
"Tunnel" and "Terrain shadows" I don't know, also, it doesn't seem to be something obvious, and in ETS2 (ATS map is terra incognita for me) the first isn't used, the latter always. At least what I remember, and what I checked.
"smooth detail veg." is related to grass on terrain. Seems to have an effect on density, and how diverse it becomes (more flowers?).
Hope you don't mind if I copy and paste a file from the desktop. Use information of it, if you want:
Code: Select all
F6 drop object(s) to ground
ALT F6 align object(s) to ground vertically
(only in free cam mode)
UP lift object(s)
DOWN lower object(s)
(only in free cam mode)
END rotate object(s) around X axis (SHIFT-END for other way round)
DEL rotate object(s) around Y axis (SHIFT-DEL for other way round)
INS rotate object(s) around Z axis (SHIFT-INS for other way round)
(only in arial view-mode, omly if more than one objects are selected):
r rotate several selected objects around shared Y axis clockwise 90 degrees
SHIFT r rotate several selected objects around shared Y axis counter-clockwise 90 degrees
CTRL r rotate several selected objects around shared Y axis clockwise 1 degree
SHIFT-CTRL r rotate several selected objects around shared Y axis counter-clockwise 1 degree
ALT r ramdom model rotation dialog
While moving nodes:
Force connect: ALT
Force disconnect: CTRL
Brush: enter brush mode (b), click on white quad
Brush pick: enter brush mode (b), shift click on brushed (red) quad