9AA1BD8DCA763643622C3F52C55875D015F40B0C90B)
00:00:01.664 : [hashfs] dlc_flags_uk.scs: Mounted and validated, 192 entries (45FF6E712994C690D1CE19122CE6680A425211F8F744CC62386B93A4A2B43C3)
00:00:01.673 : [hashfs] dlc_halloween.scs: Mounted and validated, 338 entries (4D22256D27E312E06C86256177F71A8ADF5FA977390849F747EF067379D67FF)
00:00:01.682 : [hashfs] dlc_metallics.scs: Mounted and validated, 202 entries (A5A20A29A1F7CF2AFF1E001732AABB63E448E455B1ADFFEBF481B1CC6A0CF1B)
00:00:01.692 : [hashfs] dlc_nature.scs: Mounted and validated, 443 entries (53CDBB2EB780AD89C3DA795AB6998EC98305823BB649EE10A63906F0FAB4352)
00:00:01.703 : [hashfs] dlc_raven.scs: Mounted and validated, 173 entries (E6516095A3474F9A1655163B80BC6ACE06CA8FA26BAEF93835A2BBF56C68576)
00:00:01.761 : [hashfs] dlc_trailers.scs: Mounted and validated, 597 entries (609364200E5C28C81C8AD7DCCD8F39096BF3299BB93741A956AB5CC0A36BC0A)
00:00:01.772 : [hashfs] dlc_winter.scs: Mounted and validated, 441 entries (BB8999FDA202F6D0DBBC962E6FF3CA262D16A54C329B5C1791AE782377B17CD)
00:00:01.904 : dispatch
00:00:01.904 : exit
00:00:02.604 : [net] LINK ERRO: Not found.
00:00:05.128 : [ui] Controller setup start
00:00:05.131 : [inp] Classifying devices
00:00:05.131 : [inp] Analyzing "Controller (XBOX 360 For Windows)" "di8.'{076A9A20-DB9E-11E4-8002-444553540000}|{028E045E-0000-0000-0000-504944564944}'"
00:00:05.131 : [inp] Applying input.steer.x360.gamepad
00:00:05.132 : [inp] Applying input.pedals.x360.gamepad
00:00:05.133 : [inp] Applying input.clutch.default
00:00:05.133 : [inp] Applying input.look.x360.gamepad
00:00:05.134 : [inp] Applying input.gearbox.updown.x360.gamepad
00:00:05.134 : [inp] Applying input.gearbox.drive.default
00:00:05.134 : [inp] Applying input.gearbox.hshifter.default
00:00:05.134 : [inp] Applying input.menu.x360.gamepad
00:00:05.135 : [inp] Applying input.misc.x360.gamepad
00:00:05.135 : [inp] Applying input.info.x360.gamepad
00:00:05.136 : [inp] Classified as: gamepad
00:00:05.136 : [inp] Analyzing "Logitech G27 Racing Wheel USB" "di8.'{7C6E4810-DBA0-11E4-8001-444553540000}|{C29B046D-0000-0000-0000-504944564944}'"
00:00:05.136 : [inp] Applying input.steer.logitech.g27
00:00:05.137 : [inp] Applying input.pedals.logitech.g27.detection.problem
00:00:05.138 : [inp] Applying input.clutch.logitech.g27
00:00:05.138 : [inp] Applying input.look.default
00:00:05.139 : [inp] Applying input.gearbox.updown.logitech.g27
00:00:05.139 : [inp] Applying input.gearbox.drive.logitech.g27
00:00:05.139 : [inp] Applying input.gearbox.hshifter.logitech.g27
00:00:05.140 : [inp] Applying input.info.logitech.g27
00:00:05.140 : [inp] Classified as: wheel
00:00:05.140 : [inp] Analyzing "Logitech G13 Joystick" "di8.'{0F1D9170-DBBF-11E4-8003-444553540000}|{C2AB046D-0000-0000-0000-504944564944}'"
00:00:05.142 : [inp] Applying input.clutch.default
00:00:05.142 : [inp] Applying input.look.default
00:00:05.142 : [inp] Applying input.gearbox.updown.default
00:00:05.142 : [inp] Applying input.gearbox.drive.default
00:00:05.143 : [inp] Applying input.gearbox.hshifter.default
00:00:05.143 : [inp] Classified as: unknown
00:00:05.143 : [ui] Ignoring '{0F1D9170-DBBF-11E4-8003-444553540000}|{C2AB046D-0000-0000-0000-504944564944}' ('Logitech G13 Joystick') from UI control: insufficient inputs
