SCS Blender Tools

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tobrago
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Re: SCS Blender Tools

#3511 Post by tobrago » 03 Jan 2025 18:55

Blender 4.3 out, will there be a new SCS Blender Tools to support Blender 4.3?
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Schumi
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Re: SCS Blender Tools

#3512 Post by Schumi » 03 Jan 2025 19:28

@tobrago I don't believe there will be an update to Blender Tools
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Re: SCS Blender Tools

#3513 Post by JulioMasterBR » 05 Jan 2025 22:46

Madkine wrote: 01 Dec 2024 00:30 It's almost as if they realised that's not at all true. The games would survive and be healthy with 0 modding (less users yes, but still healthy and profitable).
Without mods the game would be a big mess... and a big hug to Damian from PNG for making the atmosphere and putting the pbr for us, Kapitan Kriechbaum for the perfect sound and not forgetting SnowyMoon who is working on making the game acceptable since SCS does not. Sorry for the bad English.
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Madkine
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Re: SCS Blender Tools

#3514 Post by Madkine » 05 Jan 2025 23:25

For you maybe. But the game would still have a huge player base and be profitable.
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Etrusan
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Re: SCS Blender Tools

#3515 Post by Etrusan » 06 Jan 2025 04:55

(x) Doubt
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Re: SCS Blender Tools

#3516 Post by Benthetrainfan01 » 06 Jan 2025 18:43

Outlaw Transport wrote: 06 Jun 2023 08:49 Perfect! Thanks!! :)
When are you fixing your website (Outlaw Trucksim)? I can't access it on my end
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JoeAlex23
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Re: SCS Blender Tools

#3517 Post by JoeAlex23 » 06 Jan 2025 19:06

^ Probably never, he has been gone for over a year now, who knows what happened to him.
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all_zer
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Re: SCS Blender Tools

#3518 Post by all_zer » 23 Jan 2025 10:52

Smarty wrote: 16 Jun 2021 20:11 What happens if you select the vertices in the opposite order before assigning them?
I have same problem with upside-down terrain of prefab.
Does it mean, that vertex must be always on right side from node?
Last edited by all_zer on 30 Apr 2025 18:08, edited 1 time in total.
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Michaleczeq
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Re: SCS Blender Tools

#3519 Post by Michaleczeq » 23 Jan 2025 18:49

Yes.
https://modding.scssoft.com/wiki/Docume ... ntrol_Node
For proper prefab creation this requirements have to be meet:
(...)
4. If prefab should be extended with in game generated terrain, then control node has to have terrain points assigned on it's right side.
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Sigouss89
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Re: SCS Blender Tools

#3520 Post by Sigouss89 » 14 Mar 2025 13:14

HI, can anyone help me out with SCS conversion tools. I have similar if not the same issue as stated in previous posts by MargoG60.

I use Blender 3.6.1

installed directly on C:\Conversion tool_2_18

I would appreciate help. Thank you.

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