Frosty Winter Weather Mod v10.7 [Upd: 28 May 2026]

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
User avatar
KingOfTheRoad77
Posts: 445
Joined: 07 May 2021 13:27

Re: Frosty Winter Weather Mod v10.4 [Upd: 16 Dec 2025]

#2101 Post by KingOfTheRoad77 » 19 Dec 2025 14:01

First, thanks a lot Grimes once again for the update and that wonderful winter atmosphere ☺️

Second, I'd like to ask if someone knows where to find the physics file / settings SCS is using for its Winterland? Which is the correct SCS package? (it isn't in the DEF, already checked that one.)
=> Frosty Physics is too strong for my personal taste at this scale of map and with the AI behaviour. So I wanted to take over SCS Winterland physics for the main map with Frosty Winter, too, since it adds that little extra, but seems to fit a bit better to the game's restrictions imho. Does anyone know?
grimes
Posts: 1394
Joined: 17 Oct 2014 16:06

Re: Frosty Winter Weather Mod v10.4 [Upd: 16 Dec 2025]

#2102 Post by grimes » 19 Dec 2025 17:16

@KingOfTheRoad77 - I believe those physics are hard coded and are a consequence of the road substance being tagged as "road_snow".

If you place this above Frosty you will also get the same physics as Winterland in Germany just as an example.

https://sharemods.com/zf3w7k2f6tx3/snow_roads.scs.html
User avatar
KingOfTheRoad77
Posts: 445
Joined: 07 May 2021 13:27

Re: Frosty Winter Weather Mod v10.4 [Upd: 16 Dec 2025]

#2103 Post by KingOfTheRoad77 » 19 Dec 2025 17:48

Okay, understood.
But that means: I would get the physics of Winterland only in Germany and other parts of the game world which are using those ger_xx.mat files. => As other countries sometimes have other road materials, this wouldn't work there. Right?
grimes
Posts: 1394
Joined: 17 Oct 2014 16:06

Re: Frosty Winter Weather Mod v10.4 [Upd: 16 Dec 2025]

#2104 Post by grimes » 19 Dec 2025 19:22

I was using Germany as an example but I could apply it throughout the map, there are a couple of issues tho, firstly your truck will produce wheel spray in dry weather whereas the ai won't which looks a bit weird, I could disable it but that means it would also be disabled when snowing, or perhaps I could make it more subtle, secondly the physics won't apply on prefabs like junction, fork roads etc

Edit: It doesn't work in Scandinavia, possibly due to the roads there using a different material effect.
User avatar
KingOfTheRoad77
Posts: 445
Joined: 07 May 2021 13:27

Re: Frosty Winter Weather Mod v10.4 [Upd: 16 Dec 2025]

#2105 Post by KingOfTheRoad77 » 19 Dec 2025 20:19

Thanks for your explanation and investigation 🙂

Would you mind thinking about which parameters in your Frosty Physics SII to modify in order to achieve approximately the same behaviour than in Winterland? 🙂 Must not be 100% exact the same, just roughly. It would also be sufficient if you'd say "reduce these values XYZ by xx%"; I generally know how to open and edit those files.
User avatar
Marta
Posts: 47
Joined: 08 Jul 2024 16:59

Re: Frosty Winter Weather Mod v10.4 [Upd: 16 Dec 2025]

#2106 Post by Marta » 21 Dec 2025 11:24

KingOfTheRoad77 wrote: 19 Dec 2025 20:19 Thanks for your explanation and investigation 🙂

Would you mind thinking about which parameters in your Frosty Physics SII to modify in order to achieve approximately the same behaviour than in Winterland? 🙂 Must not be 100% exact the same, just roughly. It would also be sufficient if you'd say "reduce these values XYZ by xx%"; I generally know how to open and edit those files.
Hi.

Hold on a few days, I'm working on a solution to the traction issue in the ATS version. I'm currently testing it. If I succeed, I'll try to implement it in the ETS version, then there won't be any need to install any additional "winter" physics. If the author likes the mod, he'll probably release an update and you'll all be spinning your wheels in parking lots. :D
----------------------------
Marta :)
User avatar
gl00ria
Posts: 265
Joined: 28 Mar 2025 04:04

Re: Frosty Winter Weather Mod v10.4 [Upd: 16 Dec 2025]

#2107 Post by gl00ria » 21 Dec 2025 13:04

@Marta

Great looking forward to it.