00:00:05.145 : [ui] Using '{076A9A20-DB9E-11E4-8002-444553540000}|{028E045E-0000-0000-0000-504944564944}' ('Controller (XBOX 360 For Windows)') for UI control: known compatible
00:00:05.145 : [ui] Controller setup done
00:00:05.330 : [hashfs] dlc_christmas.scs: Mounted and validated, 337 entries (7E6DBC886F80ACA09B9CB32909E8DB34553EE3011DD00DCBD763B3284F3B05D)
00:00:05.487 : [hashfs] dlc_east.scs: Mounted and validated, 832 entries (C00F7BEA85F166E4FC0DEEE96BFD1D1A7FE50CB2BB2D436103C21C0FD53EFE1)
00:00:05.491 : [hashfs] dlc_fantasy.scs: Mounted and validated, 276 entries (EE9DF07EE4DC67A5E58D9AA1BD8DCA763643622C3F52C55875D015F40B0C90B)
00:00:05.494 : [hashfs] dlc_flags_uk.scs: Mounted and validated, 192 entries (45FF6E712994C690D1CE19122CE6680A425211F8F744CC62386B93A4A2B43C3)
00:00:05.499 : [hashfs] dlc_halloween.scs: Mounted and validated, 338 entries (4D22256D27E312E06C86256177F71A8ADF5FA977390849F747EF067379D67FF)
00:00:05.503 : [hashfs] dlc_metallics.scs: Mounted and validated, 202 entries (A5A20A29A1F7CF2AFF1E001732AABB63E448E455B1ADFFEBF481B1CC6A0CF1B)
00:00:05.510 : [hashfs] dlc_nature.scs: Mounted and validated, 443 entries (53CDBB2EB780AD89C3DA795AB6998EC98305823BB649EE10A63906F0FAB4352)
00:00:05.516 : [hashfs] dlc_raven.scs: Mounted and validated, 173 entries (E6516095A3474F9A1655163B80BC6ACE06CA8FA26BAEF93835A2BBF56C68576)
00:00:05.570 : [hashfs] dlc_trailers.scs: Mounted and validated, 597 entries (609364200E5C28C81C8AD7DCCD8F39096BF3299BB93741A956AB5CC0A36BC0A)
00:00:05.577 : [hashfs] dlc_winter.scs: Mounted and validated, 441 entries (BB8999FDA202F6D0DBBC962E6FF3CA262D16A54C329B5C1791AE782377B17CD)
00:00:05.690 : uset s_sfx_enabled "1"
00:00:05.690 : uset s_music_enabled "0"
00:00:05.690 : uset s_sfx_volume "1"
00:00:05.690 : uset s_radio_volume "1.0"
00:00:05.690 : uset s_music_volume "0"
00:00:05.690 : uset s_master_volume "1"
00:00:05.690 : uset s_reverse_stereo "0"
00:00:05.690 : uset g_force_economy_reset "0"
00:00:05.690 : uset g_force_load_selector "0"
00:00:05.690 : uset g_autoload_ignore_autosave "0"
00:00:05.690 : uset g_start_in_truck "0"
00:00:05.690 : uset g_input_configured "1"
00:00:05.690 : uset g_income_factor "1.0"
00:00:05.690 : uset g_currency "3"
00:00:05.690 : uset g_bad_weather_factor "0.07"
00:00:05.690 : uset g_save_idx "5"
00:00:05.690 : uset g_adviser "2"
00:00:05.690 : uset g_desktop_tutorial "0"
00:00:05.690 : uset g_tutorial "0"
00:00:05.690 : uset g_fatigue "0"
00:00:05.690 : uset g_police "1"
00:00:05.690 : uset g_subtitles "0"
00:00:05.690 : uset g_clock_24 "1"
00:00:05.690 : uset g_hmd_no_3d_background "0"
00:00:05.690 : uset g_hmd_no_special_menu "0"
00:00:05.690 : uset g_hmd_reduced_cabin_movement "1"
00:00:05.691 : uset g_hmd_no_artifical_movement "0"
00:00:05.691 : uset i_oculus_eye_protrusion "0.09"
00:00:05.691 : uset i_oculus_eye_height "0.15"
00:00:05.691 : uset i_hmd_max_prediction "0.1"
00:00:05.691 : uset i_hmd_min_prediction "0.0"
00:00:05.691 : uset s_interior_volume "1.0"
00:00:05.691 : uset s_rumble_enabled "1"
00:00:05.691 : uset s_reverse_enabled "1"
00:00:05.691 : uset g_cam_blinker "0"
00:00:05.691 : uset g_cam_physics_value "1.0"
00:00:05.691 : uset g_cam_physics "1"
00:00:05.691 : uset g_cam_steering_reverse "1.0"
00:00:05.691 : uset g_cam_steering_value "1.0"
00:00:05.691 : uset g_cam_steering "0"
