ATS Wishlists Megathread

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_Roger_
Posts: 341
Joined: 24 Jul 2020 23:03

Re: ATS Wishlists Megathread

#5031 Post by _Roger_ » 30 Jan 2026 05:35

Every time I change trucks, or there's an update, I have to press L and P to turn on my Automatic wipers and headlights again. How about adding a setting to automatically switch these on any time the truck is 'reset' by updates or purchasing? Espcially useful for consoles, that's two buttons totally freed up.
heroictrucker
Posts: 818
Joined: 20 Dec 2012 19:45
Location: Michigan

Re: ATS Wishlists Megathread

#5032 Post by heroictrucker » 02 Feb 2026 18:37

Here a suggestion is it possible too have another depot

Like an aerospace depot like the one in Texas dlc

And called it space tech division or something else

It would help out with the aviation that involves

With the aircraft’s and stuff u know
HMSRenown
Posts: 230
Joined: 09 Sep 2024 23:01

Re: ATS Wishlists Megathread

#5033 Post by HMSRenown » 03 Feb 2026 01:10

I might have suggested it before but actual CB Chatter would be so cool (i.e. Police reports and just random CB Chatter) and add to the realism/immersive feeling. I know there are sound mods that adds it but for the cost of the voiced route navigator.
heroictrucker
Posts: 818
Joined: 20 Dec 2012 19:45
Location: Michigan

Re: ATS Wishlists Megathread

#5034 Post by heroictrucker » 05 Feb 2026 16:45

They need to rework the weight station

Every time I get pull in the weight station sign in red is closed

You should be able too by pass it

But when it turn green and says open

Then u pulled for inspection inside the weight station

There should be a fullline up with semi truck pulling in

That what make the truck game better

I don’t know if there was a report on it or not

This should be rework or scs need too fix it

on the next update
lelux
Posts: 93
Joined: 27 Jun 2021 14:34

Re: ATS Wishlists Megathread

#5035 Post by lelux » 07 Feb 2026 07:18

It's a very little detali but it will be nice if red lights on the top of antennas, chimneys or windmills are visible from a greater distance
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jsavga
Posts: 131
Joined: 20 Sep 2025 12:43

Re: ATS Wishlists Megathread

#5036 Post by jsavga » 07 Feb 2026 23:57

I wish SCS would take into account the type of trailer before deciding where the loading/unloading area for it is located. A flatbed, drop deck or lowboy will not usually (if ever) back up to a loading dock to load or unload, etc.

My feature wish is they take this into account in the future.
Runoff_975
Posts: 624
Joined: 30 Oct 2024 22:24

Re: Improvements to AI Vehicles (Classic Car Edition)

#5037 Post by Runoff_975 » 10 Feb 2026 21:46

Since the 1.58 update is now live, we got this lovely classic muscle car for traffic, seemingly based on the '64 Tempest Le Mans GTO. Here's what it is in-game, and tbh it does look great despite a few alterations:
[ external image ]
The only downsides for this vehicle are the incorrect rims for this very vehicle and that it's ripe for additional variants. I'll explain more below.

Rims: These rims shown above are not correct for a mid-60s vehicle, and this rim model has been reused before in ETS2 before it dropped here. Here's what they should look like on its real-life model. They could've researched rims for the vehicles of that era beforehand, though.

Lack of variants: I personally believe this can have more than one variant. A worn-out model (and beater models) should work for starters since not every old vehicle is pristine. Then add a custom variant and a lowrider variant. A rusted-out, abandoned model would work as a scenery prop (because they need to expand their scenery library for wrecks), as well as year-by-year changes (as that car has been changed every year).

Likewise, the '67 F-100 AI car could use new rims that fit the era and style. Because these...
[ external image ]
[ external image ]
...do not look good. Plus, it looks really off-putting with its ride height. It might take some work but it can be doable. Like the muscle car above it should also have accessories and varying wear states, including a rusted out model for scenery areas and a functional beater model - because old trucks have that sort of charm to it for some reason.
Avid cargeek and active ATS/ETS2 player since 2021
Active contributor of Halbtollekreatur's AI vehicle wishlist thread for ATS
My traffic wishlist thread for ETS2 (6 pages and counting)
truck_grim
Posts: 12
Joined: 21 Oct 2024 19:40

Re: ATS Wishlists Megathread

#5038 Post by truck_grim » 18 Feb 2026 19:36

BUYING A HOUSE

SCS continues to expand the map of America with each passing day. At the same time, it is introducing new types of garages and drivable vehicles through the Road Trip DLC package. While exploring cities on the maps, I came across many beautiful houses—from small cabins to large mansions.
So why don’t we purchase these homes just like we buy garages? This way, we could park our vehicles at home. We would leave the house, go to the garage, get into our truck, and pick up a load.
[ external image ]
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AntonioMart
Posts: 1412
Joined: 30 Apr 2018 02:17
Location: Spain 🇪🇸

Re: ATS Wishlists Megathread

#5039 Post by AntonioMart » 21 Feb 2026 21:23

With the arrival of licensed Thermo King refrigeration units in ETS, it will be nice to see it in ATS too, and also APU unit:

[ external image ]
its2ltl2l8
Posts: 3
Joined: 22 Feb 2026 12:55

Re: ATS Wishlists Megathread - Realistic split option

#5040 Post by its2ltl2l8 » 19 Mar 2026 20:03

Please add a realistic split option.
You shouldn't be able to change gear with your foot off the throttle, without rpm matching like this:https://imgur.com/Bc0SxzI

IRL, you need to unload the transmission to upshift, and unload & blip the throttle to downshift.

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