[FYI] For the developers regarding Vulkan on macOS...

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mike_mac
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[FYI] For the developers regarding Vulkan on macOS...

#1 Post by mike_mac » 04 Mar 2018 22:55

I'm not sure if you have seen this, but the folks over at KronosGroup have developed a Vulkan API layer to work on top of Metal for macOS.

From their GitHub repo description:
MoltenVK is an implementation of the high-performance, industry-standard Vulkan graphics and compute API, that runs on Apple's Metal graphics framework, bringing Vulkan compatibility to iOS and macOS.
GitHub repo link is here: https://github.com/KhronosGroup/MoltenVK

Also this arsTechnica article: https://arstechnica.com/gadgets/2018/02 ... -to-apple/

If you're considering implementing Vulkan, this will probably help, instead of creating any Metal code just for macOS.

------------------------

Update: On March 7, 2018 the new Vulkan 1.1 API Specification was released by KronosGroup.

Link to the Kronos Vulkan Registry: https://www.khronos.org/registry/vulkan/

There's also a Quick Reference PDF available at: https://www.khronos.org/registry/vulkan ... .1-web.pdf


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BK Vissers
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Re: [FYI] For the developers regarding Vulkan on macOS...

#2 Post by BK Vissers » 05 Jun 2018 11:50

I hope that after OpenGL is deprecated that SCS will develop an alternative for Mac users. I read about this this morning and it seems devastating for Mac gaming.

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mike_mac
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Re: [FYI] For the developers regarding Vulkan on macOS...

#3 Post by mike_mac » 06 Jun 2018 08:52

[ deleted ]
Last edited by mike_mac on 22 Jul 2019 21:39, edited 1 time in total.

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BK Vissers
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Re: [FYI] For the developers regarding Vulkan on macOS...

#4 Post by BK Vissers » 07 Jun 2018 11:39

That sounds encouraging, though it remains at the developer level to implement. Max?

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OttoReverse
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Re: [FYI] For the developers regarding Vulkan on macOS...

#5 Post by OttoReverse » 26 Oct 2020 17:27

Necro thread bump lol...anyone here any more on this from the developers? I would love to see ATS (and ETS) add Vulkan or Metal support.

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TwinShadow
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Re: [FYI] For the developers regarding Vulkan on macOS...

#6 Post by TwinShadow » 31 Oct 2020 04:03

There's been no open discussions about it that I've seen. But I don't really go onto these forums much anymore. Implementing a graphics API is quite a monumental undertaking sometimes.
No longer actively posting on these forums. And no, don't PM unless I happen to know you.


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