00:00:05.691 : uset g_cruise_control_smart "0.0"
00:00:05.691 : uset g_cruise_control_grid "5.0"
00:00:05.691 : uset g_throttle_auto_shift "1"
00:00:05.691 : uset g_pedal_clutch_range "0.09"
00:00:05.691 : uset g_fuel_simulation "1"
00:00:05.691 : uset g_hardcore_simulation "1"
00:00:05.691 : uset g_reg_setting ""
00:00:05.691 : uset g_brake_light_all "1"
00:00:05.691 : uset g_use_speed_limiter "1"
00:00:05.691 : uset g_hud_speed_limit "1"
00:00:05.691 : uset g_axle_drop_auto "1"
00:00:05.691 : uset g_engine_start_auto "1"
00:00:05.691 : uset g_motor_brake_auto "1"
00:00:05.691 : uset g_retarder_auto "0"
00:00:05.691 : uset g_trailer_stability "0.5"
00:00:05.691 : uset g_brake_intensity "0.915863"
00:00:05.691 : uset g_steer_autocenter "1"
00:00:05.691 : uset g_gallon "0"
00:00:05.691 : uset g_fahrenheit "0"
00:00:05.691 : uset g_pounds "kg"
00:00:05.692 : uset g_mph "1"
00:00:05.692 : uset g_hshifter_synchronized "1"
00:00:05.692 : uset g_hshifter_layout_shifting "1"
00:00:05.692 : uset g_hshifter_layout "4"
00:00:05.692 : uset g_trans "3"
00:00:05.692 : uset g_lang_set "1"
00:00:05.692 : uset g_lang "en_gb"
00:00:05.692 : uset g_cutscenes "0"
00:00:05.848 : [net] LINK ERRO: Not found.
00:00:06.428 : loading 'Real_G27_ffb' 'E:/SteamLibrary/steamapps/common/Euro Truck Simulator 2/bin/win_x64/plugins/Real_G27_ffb.dll'
00:00:06.463 : <ERROR> unable to load: 000000C1
00:00:06.463 : loading 'telemetryl_at' 'E:/SteamLibrary/steamapps/common/Euro Truck Simulator 2/bin/win_x64/plugins/telemetryl_at.dll'
00:00:06.480 : <ERROR> unable to load: 000000C1
00:00:13.208 : Profile 'Mat scs test' removed.
00:00:36.014 : Profile 'Mat1' created.
00:00:36.015 : uset s_sfx_enabled "1"
00:00:36.015 : uset s_music_enabled "1"
00:00:36.015 : uset s_sfx_volume "1.0"
00:00:36.015 : uset s_radio_volume "1.0"
00:00:36.015 : uset s_music_volume "0.8"
00:00:36.015 : uset s_master_volume "1.0"
00:00:36.016 : uset s_reverse_stereo "0"
00:00:36.016 : uset g_force_economy_reset "0"
00:00:36.016 : uset g_force_load_selector "0"
00:00:36.016 : uset g_autoload_ignore_autosave "0"
00:00:36.016 : uset g_start_in_truck "0"
00:00:36.016 : uset g_input_configured "0"
00:00:36.016 : uset g_income_factor "1.0"
00:00:36.016 : uset g_currency "0"
00:00:36.016 : uset g_bad_weather_factor "0.07"
00:00:36.016 : uset g_save_idx "1"
00:00:36.016 : uset g_adviser "1"
00:00:36.016 : uset g_desktop_tutorial "1"
00:00:36.016 : uset g_tutorial "1"
00:00:36.016 : uset g_fatigue "1"
00:00:36.016 : uset g_police "1"
00:00:36.016 : uset g_subtitles "0"
00:00:36.016 : uset g_clock_24 "1"
00:00:36.016 : uset g_hmd_no_3d_background "0"
00:00:36.016 : uset g_hmd_no_special_menu "0"
00:00:36.016 : uset g_hmd_reduced_cabin_movement "1"
00:00:36.016 : uset g_hmd_no_artifical_movement "0"
00:00:36.016 : uset i_oculus_eye_protrusion "0.09"
00:00:36.016 : uset i_oculus_eye_height "0.15"
00:00:36.016 : uset i_hmd_max_prediction "0.1"
00:00:36.016 : uset i_hmd_min_prediction "0.0"
00:00:36.016 : uset s_interior_volume "1.0"
00:00:36.016 : uset s_rumble_enabled "1"
00:00:36.016 : uset s_reverse_enabled "1"
00:00:36.016 : uset g_cam_blinker "0"
00:00:36.016 : uset g_cam_physics_value "1.0"
00:00:36.016 : uset g_cam_physics "1"
00:00:36.016 : uset g_cam_steering_reverse "1.0"
00:00:36.016 : uset g_cam_steering_value "1.0"
