Public Beta 1.28 discussion (ATS)

Locked
scanialoverr
Posts: 2136
Joined: 13 Jan 2014 14:28

Public Beta 1.28 discussion (ATS)

#1 Post by scanialoverr » 20 Jul 2017 14:49

Open Beta test for the latest update of American Truck Simulator is here!

You may wonder about the game version number suddenly jumping to 1.28, as at the moment it was sitting at ver. 1.6. We have decided to unify versioning of ETS2 and ATS to simplify communication about game updates both internally and externally. The version number used to denote that ETS2 has been through 27 major updates, while ATS has been through 6 big revisions since the respective game's release. But we realized that this is not a crucial piece of information. It is more relevant and more important to provide the information that the updates, even if they appear at slightly different times, are based off the same core functionality upgrade; that the progress is in sync on both games. That's why we decided to only continue the numbering scheme established originally with the older Euro Truck Simulator 2 game, and stick to it even with American Truck. This way it will be clearer if and when both games reach a particular development milestone.

As usual, this update is full of great features for you to try out. Doubles are the main feature of this particular update which is great on its own. But since there are different regulations in Nevada, we decided to add something special for our fans. Please welcome triples and Rocky Mountain doubles which are part of ATS Nevada economy now!

Apart from those, there is a number of features worth looking into and we are sure you will take the time to study every bit of them through and through as you always do and then enjoy them in the game.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on American Truck Simulator → Properties → Betas tab → public_beta → 1.28 public beta. No password required.

During open betas, there is a dedicated beta site for World of Trucks, which is used to safely test all new features. Please visit World of Trucks Open Beta web for more information. Also check our modding wiki too to get details pertaining to mods for the game.

Just as with the previous Open Beta releases - please keep in mind that this is still only a beta version of the update! You may experience instability and/or bugs and kinks. It’s completely okay if you want to wait for the final release. But if you are interested in providing feedback at this stage, be sure to let us know on our forum. We appreciate all your feedback immensely.

More info here
If you notice any bug report it here.
Patch notes can be found here viewtopic.php?f=214&t=204004
Last edited by scanialoverr on 27 Jul 2017 09:04, edited 2 times in total.

User avatar
Bandit & The Snowman
Posts: 888
Joined: 23 Oct 2014 15:55
Location: East Bound and Down
Contact:

Re: Public Beta 1.28 discussion

#2 Post by Bandit & The Snowman » 20 Jul 2017 15:16

So what are these items about?
  • Fixed LP change in states/countries where no city formats exist
  • Fixed brake vs parking brake behavior

User avatar
B4RT
Posts: 15
Joined: 25 Oct 2013 05:12
Location: Rio Grande do Sul - BRAZIL

Re: Public Beta 1.28 discussion

#3 Post by B4RT » 20 Jul 2017 15:22

Okay Where Go Two Things I observed about doubles

Ui_Shadow just appears in first one trailer in doubles
Imageats_00237 by b4rt Modding, no Flickr


Imageats_00236 by b4rt Modding, no Flickr

Imageats_00235 by b4rt Modding, no Flickr



The other thing, in second trailer not have option to lift the axle? I tryed and lift option just works on 1st trailer..,

Best Regards
B4rt Modding!
Signature was in violation of the forum rules, section 3, and has been replaced with this message.

User avatar
piva
Posts: 2031
Joined: 29 Oct 2014 16:41

Re: Public Beta 1.28 discussion

#4 Post by piva » 20 Jul 2017 15:28

What does it mean?

Code: Select all

00:00:50.956 : <ERROR> [model] Model geometry '/model/flare/vehicle_brakel.pmg' is malformed.
What I need to change, and how?
I just want to make a game and mods better.

User avatar
Aves
Posts: 138
Joined: 19 Oct 2015 21:25

Re: Public Beta 1.28 discussion

#5 Post by Aves » 20 Jul 2017 15:31

@BART
Please welcome triples and Rocky Mountain doubles which are part of ATS Nevada economy now!

User avatar
Max
SCS Software
Posts: 4107
Joined: 26 Nov 2012 10:00
Location: SCS, Prague

Re: Public Beta 1.28 discussion

#6 Post by Max » 20 Jul 2017 15:34

Bandit & The Snowman wrote:
20 Jul 2017 15:16
So what are these items about?
  • Fixed LP change in states/countries where no city formats exist
  • Fixed brake vs parking brake behavior
the first one fixes behavior of registering truck upon relocation - when you move truck to another city but in same country and the given country does not have city-based registration plates (which is common in US) it simply stays same.
second one is set of fixes that make correct behavior in various situations (rather not-so-common). affects both truck and trailers.

User avatar
Moh1336
Beta tester
Posts: 7819
Joined: 05 Jul 2013 09:44
Location: Yorkshire
Contact:

Re: Public Beta 1.28 discussion

#7 Post by Moh1336 » 20 Jul 2017 15:55

@ Piva: viewtopic.php?f=41&t=244207

One or more mods will use custom unit/hookup/x.sii files that link to old scs flare models.
My Blog/Mod page: http://ijsmods.wordpress.com
I reserve the right to be 100% wrong.
Image

User avatar
piva
Posts: 2031
Joined: 29 Oct 2014 16:41

Re: Public Beta 1.28 discussion

#8 Post by piva » 20 Jul 2017 16:27

Thanls Moh.
I just want to make a game and mods better.

User avatar
Bandit & The Snowman
Posts: 888
Joined: 23 Oct 2014 15:55
Location: East Bound and Down
Contact:

Re: Public Beta 1.28 discussion

#9 Post by Bandit & The Snowman » 20 Jul 2017 16:28

Doubles do support extra difficult parking, yay! I remember the hassle in 18WoS... double eggs, anyone?

DanRO
Posts: 508
Joined: 23 Feb 2016 18:36

Re: Public Beta 1.28 discussion

#10 Post by DanRO » 20 Jul 2017 16:41

Double eggs brought more profit than Nuclear Waste

Locked

Return to “General discussion about game”

Who is online

Users browsing this forum: -Raiden-, arthurcfbr, kast, pigbrother and 7 guests