GDC Physics has a PDF ratting the in-game tires, might help you during the testing.
Mods:
Better Flares & Sounds (All Traffic Packs): ATS / ETS2
DD Wheel Physics: ATS / ETS2

Find me on: Youtube

NEVER announce your moves before you MAKE THEM
leleo
Posts: 4
Joined: 25 Apr 2024 17:29

Re: Frosty Winter Weather Mod v10.4 [Upd: 16 Dec 2025]

#2108 Post by leleo » 22 Dec 2025 14:32

Hi, I have some questions about the mod. Is the snow all over the map or areas where it doesn't snow in real life, don't they get snow too? Is there any possible order to join with Removed - Rule 2.3? If so, what would it be?
Thanks ☺️
User avatar
Marta
Posts: 47
Joined: 08 Jul 2024 16:59

Re: Frosty Winter Weather Mod v10.4 [Upd: 16 Dec 2025]

#2109 Post by Marta » 23 Dec 2025 00:03

Hi everyone.
I have a Christmas gift for you for the winter mod - check it out for yourself so you know what you're in for:
Winter Driving:

Watch the VIDEO :D :twisted:

Forgive me for the clumsy antics at the end of the video, but I can't drive with camera number 2. :oops:

I've written to the author asking him to implement my changes directly into his winter mods, but for now, you can use my add-on immediately.

Mod description:
The mod improves the driving characteristics of roads in winter.

In your mod manager, place it above the "Frosty Winter Weather Mod v5.7" by Grimes and any traffic mods, and physics mods.
You should remove the additional Grimes physics mod and use the default one or another standard one that improves the behavior of the cabin, suspension, etc.
I personally use the following physics mod: GDC Logistics - Realistic Physics Mod - Steering Wheel & Pedals Edition (ETS2/ATS)

https://steamcommunity.com/sharedfiles/ ... 3612986670


Download the MODs

Note: Update - now there are three versions
1. common for ETS2/ATS
2. dedicated to ETS2 (even more slippery)
3. dedicated to ATS (even more slippery)


I'm driving on Goodyear tires, but if you put on some cheap tires from the base game, the effect might be more spectacular, so be careful, have fun, and enjoy. :twisted:

To fully enjoy the experience, we need proper sounds for winter surfaces, so if you know a sound designer, please tell them to create a dedicated tires.bank of asphalt samples that simulate driving and skidding in snow, because I can't do that. It needs to be a complete database of absolutely every sample: driving, braking, skidding, squealing, etc.8-)
I tried replacing the "asphalt.soundref" file with #snow, but the game throws errors and eventually crashes.


I wish everyone a Merry Christmas, and rubber obstacles on the roads! :) ;)


--
Last edited by Marta on 23 Dec 2025 19:24, edited 1 time in total.
----------------------------
Marta :)
ETS-fan
Posts: 6
Joined: 15 Nov 2021 17:38

Re: Frosty Winter Weather Mod v10.4 [Upd: 16 Dec 2025]

#2110 Post by ETS-fan » 23 Dec 2025 12:33

Marta wrote: 23 Dec 2025 00:03 Hi everyone.
I have a Christmas gift for you for the winter mod - check it out for yourself so you know what you're in for:
Winter Driving:

Watch the VIDEO :D :twisted:

Forgive me for the clumsy antics at the end of the video, but I can't drive with camera number 2. :oops:

I've written to the author asking him to implement my changes directly into his winter mods, but for now, you can use my add-on immediately.

Mod description:
The mod improves the driving characteristics of roads in winter.

In your mod manager, place it above the "Frosty Winter Weather Mod v5.7" by Grimes and any traffic mods, and physics mods.
You should remove the additional Grimes physics mod and use the default one or another standard one that improves the behavior of the cabin, suspension, etc.
I personally use the following physics mod: GDC Logistics - Realistic Physics Mod - Steering Wheel & Pedals Edition (ETS2/ATS)

https://steamcommunity.com/sharedfiles/ ... 3612986670


Download the MOD

Note: The mod is compatible with ETS2 and ATS.

I'm driving on Goodyear tires, but if you put on some cheap tires from the base game, the effect might be more spectacular, so be careful, have fun, and enjoy. :twisted:

To fully enjoy the experience, we need proper sounds for winter surfaces, so if you know a sound designer, please tell them to create a dedicated tires.bank of asphalt samples that simulate driving and skidding in snow, because I can't do that. It needs to be a complete database of absolutely every sample: driving, braking, skidding, squealing, etc.8-)
I tried replacing the "asphalt.soundref" file with #snow, but the game throws errors and eventually crashes.


I wish everyone a Merry Christmas, and rubber obstacles on the roads! :) ;)


--
You are amazing!
I think Frosty is the best winter mod, but it always annoyed me that "sliding" is defined in the truck and not the road itself. Your mod finally changes that.
In short, great job!
Thank you very much! ;)

Return to “Others”

Who is online

Users browsing this forum: CCBot [Bot], festmache