00:00:36.016 : uset g_cam_steering "0"
00:00:36.016 : uset g_cruise_control_smart "0.0"
00:00:36.016 : uset g_cruise_control_grid "5.0"
00:00:36.017 : uset g_throttle_auto_shift "0"
00:00:36.017 : uset g_pedal_clutch_range "1.0"
00:00:36.017 : uset g_fuel_simulation "0"
00:00:36.017 : uset g_hardcore_simulation "0"
00:00:36.017 : uset g_reg_setting "reg_setting.europe"
00:00:36.017 : uset g_brake_light_all "1"
00:00:36.017 : uset g_use_speed_limiter "1"
00:00:36.017 : uset g_hud_speed_limit "1"
00:00:36.017 : uset g_axle_drop_auto "1"
00:00:36.017 : uset g_engine_start_auto "1"
00:00:36.017 : uset g_motor_brake_auto "0"
00:00:36.017 : uset g_retarder_auto "0"
00:00:36.017 : uset g_trailer_stability "0.5"
00:00:36.017 : uset g_brake_intensity "1.0"
00:00:36.017 : uset g_steer_autocenter "1"
00:00:36.017 : uset g_gallon "0"
00:00:36.017 : uset g_fahrenheit "0"
00:00:36.017 : uset g_pounds "kg"
00:00:36.017 : uset g_mph "0"
00:00:36.017 : uset g_hshifter_synchronized "1"
00:00:36.017 : uset g_hshifter_layout_shifting "1"
00:00:36.017 : uset g_hshifter_layout "0"
00:00:36.017 : uset g_trans "0"
00:00:36.017 : uset g_lang_set "1"
00:00:36.017 : uset g_lang "en_gb"
00:00:36.017 : uset g_cutscenes "1"
00:00:36.887 : [inp] Initial evaluation
00:00:36.887 : [inp] Classifying devices
00:00:36.887 : [inp] Analyzing "Controller (XBOX 360 For Windows)" "di8.'{076A9A20-DB9E-11E4-8002-444553540000}|{028E045E-0000-0000-0000-504944564944}'"
00:00:36.887 : [inp] Applying input.steer.x360.gamepad
00:00:36.888 : [inp] Applying input.pedals.x360.gamepad
00:00:36.889 : [inp] Applying input.clutch.default
00:00:36.889 : [inp] Applying input.look.x360.gamepad
00:00:36.890 : [inp] Applying input.gearbox.updown.x360.gamepad
00:00:36.890 : [inp] Applying input.gearbox.drive.default
00:00:36.890 : [inp] Applying input.gearbox.hshifter.default
00:00:36.890 : [inp] Applying input.menu.x360.gamepad
00:00:36.891 : [inp] Applying input.misc.x360.gamepad
00:00:36.891 : [inp] Applying input.info.x360.gamepad
00:00:36.892 : [inp] Classified as: gamepad
00:00:36.892 : [inp] Analyzing "Logitech G27 Racing Wheel USB" "di8.'{7C6E4810-DBA0-11E4-8001-444553540000}|{C29B046D-0000-0000-0000-504944564944}'"
00:00:36.892 : [inp] Applying input.steer.logitech.g27
00:00:36.893 : [inp] Applying input.pedals.logitech.g27.separate
00:00:36.894 : [inp] Applying input.clutch.logitech.g27
00:00:36.894 : [inp] Applying input.look.default
00:00:36.895 : [inp] Applying input.gearbox.updown.logitech.g27
00:00:36.895 : [inp] Applying input.gearbox.drive.logitech.g27
00:00:36.896 : [inp] Applying input.gearbox.hshifter.logitech.g27
00:00:36.896 : [inp] Applying input.info.logitech.g27
00:00:36.896 : [inp] Classified as: wheel
00:00:36.896 : [inp] Analyzing "Logitech G13 Joystick" "di8.'{0F1D9170-DBBF-11E4-8003-444553540000}|{C2AB046D-0000-0000-0000-504944564944}'"
00:00:36.898 : [inp] Applying input.clutch.default
00:00:36.898 : [inp] Applying input.look.default
00:00:36.898 : [inp] Applying input.gearbox.updown.default
00:00:36.898 : [inp] Applying input.gearbox.drive.default
00:00:36.899 : [inp] Applying input.gearbox.hshifter.default
00:00:36.899 : [inp] Classified as: unknown
00:00:36.900 : [inp] Applying input.steer.logitech.g27
00:00:36.901 : [inp] Applying input.pedals.logitech.g27.separate
