BDF Tandem Truck Pack v149.00 (11 November 23)

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Mechanic_Wolf
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Re: BDF Tandem Truck Pack v143.00 (04 January 22)

#6121 Post by Mechanic_Wolf » 07 Sep 2022 00:25

Does this conflict with any sound mods? so far I only found 2 that work for me.
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Flemming V
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Re: BDF Tandem Truck Pack v143.00 (04 January 22)

#6122 Post by Flemming V » 07 Sep 2022 05:34

No it should not conflict with any sound mods at all, while there is no sound in my mod.
This mod uses every sound from the original game as it uses the games vanilla truck files regarding that.

(and I am using a sound mod my self for my own mod without any problem) :-)
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Re: BDF Tandem Truck Pack v143.00 (04 January 22)

#6123 Post by Mechanic_Wolf » 07 Sep 2022 06:47

I have tried a few of kriechbaum's sound mods. The only ones that worked for me were the Renault T and Mercedes Actros. I may start a new profile/ save and try again.
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Re: BDF Tandem Truck Pack v143.00 (04 January 22)

#6124 Post by Flemming V » 08 Sep 2022 06:14

Kriechbaum's is what I am using as well. Sadly I can not give it to you as I it is not my mod, but only my changes to it.
Perhaps you are forgetting something, is there any errors we can work with?
When I have time, I can show you what my mod contain of it.
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Re: BDF Tandem Truck Pack v143.00 (04 January 22)

#6125 Post by Mechanic_Wolf » 08 Sep 2022 18:48

I have no errors for your mod or the sound mod. I enable it above your mod and try one sound mod at a time. when I go to add the engine in the customization screen, it does not show it in the enable/ disable selection. It also still uses the scs sounds after selecting. Would I have to add your mod to the engine defs in the sound mod? I do know about def editing a bit, so I can make any adjusts to the sound mod if I need to so it works like yours.
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Re: BDF Tandem Truck Pack v143.00 (04 January 22)

#6126 Post by Themassivegerman » 09 Sep 2022 05:38

@Shadow_Wolf
Sound Mods should always be on top of everything in the Mod Manager. I use all kinds of sound mods with this mod, Kriechbaum, Zeemod, Max2712, no need for def editing at all. Sound mods affect the base truck model. Which sound mods don’t work for you?
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Re: BDF Tandem Truck Pack v143.00 (04 January 22)

#6127 Post by Flemming V » 09 Sep 2022 05:44

No, there is not any files at all in my mod you should change. My mod uses all the vanilla games files regarding sound.

My own engine mod does only contain files not existing in my tandem mod, so it should not be needed to change anything in my tandem mod.

Here is what my engine mod contain, this example is for the Scania R (Remember to buy an engine in workshop after adding mod to game)

def\vehicle\truck\scania.r_2016\engine\
contain these files:
def_vehicle_truck_scania_r_2016_engine.jpg
def_vehicle_truck_scania_r_2016_engine.jpg (30.45 KiB) Viewed 1064 times
material\ui\accessory\
contain these files:
material_ui_accessory.jpg
material_ui_accessory.jpg (24.12 KiB) Viewed 1064 times
sound\truck\
contain these files:
sound_truck.jpg
This is root of my mod:
mod.jpg
mod.jpg (11.21 KiB) Viewed 1064 times
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Re: BDF Tandem Truck Pack v143.00 (04 January 22)

#6128 Post by Mechanic_Wolf » 19 Sep 2022 20:28

Thank you for your help. I figured out that the engine mod works. It just doe's not show in the engine select but it works. so all is good.
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Re: BDF Tandem Truck Pack v143.00 (04 January 22)

#6129 Post by Flemming V » 20 Sep 2022 08:06

Ssunds like an DEF file that is not correct.

My engine def file look like this for etc. Scania S:

Code: Select all

SiiNunit
{
accessory_engine_data : m11_750.scania.s_2016.engine
{
	name: "Cummins M11 750 Chipped"
	price: 55500
	unlock: 0
	info[]: "720 @@hp@@ (529@@kw@@)"
	info[]: "3@@dg@@229 @@nm@@"
	info[]: "1@@dg@@200-1@@dg@@430 @@rpm@@"
	icon: "engisx_02"
	torque: 3660
	volume:	14.9	

	torque_curve[]: (300, 0)
	torque_curve[]: (440, 0.5)
	torque_curve[]: (800, 0.7)
	torque_curve[]: (1000, 0.9)
	torque_curve[]: (1100, 1)
	torque_curve[]: (1200, 1)
	torque_curve[]: (1300, 1)
	torque_curve[]: (1400, 1)
	torque_curve[]: (1500, 0.95)
	torque_curve[]: (1600, 0.92)
	torque_curve[]: (1700, 0.9)
	torque_curve[]: (1800, 0.86)
	torque_curve[]: (2000, 0.8)
	torque_curve[]: (2600, 0.5)

	rpm_limit: 2250
	rpm_range_low_gear: (1080, 1800)
	rpm_range_high_gear: (1100, 1650)
	rpm_range_power: (1300, 2020)

	adblue_consumption: 0.06
	no_adblue_power_limit: 0.5

	engine_brake: 2.0
	engine_brake_downshift: 1
	rpm_range_engine_brake: (1250, 2050)	
	engine_brake_positions: 3
	
@include "sound_fv.sui"
	
}
}
P4nda
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Re: BDF Tandem Truck Pack v143.00 (04 January 22)

#6130 Post by P4nda » 24 Sep 2022 21:46

anyone knows why is that when I use the "No Trailer" option on my truck, it would clip into the loading dock and damage my truck, I can still get the load but it would be damage or worse just do a gmod style glitch and get stuck in the wall, I don't have mods that reworks the map or anything. I'm just wondering if anyone has a solution to it. Thanks in advance!!!
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