Hello dear developers! At night, passing under the overpass, visible headlights of passing cars on top. The headlights shine through the pavement.
Version 1.23 without mods, only official DLC
Headlights under the overpass
-
IonutL
- Posts: 3172
- Joined: 13 Apr 2014 20:16
Re: Headlights under the overpass
This issue is in the game code, i think since ETS1. No solution till now, so not exactly a bug.
-
EvgenKo423
- Posts: 553
- Joined: 04 Nov 2015 07:36
- Location: Russia
Re: Headlights under the overpass
Well, that way it IS exactly a bug, but a long-living one. Can someone post a screenshot of it at least?
-
fearless86
- Posts: 14
- Joined: 30 Nov 2015 18:59
- Location: Russia
Re: Headlights under the overpass
IonutL
But the problem in the code of the game - it is also a mistake !!!
But the problem in the code of the game - it is also a mistake !!!
-
ohaha
- Posts: 11289
- Joined: 07 Dec 2012 06:31
- Location: Watchin' y'all
Re: Headlights under the overpass
Not a bug, but a game limitation.
Bugs are mistakes, like trees growing in the middle of the road. This is not a mistake, it's just how the game was made.
Bugs are mistakes, like trees growing in the middle of the road. This is not a mistake, it's just how the game was made.
Retired, but still loving it.
-
bumbumek
- Posts: 2817
- Joined: 02 Jun 2014 13:14
- Location: Poznań, Poland
Re: Headlights under the overpass
So the game was made by mistake 
-
EvgenKo423
- Posts: 553
- Joined: 04 Nov 2015 07:36
- Location: Russia
Re: Headlights under the overpass
-
fearless86
- Posts: 14
- Joined: 30 Nov 2015 18:59
- Location: Russia
Re: Headlights under the overpass
For this is the developers to remove these limitations and improve the product !!! Maybe I'm wrong ?!ohaha wrote:Not a bug, but a game limitation.
Bugs are mistakes, like trees growing in the middle of the road. This is not a mistake, it's just how the game was made.
-
Loutis
- Posts: 892
- Joined: 23 Nov 2015 08:55
- Location: Observable Universe
Re: Headlights under the overpass
Of course we are, but it is far more complicated then just saying "let's do that, delete this line of code, BAM that's it we are done" because once you change some key thing in code, you tend to cause mess in other parts, only making a cluster .... issue, so it is rather hard to fix this and since there are in my opinion more pressing issues (like those levitating trees) our developers are not going to focus on that at this moment in time (as far as I know, and I am nobody).
Thanks for pointing it out though, we like to be reminded of things we should some day do once in a while
Thanks for pointing it out though, we like to be reminded of things we should some day do once in a while
"I'm not trying to be anyone's savior. I'm just trying to think about the future and not be sad."
Elon Musk
Tesla & SpaceX fanboy. Carefully optimistic about Mars colonisation.
Elon Musk
Tesla & SpaceX fanboy. Carefully optimistic about Mars colonisation.
-
SiSL
- SCS Software
- Posts: 8703
- Joined: 27 Oct 2013 06:23
Re: Headlights under the overpass
Long story short, it will cause more performance loss and calculation to fix it.
May be after DX11/vulcan transition
May be after DX11/vulcan transition
Who is online
Users browsing this forum: CCBot [Bot]