00:00:36.902 : [inp] Applying input.clutch.logitech.g27
00:00:36.902 : [inp] Applying input.look.x360.gamepad
00:00:36.902 : [inp] Applying input.gearbox.updown.logitech.g27
00:00:36.903 : [inp] Applying input.gearbox.drive.logitech.g27
00:00:36.903 : [inp] Applying input.gearbox.hshifter.logitech.g27
00:00:36.904 : [inp] Applying input.menu.x360.gamepad
00:00:36.905 : [inp] Applying input.misc.x360.gamepad
00:00:36.905 : [inp] Applying input.info.logitech.g27
00:00:36.905 : [inp] Applying input.info.x360.gamepad
00:00:39.103 : Steering controller type identified as: wheel
00:00:39.104 : [inp] Applying input.steer.logitech.g27
00:00:39.105 : [inp] Applying input.pedals.logitech.g27.separate
00:00:39.106 : [inp] Applying input.clutch.logitech.g27
00:00:39.106 : [inp] Applying input.look.x360.gamepad
00:00:39.106 : [inp] Applying input.gearbox.updown.logitech.g27
00:00:39.107 : [inp] Applying input.gearbox.drive.logitech.g27
00:00:39.107 : [inp] Applying input.gearbox.hshifter.logitech.g27
00:00:39.108 : [inp] Applying input.menu.x360.gamepad
00:00:39.108 : [inp] Applying input.misc.x360.gamepad
00:00:39.109 : [inp] Applying input.info.logitech.g27
00:00:39.109 : [inp] Applying input.info.x360.gamepad
00:00:39.109 : H-shifter found
00:00:42.936 : game
00:00:43.084 : [bullet] Starting physics server: Bullet
00:00:43.235 : Loaded trailers: 81
00:00:43.238 : Loaded small traffic vehicles: 30
00:00:43.240 : Loaded truck traffic vehicles: 22
00:00:43.242 : Loaded traffic trailers: 16
00:00:43.243 : Loaded addon hookups: 16
00:00:43.247 : Loading resource server data ....
00:00:43.247 : Loading vegetation data ....
00:00:43.258 : Loading road data ....
00:00:43.264 : Loading terrain data ....
00:00:43.272 : Loading railing data ....
00:00:43.284 : Loading building data ....
00:00:43.300 : Loading model data ....
00:00:43.319 : Loading prefab data ....
00:00:43.334 : Loading traffic rule data ....
00:00:43.350 : Loading sign data ....
00:00:43.391 : Loading city data ....
00:00:43.404 : Loading traffic semaphore data ....
00:00:43.417 : Loading traffic signs data ....
00:00:43.451 : Loading hinges data ....
00:00:43.467 : Loading stamp data ....
00:00:43.484 : Loading movers data ....
00:00:43.500 : Loading ferry data ....
00:00:43.517 : Loading country data ....
00:00:43.536 : Loading sound item data ....
00:00:43.550 : Loading live stream data ....
00:00:43.567 : Loading game condition data ....
00:00:43.584 : Loading trigger action data ....
00:00:43.600 : Loading cutscene data ....
00:00:43.624 : Loading cargo data ....
00:00:43.637 : Loading company data ....
00:00:43.750 : Resources load time: 682ms  (18 MB)
00:00:43.751 : Map '/map/europe.mbd' loading started ....
00:00:44.672 : Map successfully loaded.
00:00:44.689 : Map load time: 938ms  (0 MB)
00:00:44.708 : <ERROR> Game state load failed. Game state will be restored from the initial save.
00:00:45.168 : Economy reset - company mismatch
00:00:45.200 : Road network navigation caching started.
00:00:46.662 : Road network navigation caching finished.
00:00:46.721 : Garage update started.
00:00:46.737 : Garage update finished.
00:00:46.740 : Creating save-game file (/home/profiles/4D617431/save/autosave/game.sii) ...
00:00:46.763 : Game has been auto-saved.
00:00:46.801 : Economy load time: 3733ms  (9 MB)
