Realistic Brutal Graphics And Weather V9.6 - Updated [8-Mar-2024]

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Kass
Posts: 1243
Joined: 19 Jul 2013 11:35
Location: Blue Planet Called Earth

Re: Realistic Brutal Graphics And Weather V8.2 - Updated [17-Sept-2022]

#1551 Post by Kass » 28 Sep 2022 18:54

@KingOfTheRoad77 Sometimes the sun can actually "penetrate" the clouds. These are real Pics as example:
[ external image ]
[ external image ]

I know RBGW is not perfect but i personally as well i like that way the sun sometimes does that with the clouds as your pics is showing :)

@pnshr Could you tell me the city and country that is happening with the roads?

@Splezo Sorry but RBGW is not compatible with OpenGL, you need to play in DirectX with RBGW otherwise you will get those black skies etc.
papermountain
Posts: 1
Joined: 30 Sep 2022 19:21

Re: Realistic Brutal Graphics And Weather V8.2 - Updated [17-Sept-2022]

#1552 Post by papermountain » 30 Sep 2022 19:23

I'm sorry if this has been addressed in another post, but is there any way to have this mod running without adding any of your trailer skins and loading screens? It's pretty distracting.
BRATOK-666
Posts: 30
Joined: 13 Sep 2018 07:39

Re: Realistic Brutal Graphics And Weather V8.2 - Updated [17-Sept-2022]

#1553 Post by BRATOK-666 » 02 Oct 2022 12:13

Hi Kass,the graphics are great,but i have a question for you.Is it possible to make two graphs,one with fog,and the second without fog,just someone likes fog,someone doesn"t like fog.If possible.With respect to you.Thank you for the graphics and for your hard work.
rhubarbrhubarb
Posts: 49
Joined: 23 Jun 2022 12:21

Re: Realistic Brutal Graphics And Weather V8.2 - Updated [17-Sept-2022]

#1554 Post by rhubarbrhubarb » 02 Oct 2022 15:54

Removing trailers, and also fog has already been discussed in the thread, and solutions offered.
fpvf6
Posts: 2
Joined: 19 Mar 2022 03:17

Re: Realistic Brutal Weather V7.5 - Updated [22-Jan-2022]

#1555 Post by fpvf6 » 05 Oct 2022 23:26

Kass wrote: 26 Jan 2022 11:37 @12uniflew you need to edit this file inside: def\vehicle\
kass.sii

Make a backup of the file above (kass.sii) before any changes you make, in case something goes wrong.

@HomerDee You need both Part 1 & part 2 like @ATLANTIK7773 said above. Otherwise, you get that error if you do not have both parts.
hi i dont have that file i want to increase rain density
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Kass
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Location: Blue Planet Called Earth

Re: Realistic Brutal Graphics And Weather V8.2 - Updated [17-Sept-2022]

#1556 Post by Kass » 08 Oct 2022 09:56

@papermountain Trailers removed already from previous versions.

@BRATOK-666 Wont make 2 versions of the RBGW just because of fog sorry. However like some already said there is in this post previously how to remove or add fog etc. you need to edit alot of lines and files and is Fog intensity use 0 to remove the fog.

@papermountain The file you are looking for is this: def\vehicle\ - rbgw.sii
Ticreut29
Posts: 60
Joined: 11 Jan 2020 20:17

Re: Realistic Brutal Graphics And Weather V8.2 - Updated [17-Sept-2022]

#1557 Post by Ticreut29 » 09 Oct 2022 08:40

I found Realistic brutal weather have some conflict with Roextended.
[ external image ]
The texture conflicting with ROEX is vegetation_city_01.dds, remove it fix the issue
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Kass
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Location: Blue Planet Called Earth

Re: Realistic Brutal Graphics And Weather V8.2 - Updated [17-Sept-2022]

#1558 Post by Kass » 11 Oct 2022 09:30

@Ticreut29 Thank you, next update will fix it :)
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Carlosrspaint
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Re: Realistic Brutal Graphics And Weather V8.2 - Updated [17-Sept-2022]

#1559 Post by Carlosrspaint » 16 Oct 2022 20:39

Its MOD is very good, however when it rains, the raindrops that fall are very very thick and leave a lot of white trail on the screen. Would it be possible to make an option to have more discreet, finer raindrops?
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Kass
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Re: Realistic Brutal Graphics And Weather V8.2 - Updated [17-Sept-2022]

#1560 Post by Kass » 18 Oct 2022 13:41

@Carlosrspaint Take screenshot when that happens and include the time too. Keep in mind depends on the rain intensity, if is heavy rain for example that should kinda be normal as it should be.
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