RJL Scania T v2.3.0 [1.39] [6.11.2020]

RJL
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RJL Scania T v2.3.0 [1.39] [6.11.2020]

#1 Post by RJL » 07 Jun 2014 19:59

RJL Scania T v2.3.0 for ETS2 version 1.39

This mod adds Scania T-series for ETS2. Contains many customization options and more chassis, cabin, engine and transmission options.
Fully standalone mod, it doesn't replace anything. You can find the truck from Scania dealer.
Currently supported game versions: 1.39

Latest mod version: V2.3.0

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Review by Squirrel (V1.4.1)

Content list:
-Normal, Highline, Topline, Extended Topline and Longline cabins.
-4x2, 6x2, 6x2/4, 6x2*4, 6x4, 8x2/*6, 8x4/4, 8x4*4, 10x4/6, 10x4*6 and 10x6/4 chassis.
-Scania T1 and T2 interiors.
-Euro 3, Euro 4, Euro 5 and Euro 6 engines.
-8-, 9-, 12- and 14- speed gearboxes with 2.71, 3.08, 3.42 and 3.80 rear differentials.
-Wide range of T1, T2 and Streamline parts.
-Plastic and paintable chassis + a lot of Scania stock parts.
-Many custom and tuning parts.
-Compatible with Cabin Accessories, National Window Flags and Mighty Griffin DLCs (separate compatibility addons required)
-And something more...

Known issues:
-Some parts might produce a visible collision with each other. You need to choose their correct combination yourself.

Changelog V2.2.4 to V2.3.0:
-Updated the mod for 1.39 patch
-Added support for openable windows and FMOD sound system introduced in 1.37
-Fixed missing engine badge for DT12 18 440 Euro 3 engine
-Added more plastic/paint combinations for front fenders
-Added DXT5 compression for many uncompressed DDS-textures
-Adjusted the shape/position of T-series cabin steps
-Fixed issues with advanced coupling and collisions on the rear of the truck
-Fixed DX11 bugs with 5-series low bumpers
-Some other tiny changes I don't remember anymore
-Renamed a few locators with incorrect names. The truck might have missing parts after the update but you can reinstall them at upgrade shop. There might also be errors about missing parts in game log. You can remove them either by selling and repurchasing your truck, or by using "g_remove_missing_accessories 1" command, or just simply ignore them. The renamed locators are:
bumper -> f_bumper
bumpergrill -> g_bumper
f_plate -> f_plate_a
spoilerp -> wing_s
intakec -> c_intake
mirrorslots -> (removed because it was obsolete already)

DOWNLOAD V2.3.0
Older versions here
Steam Workshop version and DLC compatibility packages here
Templates, non-Workshop DLC packages and some other stuff here
Mighty Griffin DLC compatibility pack is only on Workshop, no need to beg me to make non-Workshop version of it because that won't happen.

You can share this on other sites but KEEP ORIGINAL DOWNLOAD LINK AND CREDITS! NO NOT REUPLOAD TO OTHER FILE SHARING SITES! You can freely edit mod for personal use. Publishing edited mod without my (RJL) permission is forbidden!

Credits:
Mod creator: RJL/Fordsonmies
Others: GT-Mike, 50keda, Sheryo, Anaheim, Mr. Poland, Szeryff123 (a few parts from them), SCS Software (original models), Thunderhawk (equipment tower)

The mod has been tested to work in ETS2 version 1.39.x without any issues.
Last edited by RJL on 06 Nov 2020 15:24, edited 77 times in total.

MrHunter80
Posts: 10
Joined: 02 Jun 2014 16:07

Re: Scania T Mod V1.3

#2 Post by MrHunter80 » 07 Jun 2014 20:01

Nice scania!!

jarvik79
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Re: Scania T Mod V1.3

#3 Post by jarvik79 » 07 Jun 2014 20:02

RJL wrote:Known issues:
-Chassis shadow is not perfect. I'm too lazy to fix it.
-Third UV-map doesn't work. I have no interest to fix it.
Then I'll use GT Mike's, cos he actually likes to make properly fixed mods instead of leaving things broken.
Please report any bugs that you find! Happy trucking!
What's the point, when you just said above you're too lazy to fix things....?


edit: I was later corrected on these points, that I misunderstood to be serious flaws... ignore what I'm saying here! :)
Last edited by jarvik79 on 19 Jun 2014 07:16, edited 1 time in total.

RJL
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Joined: 05 Sep 2013 15:40
Location: Finland

Re: Scania T Mod V1.3

#4 Post by RJL » 07 Jun 2014 20:26

Modding needs lot of time. I've done this mod many months. Some things are more difficult to fix than others. Missing third UV map and non-perfect shadow is a very small problem which is hard to notice.
Last edited by RJL on 21 Jul 2014 14:10, edited 1 time in total.

ceebee501
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Joined: 22 Jan 2014 21:25
Location: Quebecistan

Re: Scania T Mod V1.3

#5 Post by ceebee501 » 07 Jun 2014 21:30

So is anyone else noticing a lack of torque, and is missing side mirrors? other than that its pretty awesome, also no conflict with mikes that I noticed.
Last edited by ceebee501 on 07 Jun 2014 23:55, edited 2 times in total.

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vrinho
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Re: Scania T Mod V1.3

#6 Post by vrinho » 07 Jun 2014 21:57

Just tested it.... One word.... Fantastic!

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Soundwave
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Re: Scania T Mod V1.3

#7 Post by Soundwave » 07 Jun 2014 23:18

Complete agreement with vrinho, very cool model!

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iVladian
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Re: Scania T Mod V1.3

#8 Post by iVladian » 08 Jun 2014 02:11

TRUCK ALL PARTS PREVIEW:
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Fred_be
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Re: Scania T Mod V1.3

#9 Post by Fred_be » 08 Jun 2014 04:17

Thanks for sharing

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Wolfi
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Re: Scania T Mod V1.3

#10 Post by Wolfi » 08 Jun 2014 06:37

Very good mod. I really like it alot. As for the tiny things - I don't mind chasis shadows. They are a pain in tha butt so I understand it takes a while to fix them. As for 3rd UV map. My previous version of T series was released before they were placed ingame. Bu to be honest newest version won't use them either. Why? Simple - 3rd uv is used for new skins - that allows to put the same skin on all trucks without the need of creating 10 separate skins. Problem is - 3rd uv map is designed for cabover trucks which are already ingame. It's simply too small for a long nose truck (not to mention the longline variant).

So don't be harsh on RJL - this is a trully great mod and gets +1 from me ;)
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