00:00:46.820 : Game init finished. (27 MB)
00:00:53.934 : Creating save-game file (/home/profiles/4D617431/save/autosave/game.sii) ...
00:00:53.954 : Game has been auto-saved.
00:00:54.323 : Creating save-game file (/home/profiles/4D617431/save/autosave_job/game.sii) ...
00:00:54.333 : Game has been auto-saved.
00:01:06.279 : <WARNING> [di8] Input buffer overflow for device '{7C6E4810-DBA0-11E4-8001-444553540000}|{C29B046D-0000-0000-0000-504944564944}' (error code: 0x1).
00:01:11.251 : Incompatible save game loaded.
00:06:04.131 : Position : < -22250.8 46.696 25256.1 >
00:06:54.915 : Creating save-game file (/home/profiles/4D617431/save/autosave_drive/game.sii) ...
00:06:54.921 : Game has been auto-saved.
00:07:04.928 : screenshot
00:07:07.522 : Screenshot written: '/screenshot/ets2_00031.png'.
00:07:08.921 : [gl] CDS shutdown: OK
00:08:04.301 : [gfx] Trying to set 4800x900 32bpp 60Hz (fullscreen)
00:08:04.546 : [gl] CDS init: OK
00:08:04.546 : [gl] SetPixelFormat: Reused OK (#11).
00:08:04.570 : [gl] wglCreateContextAttribs: OK
00:08:04.577 : [gl] Max anisotropy factor: 16.000000
00:08:04.577 : [gl] driver: AMD Radeon R9 200 Series
00:08:04.577 : [gl] vendor: ATI Technologies Inc.
00:08:04.577 : [gl] version: 3.3.13292 Compatibility Profile Context 14.502.1014.0
00:08:04.577 : [gl] GL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
00:08:04.578 : [gl] Using ARB3 rendering path
00:08:04.578 : [gl] Setting vsync period to 1 (requested 1)
00:08:09.220 : Position : < -22253.5 47.7606 25254.1 >
00:08:18.771 : [gl] CDS shutdown: OK
00:11:41.028 : [gfx] Trying to set 4800x900 32bpp 60Hz (fullscreen)
00:11:41.393 : [gl] CDS init: OK
00:11:41.393 : [gl] SetPixelFormat: Reused OK (#11).
00:11:41.425 : [gl] wglCreateContextAttribs: OK
00:11:41.443 : [gl] Max anisotropy factor: 16.000000
00:11:41.443 : [gl] driver: AMD Radeon R9 200 Series
00:11:41.443 : [gl] vendor: ATI Technologies Inc.
00:11:41.443 : [gl] version: 3.3.13292 Compatibility Profile Context 14.502.1014.0
00:11:41.443 : [gl] GL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
00:11:41.443 : [gl] Using ARB3 rendering path
00:11:41.443 : [gl] Setting vsync period to 1 (requested 1)
00:11:46.006 : quit
00:11:46.006 : Creating save-game file (/home/profiles/4D617431/save/autosave/game.sii) ...
00:11:46.018 : Game has been auto-saved.
00:11:46.212 : water level unregistered (1)
00:11:46.217 : water level unregistered (0)
00:11:46.769 : [gl] CDS shutdown: OK
00:11:46.818 : [net]  LOG INFO: Stopped
00:11:47.057 : [sys] process shutdown

User avatar
Reinhard
Posts: 4711
Joined: 20 Dec 2012 16:46
Location: Berlin, Germany

Re: Position of the chevron signs in quarry near Lyon

#2 Post by Reinhard » 26 Apr 2015 15:01

It is like this since forever. :D
mat2
Posts: 18
Joined: 18 Apr 2015 08:23

Re: Position of the chevron signs in quarry near Lyon

#3 Post by mat2 » 26 Apr 2015 15:45

Oh, i never noticed before :)
mat2
Posts: 18
Joined: 18 Apr 2015 08:23

Re: Position of the chevron signs in quarry near Lyon

#5 Post by mat2 » 28 Apr 2015 08:27

Thanks Dr doom
User avatar
Reece
Posts: 700
Joined: 11 Jul 2013 02:29
Location: Australia

Re: Position of the chevron signs in quarry near Lyon

#6 Post by Reece » 28 Apr 2015 10:43

Yes! +1 :mrgreen:
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