VR - experimental support

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dhrto
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Re: Oculus Rift - experimental support

#641 Post by dhrto » 30 Nov 2017 20:02

Yeah the requirements for VR are quite steep. Even with a GTX1080, I'm still getting horrible frame drops in cities (especially with ProMods). But the immersion VR provides make it all worthwhile imho.

The placement of the route advisor is a bit of a pity. I work around it by buying a truck with the deluxe interior, which has navigation built-in into the dash. Otherwise, you can also buy a standalone unit that sticks to the windshield (left) when you own the Cabin Accessories DLC.
System specs: Ryzen 5800X3D, RTX3080 (no OC), Varjo Aero (using OpenXR through OpenComposite instead of SteamVR), 32 GB DDR3200, Samsung 970 Evo Plus 2 TB, Win10. And most importantly: vanilla game, no mods.
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Leo Bonilha
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Re: Oculus Rift - experimental support

#642 Post by Leo Bonilha » 01 Dec 2017 13:29

Any prediction for version 1.30 to be released, for the beta of Rift e Vive?
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Jacky023
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Re: Oculus Rift - experimental support

#643 Post by Jacky023 » 01 Dec 2017 20:19

Hi, I Have a problem with update 1.30 of Euro Truck Simulator 2, the trailers have lost. Help me please
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rockandrole18
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Re: Oculus Rift - experimental support

#644 Post by rockandrole18 » 02 Dec 2017 14:50

Leo Bonilha wrote: 01 Dec 2017 13:29 Any prediction for version 1.30 to be released, for the beta of Rift e Vive?
http://store.steampowered.com/news/exte ... 8899523238
"Update for non-Steam legacy edition of the game and VR-compatible beta build of the game may take a few additional days to get ready."

@Jacky023
The VR branch has not been updated yet to 1.30, so unless you are using Oculus DK1 which has support with the regular version branch, the problem you are experiencing is not related to this thread. Even if you do use a DK1, it still doesn't sound like it has anything to do with playing the game in VR, so I suggest you open your own new thread about your issue.
nyx88_
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Re: Oculus Rift - experimental support

#645 Post by nyx88_ » 05 Dec 2017 16:36

hey guys so i hope to get here some help.

i have my oculus rift now for a couple of months but i did not to play ets2 yet because it wont work!

so i ask on reddit and in another forum but nobody could help. so im gonna write down here the steps i took.

(btw my oculus works perfect! i reinstalled it twice, made windows new on a seperate hdd, reinstalled ets. on 3 ssds and one hdd, my pc is i74790k@4.8,Strix 1080ti, 32gig ddr4 corsair vengeance @3200,win 10)

so i but on the beta branch (first 1.24 then 1.28 and today i tried 1.30...) and put in -oculus.
I did go ingame..in my oculus did not happen a single thing. f11 did not do anything.
onto 1.28/1.30. I did the same, but now my glasses will recognize ets but will just say a text "ets took to long to load blabla"...if i press f11 it apparently focus on the glasses but i will not see anything besides the text.
btw ats works perfectly from the frist try its just ets2.

on my laptop it wont work either but i tested it once before i sold it.( it was from msi dont know the accurate specs..but had like a 1060).

so what i can do else ? because i did not play ets since i have my oculus because its just better that way. p cars 1/2 and everything else i can play with it, i love it and changed my whole setup, it would be a pain in the ass to play on my regular screen if i could fit back here.


help me :D

regards
nyx
angrybirdseller
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Re: Oculus Rift - experimental support

#646 Post by angrybirdseller » 06 Dec 2017 05:05

I have windows mixed reality acer hope get around updating for those devices got acer 1440x1440 got it to work in both with -openvr settings, but hoping for blinder keys just for gamepads and keyboards.
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Neithjc
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Re: Oculus Rift - experimental support

#647 Post by Neithjc » 06 Dec 2017 15:47

Quote removed.

Well,i have same setup.
But didnt work for me.What can be the problem? Can you show your settings? :?
Last edited by Flemming V on 07 Dec 2017 06:24, edited 1 time in total.
Reason: Quote removed. Please don't quote post right above.
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SuperToast
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Re: Oculus Rift - experimental support

#648 Post by SuperToast » 06 Dec 2017 16:26

nyx88_ wrote: 05 Dec 2017 16:36
so i but on the beta branch (first 1.24 then 1.28 and today i tried 1.30...) and put in -oculus.
Make sure you select the "Oculus" specific beta branch - it should have Oculus or Rift or Vive in the build name (I'm not able to check right now, I forget which it says). Currently it is still on 1.28.

With that specific beta branch selected and the -oculus launch option set, it should be working :)

Edit: Per below, it has been updated to 1.30. The branch name is "oculus - Oculus/Vive 1.30 - (SDK 1.4.0)".
Last edited by SuperToast on 07 Dec 2017 03:04, edited 1 time in total.
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rockandrole18
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Re: Oculus Rift - experimental support

#649 Post by rockandrole18 » 06 Dec 2017 16:48

The oculus beta branch has already been updated to 1.30 yesterday
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Turd Ferguson
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Re: Oculus Rift - experimental support

#650 Post by Turd Ferguson » 06 Dec 2017 18:02

Nyx88, 1.30 and Italy are working in VR. Make sure you select the correct beta branch and that you have -oculus set in your launch options.

A mistake i made when i first went to VR was i used a capital O.
What headset are you using? Which oculus software are you using?
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